61 lines
2.7 KiB
C++
61 lines
2.7 KiB
C++
|
/*************************************************************************/
|
||
|
/* nav_link.cpp */
|
||
|
/*************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* https://godotengine.org */
|
||
|
/*************************************************************************/
|
||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/*************************************************************************/
|
||
|
|
||
|
#include "nav_link.h"
|
||
|
|
||
|
#include "nav_map.h"
|
||
|
|
||
|
void NavLink::set_map(NavMap *p_map) {
|
||
|
map = p_map;
|
||
|
link_dirty = true;
|
||
|
}
|
||
|
|
||
|
void NavLink::set_bidirectional(bool p_bidirectional) {
|
||
|
bidirectional = p_bidirectional;
|
||
|
link_dirty = true;
|
||
|
}
|
||
|
|
||
|
void NavLink::set_start_location(const Vector3 p_location) {
|
||
|
start_location = p_location;
|
||
|
link_dirty = true;
|
||
|
}
|
||
|
|
||
|
void NavLink::set_end_location(const Vector3 p_location) {
|
||
|
end_location = p_location;
|
||
|
link_dirty = true;
|
||
|
}
|
||
|
|
||
|
bool NavLink::check_dirty() {
|
||
|
const bool was_dirty = link_dirty;
|
||
|
|
||
|
link_dirty = false;
|
||
|
return was_dirty;
|
||
|
}
|