2024-02-26 07:15:31 +01:00
|
|
|
/**************************************************************************/
|
|
|
|
/* kinematic_collision_2d.cpp */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
|
|
|
|
|
|
|
#include "kinematic_collision_2d.h"
|
|
|
|
|
|
|
|
#include "scene/2d/physics/character_body_2d.h"
|
|
|
|
#include "scene/2d/physics/physics_body_2d.h"
|
|
|
|
|
|
|
|
Vector2 KinematicCollision2D::get_position() const {
|
|
|
|
return result.collision_point;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 KinematicCollision2D::get_normal() const {
|
|
|
|
return result.collision_normal;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 KinematicCollision2D::get_travel() const {
|
|
|
|
return result.travel;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 KinematicCollision2D::get_remainder() const {
|
|
|
|
return result.remainder;
|
|
|
|
}
|
|
|
|
|
|
|
|
real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const {
|
|
|
|
ERR_FAIL_COND_V(p_up_direction == Vector2(), 0);
|
|
|
|
return result.get_angle(p_up_direction);
|
|
|
|
}
|
|
|
|
|
|
|
|
real_t KinematicCollision2D::get_depth() const {
|
|
|
|
return result.collision_depth;
|
|
|
|
}
|
|
|
|
|
|
|
|
Object *KinematicCollision2D::get_local_shape() const {
|
2024-04-14 17:07:41 +02:00
|
|
|
PhysicsBody2D *owner = Object::cast_to<PhysicsBody2D>(ObjectDB::get_instance(owner_id));
|
2024-02-26 07:15:31 +01:00
|
|
|
if (!owner) {
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
uint32_t ownerid = owner->shape_find_owner(result.collision_local_shape);
|
|
|
|
return owner->shape_owner_get_owner(ownerid);
|
|
|
|
}
|
|
|
|
|
|
|
|
Object *KinematicCollision2D::get_collider() const {
|
|
|
|
if (result.collider_id.is_valid()) {
|
|
|
|
return ObjectDB::get_instance(result.collider_id);
|
|
|
|
}
|
|
|
|
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
ObjectID KinematicCollision2D::get_collider_id() const {
|
|
|
|
return result.collider_id;
|
|
|
|
}
|
|
|
|
|
|
|
|
RID KinematicCollision2D::get_collider_rid() const {
|
|
|
|
return result.collider;
|
|
|
|
}
|
|
|
|
|
|
|
|
Object *KinematicCollision2D::get_collider_shape() const {
|
|
|
|
Object *collider = get_collider();
|
|
|
|
if (collider) {
|
|
|
|
CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider);
|
|
|
|
if (obj2d) {
|
|
|
|
uint32_t ownerid = obj2d->shape_find_owner(result.collider_shape);
|
|
|
|
return obj2d->shape_owner_get_owner(ownerid);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
int KinematicCollision2D::get_collider_shape_index() const {
|
|
|
|
return result.collider_shape;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 KinematicCollision2D::get_collider_velocity() const {
|
|
|
|
return result.collider_velocity;
|
|
|
|
}
|
|
|
|
|
|
|
|
void KinematicCollision2D::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision2D::get_position);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision2D::get_angle, DEFVAL(Vector2(0.0, -1.0)));
|
|
|
|
ClassDB::bind_method(D_METHOD("get_depth"), &KinematicCollision2D::get_depth);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision2D::get_collider_rid);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity);
|
|
|
|
}
|