Class representing a square mesh facing the camera.
</brief_description>
<description>
Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A [QuadMesh] is equivalent to a [PlaneMesh] except its default [member PlaneMesh.orientation] is [constant PlaneMesh.FACE_Z].
</description>
<tutorials>
<linktitle="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
<linktitle="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>