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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "StyleBoxFlat" inherits= "StyleBox" version= "3.5" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Customizable [StyleBox] with a given set of parameters (no texture required).
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</brief_description>
<description >
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This [StyleBox] can be used to achieve all kinds of looks without the need of a texture. The following properties are customizable:
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- Color
- Border width (individual width for each border)
- Rounded corners (individual radius for each corner)
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- Shadow (with blur and offset)
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Setting corner radius to high values is allowed. As soon as corners overlap, the stylebox will switch to a relative system. Example:
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[codeblock]
height = 30
corner_radius_top_left = 50
corner_radius_bottom_left = 100
[/codeblock]
The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result:
[codeblock]
corner_radius_top_left: 10
corner_radius_bottom_left: 20
[/codeblock]
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "get_border_width" qualifiers= "const" >
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<return type= "int" />
<argument index= "0" name= "margin" type= "int" enum= "Margin" />
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<description >
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Returns the given [code]margin[/code]'s border width. See [enum Margin] for possible values.
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</description>
</method>
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<method name= "get_border_width_min" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the smallest border width out of all four borders.
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</description>
</method>
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<method name= "get_corner_radius" qualifiers= "const" >
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<return type= "int" />
<argument index= "0" name= "corner" type= "int" enum= "Corner" />
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<description >
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Returns the given [code]corner[/code]'s radius. See [enum Corner] for possible values.
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</description>
</method>
<method name= "get_expand_margin" qualifiers= "const" >
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<return type= "float" />
<argument index= "0" name= "margin" type= "int" enum= "Margin" />
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<description >
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Returns the size of the given [code]margin[/code]'s expand margin. See [enum Margin] for possible values.
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</description>
</method>
<method name= "set_border_width" >
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<return type= "void" />
<argument index= "0" name= "margin" type= "int" enum= "Margin" />
<argument index= "1" name= "width" type= "int" />
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<description >
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Sets the border width to [code]width[/code] pixels for the given [code]margin[/code]. See [enum Margin] for possible values.
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</description>
</method>
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<method name= "set_border_width_all" >
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<return type= "void" />
<argument index= "0" name= "width" type= "int" />
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<description >
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Sets the border width to [code]width[/code] pixels for all margins.
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</description>
</method>
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<method name= "set_corner_radius" >
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<return type= "void" />
<argument index= "0" name= "corner" type= "int" enum= "Corner" />
<argument index= "1" name= "radius" type= "int" />
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<description >
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Sets the corner radius to [code]radius[/code] pixels for the given [code]corner[/code]. See [enum Corner] for possible values.
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</description>
</method>
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<method name= "set_corner_radius_all" >
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<return type= "void" />
<argument index= "0" name= "radius" type= "int" />
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<description >
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Sets the corner radius to [code]radius[/code] pixels for all corners.
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</description>
</method>
<method name= "set_corner_radius_individual" >
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<return type= "void" />
<argument index= "0" name= "radius_top_left" type= "int" />
<argument index= "1" name= "radius_top_right" type= "int" />
<argument index= "2" name= "radius_bottom_right" type= "int" />
<argument index= "3" name= "radius_bottom_left" type= "int" />
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<description >
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Sets the corner radius for each corner to [code]radius_top_left[/code], [code]radius_top_right[/code], [code]radius_bottom_right[/code], and [code]radius_bottom_left[/code] pixels.
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</description>
</method>
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<method name= "set_expand_margin" >
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<return type= "void" />
<argument index= "0" name= "margin" type= "int" enum= "Margin" />
<argument index= "1" name= "size" type= "float" />
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<description >
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Sets the expand margin to [code]size[/code] pixels for the given [code]margin[/code]. See [enum Margin] for possible values.
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</description>
</method>
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<method name= "set_expand_margin_all" >
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<return type= "void" />
<argument index= "0" name= "size" type= "float" />
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<description >
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Sets the expand margin to [code]size[/code] pixels for all margins.
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</description>
</method>
<method name= "set_expand_margin_individual" >
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<return type= "void" />
<argument index= "0" name= "size_left" type= "float" />
<argument index= "1" name= "size_top" type= "float" />
<argument index= "2" name= "size_right" type= "float" />
<argument index= "3" name= "size_bottom" type= "float" />
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<description >
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Sets the expand margin for each margin to [code]size_left[/code], [code]size_top[/code], [code]size_right[/code], and [code]size_bottom[/code] pixels.
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</description>
</method>
</methods>
<members >
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<member name= "anti_aliasing" type= "bool" setter= "set_anti_aliased" getter= "is_anti_aliased" default= "true" >
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Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners.
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[b]Note:[/b] When using beveled corners with 45-degree angles ([member corner_detail] = 1), it is recommended to set [member anti_aliasing] to [code]false[/code] to ensure crisp visuals and avoid possible visual glitches.
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</member>
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<member name= "anti_aliasing_size" type= "float" setter= "set_aa_size" getter= "get_aa_size" default= "0.625" >
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This changes the size of the faded ring. Higher values can be used to achieve a "blurry" effect.
</member>
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<member name= "bg_color" type= "Color" setter= "set_bg_color" getter= "get_bg_color" default= "Color( 0.6, 0.6, 0.6, 1 )" >
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The background color of the stylebox.
</member>
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<member name= "border_blend" type= "bool" setter= "set_border_blend" getter= "get_border_blend" default= "false" >
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If [code]true[/code], the border will fade into the background color.
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</member>
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<member name= "border_color" type= "Color" setter= "set_border_color" getter= "get_border_color" default= "Color( 0.8, 0.8, 0.8, 1 )" >
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Sets the color of the border.
</member>
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<member name= "border_width_bottom" type= "int" setter= "set_border_width" getter= "get_border_width" default= "0" >
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Border width for the bottom border.
</member>
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<member name= "border_width_left" type= "int" setter= "set_border_width" getter= "get_border_width" default= "0" >
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Border width for the left border.
</member>
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<member name= "border_width_right" type= "int" setter= "set_border_width" getter= "get_border_width" default= "0" >
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Border width for the right border.
</member>
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<member name= "border_width_top" type= "int" setter= "set_border_width" getter= "get_border_width" default= "0" >
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Border width for the top border.
</member>
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<member name= "corner_detail" type= "int" setter= "set_corner_detail" getter= "get_corner_detail" default= "8" >
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This sets the number of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account.
For corner radii less than 10, [code]4[/code] or [code]5[/code] should be enough. For corner radii less than 30, values between [code]8[/code] and [code]12[/code] should be enough.
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A corner detail of [code]1[/code] will result in chamfered corners instead of rounded corners, which is useful for some artistic effects.
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</member>
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<member name= "corner_radius_bottom_left" type= "int" setter= "set_corner_radius" getter= "get_corner_radius" default= "0" >
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The bottom-left corner's radius. If [code]0[/code], the corner is not rounded.
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</member>
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<member name= "corner_radius_bottom_right" type= "int" setter= "set_corner_radius" getter= "get_corner_radius" default= "0" >
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The bottom-right corner's radius. If [code]0[/code], the corner is not rounded.
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</member>
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<member name= "corner_radius_top_left" type= "int" setter= "set_corner_radius" getter= "get_corner_radius" default= "0" >
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The top-left corner's radius. If [code]0[/code], the corner is not rounded.
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</member>
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<member name= "corner_radius_top_right" type= "int" setter= "set_corner_radius" getter= "get_corner_radius" default= "0" >
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The top-right corner's radius. If [code]0[/code], the corner is not rounded.
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</member>
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<member name= "draw_center" type= "bool" setter= "set_draw_center" getter= "is_draw_center_enabled" default= "true" >
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Toggles drawing of the inner part of the stylebox.
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</member>
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<member name= "expand_margin_bottom" type= "float" setter= "set_expand_margin" getter= "get_expand_margin" default= "0.0" >
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Expands the stylebox outside of the control rect on the bottom edge. Useful in combination with [member border_width_bottom] to draw a border outside the control rect.
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</member>
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<member name= "expand_margin_left" type= "float" setter= "set_expand_margin" getter= "get_expand_margin" default= "0.0" >
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Expands the stylebox outside of the control rect on the left edge. Useful in combination with [member border_width_left] to draw a border outside the control rect.
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</member>
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<member name= "expand_margin_right" type= "float" setter= "set_expand_margin" getter= "get_expand_margin" default= "0.0" >
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Expands the stylebox outside of the control rect on the right edge. Useful in combination with [member border_width_right] to draw a border outside the control rect.
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</member>
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<member name= "expand_margin_top" type= "float" setter= "set_expand_margin" getter= "get_expand_margin" default= "0.0" >
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Expands the stylebox outside of the control rect on the top edge. Useful in combination with [member border_width_top] to draw a border outside the control rect.
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</member>
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<member name= "shadow_color" type= "Color" setter= "set_shadow_color" getter= "get_shadow_color" default= "Color( 0, 0, 0, 0.6 )" >
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The color of the shadow. This has no effect if [member shadow_size] is lower than 1.
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</member>
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<member name= "shadow_offset" type= "Vector2" setter= "set_shadow_offset" getter= "get_shadow_offset" default= "Vector2( 0, 0 )" >
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The shadow offset in pixels. Adjusts the position of the shadow relatively to the stylebox.
</member>
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<member name= "shadow_size" type= "int" setter= "set_shadow_size" getter= "get_shadow_size" default= "0" >
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The shadow size in pixels.
</member>
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</members>
<constants >
</constants>
</class>