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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "World2D" inherits= "Resource" version= "4.0" >
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<brief_description >
Class that has everything pertaining to a 2D world.
</brief_description>
<description >
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
</description>
<tutorials >
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<link title= "Ray-casting" > https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
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</tutorials>
<methods >
</methods>
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<members >
<member name= "canvas" type= "RID" setter= "" getter= "get_canvas" >
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The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing.
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</member>
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<member name= "direct_space_state" type= "PhysicsDirectSpaceState2D" setter= "" getter= "get_direct_space_state" >
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Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
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</member>
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<member name= "navigation_map" type= "RID" setter= "" getter= "get_navigation_map" >
The [RID] of this world's navigation map. Used by the [NavigationServer2D].
</member>
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<member name= "space" type= "RID" setter= "" getter= "get_space" >
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The [RID] of this world's physics space resource. Used by the [PhysicsServer2D] for 2D physics, treating it as both a space and an area.
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</member>
</members>
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<constants >
</constants>
</class>