This website requires JavaScript.
Explore
Help
Sign In
asgardius
/
virtualx-engine
Watch
1
Star
0
Fork
You've already forked virtualx-engine
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
Actions
b4b7ca89f5
virtualx-engine
/
platform
/
javascript
/
pre.js
3 lines
68 B
JavaScript
Raw
Normal View
History
Unescape
Escape
HTML5 start-up overhaul - Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-08-13 13:10:04 +02:00
var
Engine
=
{
Expose Emscripten libs to engine.js discreetly
2018-03-27 09:06:19 +02:00
RuntimeEnvironment
:
function
(
Module
,
exposedLibs
)
{
Reference in a new issue
Copy permalink