virtualx-engine/platform/javascript/javascript_singleton.cpp

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/*************************************************************************/
/* javascript_singleton.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "api/javascript_singleton.h"
#include "emscripten.h"
extern "C" {
extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
}
#ifdef JAVASCRIPT_EVAL_ENABLED
extern "C" {
typedef union {
int64_t i;
double r;
void *p;
} godot_js_wrapper_ex;
typedef int (*GodotJSWrapperVariant2JSCallback)(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
typedef void (*GodotJSWrapperFreeLockCallback)(void **p_lock, int p_type);
extern int godot_js_wrapper_interface_get(const char *p_name);
extern int godot_js_wrapper_object_call(int p_id, const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
extern int godot_js_wrapper_object_get(int p_id, godot_js_wrapper_ex *p_val, const char *p_prop);
extern int godot_js_wrapper_object_getvar(int p_id, int p_type, godot_js_wrapper_ex *p_val);
extern int godot_js_wrapper_object_setvar(int p_id, int p_key_type, godot_js_wrapper_ex *p_key_ex, int p_val_type, godot_js_wrapper_ex *p_val_ex);
extern void godot_js_wrapper_object_set(int p_id, const char *p_name, int p_type, godot_js_wrapper_ex *p_val);
extern void godot_js_wrapper_object_unref(int p_id);
extern int godot_js_wrapper_create_cb(void *p_ref, void (*p_callback)(void *p_ref, int p_arg_id, int p_argc));
extern int godot_js_wrapper_create_object(const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
};
class JavaScriptObjectImpl : public JavaScriptObject {
private:
friend class JavaScript;
int _js_id = 0;
Object *_ref = nullptr;
StringName _method;
static int _variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
static void _free_lock(void **p_lock, int p_type);
static Variant _js2variant(int p_type, godot_js_wrapper_ex *p_val);
static void *_alloc_variants(int p_size);
static void _callback(void *p_ref, int p_arg_id, int p_argc);
protected:
bool _set(const StringName &p_name, const Variant &p_value) override;
bool _get(const StringName &p_name, Variant &r_ret) const override;
void _get_property_list(List<PropertyInfo> *p_list) const override;
public:
Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const override;
void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr) override;
Variant call(const StringName &p_method, const Variant **p_args, int p_argc, Variant::CallError &r_error) override;
JavaScriptObjectImpl() {}
JavaScriptObjectImpl(int p_id) { _js_id = p_id; }
~JavaScriptObjectImpl() {
if (_js_id) {
godot_js_wrapper_object_unref(_js_id);
}
}
};
bool JavaScriptObjectImpl::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
const String name = p_name;
godot_js_wrapper_ex exchange;
void *lock = nullptr;
const Variant *v = &p_value;
int type = _variant2js((const void **)&v, 0, &exchange, &lock);
godot_js_wrapper_object_set(_js_id, name.utf8().get_data(), type, &exchange);
if (lock) {
_free_lock(&lock, type);
}
return true;
}
bool JavaScriptObjectImpl::_get(const StringName &p_name, Variant &r_ret) const {
ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
const String name = p_name;
godot_js_wrapper_ex exchange;
int type = godot_js_wrapper_object_get(_js_id, &exchange, name.utf8().get_data());
r_ret = _js2variant(type, &exchange);
return true;
}
Variant JavaScriptObjectImpl::getvar(const Variant &p_key, bool *r_valid) const {
if (r_valid) {
*r_valid = false;
}
godot_js_wrapper_ex exchange;
void *lock = nullptr;
const Variant *v = &p_key;
int prop_type = _variant2js((const void **)&v, 0, &exchange, &lock);
int type = godot_js_wrapper_object_getvar(_js_id, prop_type, &exchange);
if (lock) {
_free_lock(&lock, prop_type);
}
if (type < 0) {
return Variant();
}
if (r_valid) {
*r_valid = true;
}
return _js2variant(type, &exchange);
}
void JavaScriptObjectImpl::setvar(const Variant &p_key, const Variant &p_value, bool *r_valid) {
if (r_valid) {
*r_valid = false;
}
godot_js_wrapper_ex kex, vex;
void *klock = nullptr;
void *vlock = nullptr;
const Variant *kv = &p_key;
const Variant *vv = &p_value;
int ktype = _variant2js((const void **)&kv, 0, &kex, &klock);
int vtype = _variant2js((const void **)&vv, 0, &vex, &vlock);
int ret = godot_js_wrapper_object_setvar(_js_id, ktype, &kex, vtype, &vex);
if (klock) {
_free_lock(&klock, ktype);
}
if (vlock) {
_free_lock(&vlock, vtype);
}
if (ret == 0 && r_valid) {
*r_valid = true;
}
}
void JavaScriptObjectImpl::_get_property_list(List<PropertyInfo> *p_list) const {
}
void JavaScriptObjectImpl::_free_lock(void **p_lock, int p_type) {
ERR_FAIL_COND_MSG(*p_lock == nullptr, "No lock to free!");
const Variant::Type type = (Variant::Type)p_type;
switch (type) {
case Variant::STRING: {
CharString *cs = (CharString *)(*p_lock);
memdelete(cs);
*p_lock = nullptr;
} break;
default:
ERR_FAIL_MSG("Unknown lock type to free. Likely a bug.");
}
}
Variant JavaScriptObjectImpl::_js2variant(int p_type, godot_js_wrapper_ex *p_val) {
Variant::Type type = (Variant::Type)p_type;
switch (type) {
case Variant::BOOL:
return Variant((bool)p_val->i);
case Variant::INT:
return p_val->i;
case Variant::REAL:
return p_val->r;
case Variant::STRING: {
String out = String::utf8((const char *)p_val->p);
free(p_val->p);
return out;
}
case Variant::OBJECT: {
return memnew(JavaScriptObjectImpl(p_val->i));
}
default:
return Variant();
}
}
int JavaScriptObjectImpl::_variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock) {
const Variant **args = (const Variant **)p_args;
const Variant *v = args[p_pos];
Variant::Type type = v->get_type();
switch (type) {
case Variant::BOOL:
r_val->i = v->operator bool() ? 1 : 0;
break;
case Variant::INT: {
const int64_t tmp = v->operator int64_t();
if (tmp >= 1 << 31) {
r_val->r = (double)tmp;
return Variant::REAL;
}
r_val->i = v->operator int64_t();
} break;
case Variant::REAL:
r_val->r = v->operator real_t();
break;
case Variant::STRING: {
CharString *cs = memnew(CharString(v->operator String().utf8()));
r_val->p = (void *)cs->get_data();
*p_lock = (void *)cs;
} break;
case Variant::OBJECT: {
JavaScriptObject *js_obj = Object::cast_to<JavaScriptObject>(v->operator Object *());
r_val->i = js_obj != nullptr ? ((JavaScriptObjectImpl *)js_obj)->_js_id : 0;
} break;
default:
break;
}
return type;
}
Variant JavaScriptObjectImpl::call(const StringName &p_method, const Variant **p_args, int p_argc, Variant::CallError &r_error) {
godot_js_wrapper_ex exchange;
const String method = p_method;
void *lock = nullptr;
const int type = godot_js_wrapper_object_call(_js_id, method.utf8().get_data(), (void **)p_args, p_argc, &_variant2js, &exchange, &lock, &_free_lock);
r_error.error = Variant::CallError::CALL_OK;
if (type < 0) {
r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
return _js2variant(type, &exchange);
}
void JavaScriptObjectImpl::_callback(void *p_ref, int p_args_id, int p_argc) {
const JavaScriptObjectImpl *obj = (JavaScriptObjectImpl *)p_ref;
ERR_FAIL_COND_MSG(obj->_ref == nullptr, "JavaScript callback failed.");
Vector<const Variant *> argp;
Array arg_arr;
for (int i = 0; i < p_argc; i++) {
godot_js_wrapper_ex exchange;
exchange.i = i;
int type = godot_js_wrapper_object_getvar(p_args_id, Variant::INT, &exchange);
arg_arr.push_back(_js2variant(type, &exchange));
}
Variant arg = arg_arr;
const Variant *argv[1] = { &arg };
Variant::CallError err;
obj->_ref->call(obj->_method, argv, 1, err);
}
Ref<JavaScriptObject> JavaScript::create_callback(Object *p_ref, const StringName &p_method) {
Ref<JavaScriptObjectImpl> out = memnew(JavaScriptObjectImpl);
out->_ref = p_ref;
out->_method = p_method;
out->_js_id = godot_js_wrapper_create_cb(out.ptr(), JavaScriptObjectImpl::_callback);
return out;
}
Ref<JavaScriptObject> JavaScript::get_interface(const String &p_interface) {
int js_id = godot_js_wrapper_interface_get(p_interface.utf8().get_data());
ERR_FAIL_COND_V_MSG(!js_id, Ref<JavaScriptObject>(), "No interface '" + p_interface + "' registered.");
return Ref<JavaScriptObject>(memnew(JavaScriptObjectImpl(js_id)));
}
Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 0;
return Ref<JavaScriptObject>();
}
if (p_args[0]->get_type() != Variant::STRING) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING;
return Ref<JavaScriptObject>();
}
godot_js_wrapper_ex exchange;
const String object = *p_args[0];
void *lock = nullptr;
const Variant **args = p_argcount > 1 ? &p_args[1] : nullptr;
const int type = godot_js_wrapper_create_object(object.utf8().get_data(), (void **)args, p_argcount - 1, &JavaScriptObjectImpl::_variant2js, &exchange, &lock, &JavaScriptObjectImpl::_free_lock);
r_error.error = Variant::CallError::CALL_OK;
if (type < 0) {
r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Ref<JavaScriptObject>();
}
return JavaScriptObjectImpl::_js2variant(type, &exchange);
}
extern "C" {
union js_eval_ret {
uint32_t b;
double d;
char *s;
};
extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
}
void *resize_poolbytearray_and_open_write(void *p_arr, void *r_write, int p_len) {
PoolByteArray *arr = (PoolByteArray *)p_arr;
PoolByteArray::Write *write = (PoolByteArray::Write *)r_write;
arr->resize(p_len);
*write = arr->write();
return write->ptr();
}
Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
PoolByteArray arr;
PoolByteArray::Write arr_write;
union js_eval_ret js_data;
memset(&js_data, 0, sizeof(js_data));
Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_poolbytearray_and_open_write));
switch (return_type) {
case Variant::BOOL:
return js_data.b == 1;
case Variant::REAL:
return js_data.d;
case Variant::STRING: {
String str = String::utf8(js_data.s);
free(js_data.s); // Must free the string allocated in JS.
return str;
}
case Variant::POOL_BYTE_ARRAY:
arr_write = PoolByteArray::Write();
return arr;
default:
return Variant();
}
}
#endif // JAVASCRIPT_EVAL_ENABLED
void JavaScript::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
godot_js_os_download_buffer(p_arr.ptr(), p_arr.size(), p_name.utf8().get_data(), p_mime.utf8().get_data());
}