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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "PinJoint2D" inherits= "Joint2D" version= "4.2" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate.
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</brief_description>
<description >
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A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a [RigidBody2D] can be attached to a [StaticBody2D] to create a pendulum or a seesaw.
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</description>
<tutorials >
</tutorials>
<members >
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<member name= "softness" type= "float" setter= "set_softness" getter= "get_softness" default= "0.0" >
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The higher this value, the more the bond to the pinned partner can flex.
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</member>
</members>
</class>