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/**************************************************************************/
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/* collision_shape_3d.cpp */
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# include "collision_shape_3d.h"
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# include "mesh_instance_3d.h"
# include "physics_body_3d.h"
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# include "scene/resources/3d/concave_polygon_shape_3d.h"
# include "scene/resources/3d/convex_polygon_shape_3d.h"
# include "scene/resources/3d/world_boundary_shape_3d.h"
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# include "vehicle_body_3d.h"
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void CollisionShape3D : : make_convex_from_siblings ( ) {
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Node * p = get_parent ( ) ;
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if ( ! p ) {
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return ;
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}
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Vector < Vector3 > vertices ;
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for ( int i = 0 ; i < p - > get_child_count ( ) ; i + + ) {
Node * n = p - > get_child ( i ) ;
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MeshInstance3D * mi = Object : : cast_to < MeshInstance3D > ( n ) ;
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if ( mi ) {
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Ref < Mesh > m = mi - > get_mesh ( ) ;
if ( m . is_valid ( ) ) {
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for ( int j = 0 ; j < m - > get_surface_count ( ) ; j + + ) {
Array a = m - > surface_get_arrays ( j ) ;
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if ( ! a . is_empty ( ) ) {
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Vector < Vector3 > v = a [ RenderingServer : : ARRAY_VERTEX ] ;
for ( int k = 0 ; k < v . size ( ) ; k + + ) {
vertices . append ( mi - > get_transform ( ) . xform ( v [ k ] ) ) ;
}
}
}
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}
}
}
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Ref < ConvexPolygonShape3D > shape_new = memnew ( ConvexPolygonShape3D ) ;
shape_new - > set_points ( vertices ) ;
set_shape ( shape_new ) ;
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}
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void CollisionShape3D : : _update_in_shape_owner ( bool p_xform_only ) {
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collision_object - > shape_owner_set_transform ( owner_id , get_transform ( ) ) ;
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if ( p_xform_only ) {
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return ;
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}
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collision_object - > shape_owner_set_disabled ( owner_id , disabled ) ;
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}
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void CollisionShape3D : : _notification ( int p_what ) {
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switch ( p_what ) {
case NOTIFICATION_PARENTED : {
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collision_object = Object : : cast_to < CollisionObject3D > ( get_parent ( ) ) ;
if ( collision_object ) {
owner_id = collision_object - > create_shape_owner ( this ) ;
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if ( shape . is_valid ( ) ) {
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collision_object - > shape_owner_add_shape ( owner_id , shape ) ;
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}
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_update_in_shape_owner ( ) ;
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}
} break ;
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case NOTIFICATION_ENTER_TREE : {
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if ( collision_object ) {
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_update_in_shape_owner ( ) ;
}
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} break ;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED : {
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if ( collision_object ) {
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_update_in_shape_owner ( true ) ;
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}
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update_configuration_warnings ( ) ;
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} break ;
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case NOTIFICATION_UNPARENTED : {
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if ( collision_object ) {
collision_object - > remove_shape_owner ( owner_id ) ;
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}
owner_id = 0 ;
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collision_object = nullptr ;
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} break ;
}
}
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# ifndef DISABLE_DEPRECATED
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void CollisionShape3D : : resource_changed ( Ref < Resource > res ) {
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}
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# endif
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PackedStringArray CollisionShape3D : : get_configuration_warnings ( ) const {
PackedStringArray warnings = Node : : get_configuration_warnings ( ) ;
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CollisionObject3D * col_object = Object : : cast_to < CollisionObject3D > ( get_parent ( ) ) ;
if ( col_object = = nullptr ) {
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warnings . push_back ( RTR ( " CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. \n Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape. " ) ) ;
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}
if ( ! shape . is_valid ( ) ) {
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warnings . push_back ( RTR ( " A shape must be provided for CollisionShape3D to function. Please create a shape resource for it. " ) ) ;
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}
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if ( shape . is_valid ( ) & & Object : : cast_to < RigidBody3D > ( col_object ) ) {
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String body_type = " RigidBody3D " ;
if ( Object : : cast_to < VehicleBody3D > ( col_object ) ) {
body_type = " VehicleBody3D " ;
}
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if ( Object : : cast_to < ConcavePolygonShape3D > ( * shape ) ) {
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warnings . push_back ( vformat ( RTR ( " When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D. \n It will likely not behave well for %ss (except when frozen and freeze_mode set to FREEZE_MODE_STATIC). " ) , body_type ) ) ;
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} else if ( Object : : cast_to < WorldBoundaryShape3D > ( * shape ) ) {
warnings . push_back ( RTR ( " WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static. " ) ) ;
}
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}
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if ( shape . is_valid ( ) & & Object : : cast_to < CharacterBody3D > ( col_object ) ) {
if ( Object : : cast_to < ConcavePolygonShape3D > ( * shape ) ) {
warnings . push_back ( RTR ( " When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D. \n It will likely not behave well for CharacterBody3Ds. " ) ) ;
}
}
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Vector3 scale = get_transform ( ) . get_basis ( ) . get_scale ( ) ;
if ( ! ( Math : : is_zero_approx ( scale . x - scale . y ) & & Math : : is_zero_approx ( scale . y - scale . z ) ) ) {
warnings . push_back ( RTR ( " A non-uniformly scaled CollisionShape3D node will probably not function as expected. \n Please make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead. " ) ) ;
}
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return warnings ;
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}
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void CollisionShape3D : : _bind_methods ( ) {
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# ifndef DISABLE_DEPRECATED
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ClassDB : : bind_method ( D_METHOD ( " resource_changed " , " resource " ) , & CollisionShape3D : : resource_changed ) ;
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# endif
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ClassDB : : bind_method ( D_METHOD ( " set_shape " , " shape " ) , & CollisionShape3D : : set_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " get_shape " ) , & CollisionShape3D : : get_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " set_disabled " , " enable " ) , & CollisionShape3D : : set_disabled ) ;
ClassDB : : bind_method ( D_METHOD ( " is_disabled " ) , & CollisionShape3D : : is_disabled ) ;
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ClassDB : : bind_method ( D_METHOD ( " make_convex_from_siblings " ) , & CollisionShape3D : : make_convex_from_siblings ) ;
ClassDB : : set_method_flags ( " CollisionShape3D " , " make_convex_from_siblings " , METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " shape " , PROPERTY_HINT_RESOURCE_TYPE , " Shape3D " ) , " set_shape " , " get_shape " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " disabled " ) , " set_disabled " , " is_disabled " ) ;
}
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void CollisionShape3D : : set_shape ( const Ref < Shape3D > & p_shape ) {
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if ( p_shape = = shape ) {
return ;
}
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if ( shape . is_valid ( ) ) {
shape - > disconnect_changed ( callable_mp ( ( Node3D * ) this , & Node3D : : update_gizmos ) ) ;
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}
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shape = p_shape ;
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if ( shape . is_valid ( ) ) {
shape - > connect_changed ( callable_mp ( ( Node3D * ) this , & Node3D : : update_gizmos ) ) ;
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}
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update_gizmos ( ) ;
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if ( collision_object ) {
collision_object - > shape_owner_clear_shapes ( owner_id ) ;
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if ( shape . is_valid ( ) ) {
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collision_object - > shape_owner_add_shape ( owner_id , shape ) ;
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}
}
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if ( is_inside_tree ( ) & & collision_object ) {
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// If this is a heightfield shape our center may have changed
_update_in_shape_owner ( true ) ;
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}
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update_configuration_warnings ( ) ;
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}
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Ref < Shape3D > CollisionShape3D : : get_shape ( ) const {
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return shape ;
}
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void CollisionShape3D : : set_disabled ( bool p_disabled ) {
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disabled = p_disabled ;
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update_gizmos ( ) ;
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if ( collision_object ) {
collision_object - > shape_owner_set_disabled ( owner_id , p_disabled ) ;
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}
}
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bool CollisionShape3D : : is_disabled ( ) const {
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return disabled ;
}
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CollisionShape3D : : CollisionShape3D ( ) {
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//indicator = RenderingServer::get_singleton()->mesh_create();
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set_notify_local_transform ( true ) ;
}
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CollisionShape3D : : ~ CollisionShape3D ( ) {
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//RenderingServer::get_singleton()->free(indicator);
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}