2014-02-10 02:10:30 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* shader_compiler.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* http://www.godotengine.org */
|
|
|
|
/*************************************************************************/
|
2016-01-01 14:50:53 +01:00
|
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
2014-02-10 02:10:30 +01:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
#ifndef SHADER_COMPILER_H
|
|
|
|
#define SHADER_COMPILER_H
|
|
|
|
|
|
|
|
#include "map.h"
|
|
|
|
#include "list.h"
|
|
|
|
#include "vector.h"
|
|
|
|
#if 0
|
|
|
|
class ShaderSyntax {
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
|
|
enum DataType {
|
|
|
|
TYPE_BOOL,
|
|
|
|
TYPE_FLOAT,
|
|
|
|
TYPE_VEC3,
|
|
|
|
TYPE_TRANSFORM,
|
|
|
|
TYPE_TEXTURE
|
|
|
|
};
|
|
|
|
|
|
|
|
enum Operator {
|
|
|
|
OP_ASSIGN,
|
|
|
|
OP_ADD,
|
|
|
|
OP_SUB,
|
|
|
|
OP_MUL,
|
|
|
|
OP_DIV,
|
|
|
|
OP_NEG,
|
|
|
|
OP_CMP_EQ,
|
|
|
|
OP_CMP_NEQ,
|
|
|
|
OP_CMP_LEQ,
|
|
|
|
OP_CMP_GEQ,
|
|
|
|
OP_CMP_OR,
|
|
|
|
OP_CMP_AND,
|
|
|
|
OP_CALL
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Node {
|
|
|
|
|
|
|
|
enum Type {
|
|
|
|
TYPE_PROGRAM,
|
|
|
|
TYPE_FUNCTION,
|
|
|
|
TYPE_BLOCK,
|
|
|
|
TYPE_VARIABLE,
|
|
|
|
TYPE_OPERATOR,
|
|
|
|
TYPE_IF,
|
|
|
|
};
|
|
|
|
|
|
|
|
Node * parent;
|
|
|
|
Type type;
|
|
|
|
|
|
|
|
virtual ~Node() {}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct OperatorNode : public Node {
|
|
|
|
|
|
|
|
Operator op;
|
|
|
|
Vector<Node*> arguments;
|
|
|
|
OperatorNode() { type=TYPE_OPERATOR; }
|
|
|
|
};
|
|
|
|
|
|
|
|
struct VariableNode : public Node {
|
|
|
|
|
|
|
|
StringName variable;
|
|
|
|
VariableNode() { type=TYPE_VARIABLE; }
|
|
|
|
};
|
|
|
|
|
|
|
|
struct BlockNode : public Node {
|
|
|
|
|
|
|
|
Map<StringName,DataType> variables;
|
|
|
|
List<Node*> subnodes;
|
|
|
|
BlockNode() { type=TYPE_BLOCK; }
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ConditionalNode : public Node {
|
|
|
|
|
|
|
|
Node *test;
|
|
|
|
Node *do_if;
|
|
|
|
Node *do_else;
|
|
|
|
ConditionalNode() { type=TYPE_CONDITIONAL; }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct FunctionNode : public Node {
|
|
|
|
|
|
|
|
struct Argument {
|
|
|
|
|
|
|
|
StringName name;
|
|
|
|
DataType type;
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector<Argument> arguments;
|
|
|
|
Node *body;
|
|
|
|
|
|
|
|
FunctionNode() { type=TYPE_FUNCTION; }
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct ProgramNode : public Node {
|
|
|
|
|
|
|
|
Vector<FunctionNode*> functions;
|
|
|
|
Node *body;
|
|
|
|
|
|
|
|
ProgramNode() { type=TYPE_PROGRAM; }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ShaderCompiler();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // SHADER_COMPILER_H
|
|
|
|
#endif
|