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/**************************************************************************/
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/* collision_object_3d.cpp */
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/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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# include "collision_object_3d.h"
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# include "scene/resources/shape_3d.h"
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# include "scene/scene_string_names.h"
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void CollisionObject3D : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_ENTER_TREE : {
if ( _are_collision_shapes_visible ( ) ) {
debug_shape_old_transform = get_global_transform ( ) ;
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for ( const KeyValue < uint32_t , ShapeData > & E : shapes ) {
debug_shapes_to_update . insert ( E . key ) ;
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}
_update_debug_shapes ( ) ;
}
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# ifdef TOOLS_ENABLED
if ( Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
set_notify_local_transform ( true ) ; // Used for warnings and only in editor.
}
# endif
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} break ;
case NOTIFICATION_EXIT_TREE : {
if ( debug_shapes_count > 0 ) {
_clear_debug_shapes ( ) ;
}
} break ;
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case NOTIFICATION_ENTER_WORLD : {
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if ( area ) {
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PhysicsServer3D : : get_singleton ( ) - > area_set_transform ( rid , get_global_transform ( ) ) ;
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} else {
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PhysicsServer3D : : get_singleton ( ) - > body_set_state ( rid , PhysicsServer3D : : BODY_STATE_TRANSFORM , get_global_transform ( ) ) ;
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}
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bool disabled = ! is_enabled ( ) ;
if ( disabled & & ( disable_mode ! = DISABLE_MODE_REMOVE ) ) {
_apply_disabled ( ) ;
}
if ( ! disabled | | ( disable_mode ! = DISABLE_MODE_REMOVE ) ) {
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Ref < World3D > world_ref = get_world_3d ( ) ;
ERR_FAIL_COND ( ! world_ref . is_valid ( ) ) ;
RID space = world_ref - > get_space ( ) ;
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if ( area ) {
PhysicsServer3D : : get_singleton ( ) - > area_set_space ( rid , space ) ;
} else {
PhysicsServer3D : : get_singleton ( ) - > body_set_space ( rid , space ) ;
}
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}
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_update_pickable ( ) ;
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} break ;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED : {
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update_configuration_warnings ( ) ;
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} break ;
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case NOTIFICATION_TRANSFORM_CHANGED : {
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if ( only_update_transform_changes ) {
return ;
}
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if ( area ) {
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PhysicsServer3D : : get_singleton ( ) - > area_set_transform ( rid , get_global_transform ( ) ) ;
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} else {
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PhysicsServer3D : : get_singleton ( ) - > body_set_state ( rid , PhysicsServer3D : : BODY_STATE_TRANSFORM , get_global_transform ( ) ) ;
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}
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_on_transform_changed ( ) ;
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} break ;
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case NOTIFICATION_VISIBILITY_CHANGED : {
_update_pickable ( ) ;
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} break ;
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case NOTIFICATION_EXIT_WORLD : {
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bool disabled = ! is_enabled ( ) ;
if ( ! disabled | | ( disable_mode ! = DISABLE_MODE_REMOVE ) ) {
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if ( callback_lock > 0 ) {
ERR_PRINT ( " Removing a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Remove with call_deferred() instead. " ) ;
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} else {
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if ( area ) {
PhysicsServer3D : : get_singleton ( ) - > area_set_space ( rid , RID ( ) ) ;
} else {
PhysicsServer3D : : get_singleton ( ) - > body_set_space ( rid , RID ( ) ) ;
}
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}
}
if ( disabled & & ( disable_mode ! = DISABLE_MODE_REMOVE ) ) {
_apply_enabled ( ) ;
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}
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} break ;
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case NOTIFICATION_DISABLED : {
_apply_disabled ( ) ;
} break ;
case NOTIFICATION_ENABLED : {
_apply_enabled ( ) ;
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} break ;
}
}
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void CollisionObject3D : : set_collision_layer ( uint32_t p_layer ) {
collision_layer = p_layer ;
if ( area ) {
PhysicsServer3D : : get_singleton ( ) - > area_set_collision_layer ( get_rid ( ) , p_layer ) ;
} else {
PhysicsServer3D : : get_singleton ( ) - > body_set_collision_layer ( get_rid ( ) , p_layer ) ;
}
}
uint32_t CollisionObject3D : : get_collision_layer ( ) const {
return collision_layer ;
}
void CollisionObject3D : : set_collision_mask ( uint32_t p_mask ) {
collision_mask = p_mask ;
if ( area ) {
PhysicsServer3D : : get_singleton ( ) - > area_set_collision_mask ( get_rid ( ) , p_mask ) ;
} else {
PhysicsServer3D : : get_singleton ( ) - > body_set_collision_mask ( get_rid ( ) , p_mask ) ;
}
}
uint32_t CollisionObject3D : : get_collision_mask ( ) const {
return collision_mask ;
}
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void CollisionObject3D : : set_collision_layer_value ( int p_layer_number , bool p_value ) {
ERR_FAIL_COND_MSG ( p_layer_number < 1 , " Collision layer number must be between 1 and 32 inclusive. " ) ;
ERR_FAIL_COND_MSG ( p_layer_number > 32 , " Collision layer number must be between 1 and 32 inclusive. " ) ;
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uint32_t collision_layer_new = get_collision_layer ( ) ;
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if ( p_value ) {
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collision_layer_new | = 1 < < ( p_layer_number - 1 ) ;
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} else {
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collision_layer_new & = ~ ( 1 < < ( p_layer_number - 1 ) ) ;
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}
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set_collision_layer ( collision_layer_new ) ;
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}
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bool CollisionObject3D : : get_collision_layer_value ( int p_layer_number ) const {
ERR_FAIL_COND_V_MSG ( p_layer_number < 1 , false , " Collision layer number must be between 1 and 32 inclusive. " ) ;
ERR_FAIL_COND_V_MSG ( p_layer_number > 32 , false , " Collision layer number must be between 1 and 32 inclusive. " ) ;
return get_collision_layer ( ) & ( 1 < < ( p_layer_number - 1 ) ) ;
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}
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void CollisionObject3D : : set_collision_mask_value ( int p_layer_number , bool p_value ) {
ERR_FAIL_COND_MSG ( p_layer_number < 1 , " Collision layer number must be between 1 and 32 inclusive. " ) ;
ERR_FAIL_COND_MSG ( p_layer_number > 32 , " Collision layer number must be between 1 and 32 inclusive. " ) ;
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uint32_t mask = get_collision_mask ( ) ;
if ( p_value ) {
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mask | = 1 < < ( p_layer_number - 1 ) ;
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} else {
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mask & = ~ ( 1 < < ( p_layer_number - 1 ) ) ;
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}
set_collision_mask ( mask ) ;
}
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bool CollisionObject3D : : get_collision_mask_value ( int p_layer_number ) const {
ERR_FAIL_COND_V_MSG ( p_layer_number < 1 , false , " Collision layer number must be between 1 and 32 inclusive. " ) ;
ERR_FAIL_COND_V_MSG ( p_layer_number > 32 , false , " Collision layer number must be between 1 and 32 inclusive. " ) ;
return get_collision_mask ( ) & ( 1 < < ( p_layer_number - 1 ) ) ;
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}
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void CollisionObject3D : : set_collision_priority ( real_t p_priority ) {
collision_priority = p_priority ;
if ( ! area ) {
PhysicsServer3D : : get_singleton ( ) - > body_set_collision_priority ( get_rid ( ) , p_priority ) ;
}
}
real_t CollisionObject3D : : get_collision_priority ( ) const {
return collision_priority ;
}
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void CollisionObject3D : : set_disable_mode ( DisableMode p_mode ) {
if ( disable_mode = = p_mode ) {
return ;
}
bool disabled = is_inside_tree ( ) & & ! is_enabled ( ) ;
if ( disabled ) {
// Cancel previous disable mode.
_apply_enabled ( ) ;
}
disable_mode = p_mode ;
if ( disabled ) {
// Apply new disable mode.
_apply_disabled ( ) ;
}
}
CollisionObject3D : : DisableMode CollisionObject3D : : get_disable_mode ( ) const {
return disable_mode ;
}
void CollisionObject3D : : _apply_disabled ( ) {
switch ( disable_mode ) {
case DISABLE_MODE_REMOVE : {
if ( is_inside_tree ( ) ) {
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if ( callback_lock > 0 ) {
ERR_PRINT ( " Disabling a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Disable with call_deferred() instead. " ) ;
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} else {
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if ( area ) {
PhysicsServer3D : : get_singleton ( ) - > area_set_space ( rid , RID ( ) ) ;
} else {
PhysicsServer3D : : get_singleton ( ) - > body_set_space ( rid , RID ( ) ) ;
}
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}
}
} break ;
case DISABLE_MODE_MAKE_STATIC : {
if ( ! area & & ( body_mode ! = PhysicsServer3D : : BODY_MODE_STATIC ) ) {
PhysicsServer3D : : get_singleton ( ) - > body_set_mode ( rid , PhysicsServer3D : : BODY_MODE_STATIC ) ;
}
} break ;
case DISABLE_MODE_KEEP_ACTIVE : {
// Nothing to do.
} break ;
}
}
void CollisionObject3D : : _apply_enabled ( ) {
switch ( disable_mode ) {
case DISABLE_MODE_REMOVE : {
if ( is_inside_tree ( ) ) {
RID space = get_world_3d ( ) - > get_space ( ) ;
if ( area ) {
PhysicsServer3D : : get_singleton ( ) - > area_set_space ( rid , space ) ;
} else {
PhysicsServer3D : : get_singleton ( ) - > body_set_space ( rid , space ) ;
}
}
} break ;
case DISABLE_MODE_MAKE_STATIC : {
if ( ! area & & ( body_mode ! = PhysicsServer3D : : BODY_MODE_STATIC ) ) {
PhysicsServer3D : : get_singleton ( ) - > body_set_mode ( rid , body_mode ) ;
}
} break ;
case DISABLE_MODE_KEEP_ACTIVE : {
// Nothing to do.
} break ;
}
}
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void CollisionObject3D : : _input_event_call ( Camera3D * p_camera , const Ref < InputEvent > & p_input_event , const Vector3 & p_pos , const Vector3 & p_normal , int p_shape ) {
GDVIRTUAL_CALL ( _input_event , p_camera , p_input_event , p_pos , p_normal , p_shape ) ;
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emit_signal ( SceneStringNames : : get_singleton ( ) - > input_event , p_camera , p_input_event , p_pos , p_normal , p_shape ) ;
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}
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void CollisionObject3D : : _mouse_enter ( ) {
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GDVIRTUAL_CALL ( _mouse_enter ) ;
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emit_signal ( SceneStringNames : : get_singleton ( ) - > mouse_entered ) ;
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}
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void CollisionObject3D : : _mouse_exit ( ) {
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GDVIRTUAL_CALL ( _mouse_exit ) ;
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emit_signal ( SceneStringNames : : get_singleton ( ) - > mouse_exited ) ;
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}
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void CollisionObject3D : : set_body_mode ( PhysicsServer3D : : BodyMode p_mode ) {
ERR_FAIL_COND ( area ) ;
if ( body_mode = = p_mode ) {
return ;
}
body_mode = p_mode ;
if ( is_inside_tree ( ) & & ! is_enabled ( ) & & ( disable_mode = = DISABLE_MODE_MAKE_STATIC ) ) {
return ;
}
PhysicsServer3D : : get_singleton ( ) - > body_set_mode ( rid , p_mode ) ;
}
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void CollisionObject3D : : set_only_update_transform_changes ( bool p_enable ) {
only_update_transform_changes = p_enable ;
}
bool CollisionObject3D : : is_only_update_transform_changes_enabled ( ) const {
return only_update_transform_changes ;
}
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void CollisionObject3D : : _update_pickable ( ) {
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if ( ! is_inside_tree ( ) ) {
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return ;
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}
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bool pickable = ray_pickable & & is_visible_in_tree ( ) ;
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if ( area ) {
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PhysicsServer3D : : get_singleton ( ) - > area_set_ray_pickable ( rid , pickable ) ;
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} else {
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PhysicsServer3D : : get_singleton ( ) - > body_set_ray_pickable ( rid , pickable ) ;
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}
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}
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bool CollisionObject3D : : _are_collision_shapes_visible ( ) {
return is_inside_tree ( ) & & get_tree ( ) - > is_debugging_collisions_hint ( ) & & ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ;
}
void CollisionObject3D : : _update_shape_data ( uint32_t p_owner ) {
if ( _are_collision_shapes_visible ( ) ) {
if ( debug_shapes_to_update . is_empty ( ) ) {
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callable_mp ( this , & CollisionObject3D : : _update_debug_shapes ) . call_deferred ( ) ;
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}
debug_shapes_to_update . insert ( p_owner ) ;
}
}
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void CollisionObject3D : : _shape_changed ( const Ref < Shape3D > & p_shape ) {
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for ( KeyValue < uint32_t , ShapeData > & E : shapes ) {
ShapeData & shapedata = E . value ;
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ShapeData : : ShapeBase * shape_bases = shapedata . shapes . ptrw ( ) ;
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for ( int i = 0 ; i < shapedata . shapes . size ( ) ; i + + ) {
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ShapeData : : ShapeBase & s = shape_bases [ i ] ;
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if ( s . shape = = p_shape & & s . debug_shape . is_valid ( ) ) {
Ref < Mesh > mesh = s . shape - > get_debug_mesh ( ) ;
RS : : get_singleton ( ) - > instance_set_base ( s . debug_shape , mesh - > get_rid ( ) ) ;
}
}
}
}
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void CollisionObject3D : : _update_debug_shapes ( ) {
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ERR_FAIL_NULL ( RenderingServer : : get_singleton ( ) ) ;
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if ( ! is_inside_tree ( ) ) {
debug_shapes_to_update . clear ( ) ;
return ;
}
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for ( const uint32_t & shapedata_idx : debug_shapes_to_update ) {
if ( shapes . has ( shapedata_idx ) ) {
ShapeData & shapedata = shapes [ shapedata_idx ] ;
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ShapeData : : ShapeBase * shape_bases = shapedata . shapes . ptrw ( ) ;
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for ( int i = 0 ; i < shapedata . shapes . size ( ) ; i + + ) {
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ShapeData : : ShapeBase & s = shape_bases [ i ] ;
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if ( s . shape . is_null ( ) | | shapedata . disabled ) {
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if ( s . debug_shape . is_valid ( ) ) {
RS : : get_singleton ( ) - > free ( s . debug_shape ) ;
s . debug_shape = RID ( ) ;
- - debug_shapes_count ;
}
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continue ;
}
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if ( s . debug_shape . is_null ( ) ) {
s . debug_shape = RS : : get_singleton ( ) - > instance_create ( ) ;
RS : : get_singleton ( ) - > instance_set_scenario ( s . debug_shape , get_world_3d ( ) - > get_scenario ( ) ) ;
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s . shape - > connect_changed ( callable_mp ( this , & CollisionObject3D : : _shape_changed ) . bind ( s . shape ) , CONNECT_DEFERRED ) ;
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+ + debug_shapes_count ;
}
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Ref < Mesh > mesh = s . shape - > get_debug_mesh ( ) ;
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RS : : get_singleton ( ) - > instance_set_base ( s . debug_shape , mesh - > get_rid ( ) ) ;
RS : : get_singleton ( ) - > instance_set_transform ( s . debug_shape , get_global_transform ( ) * shapedata . xform ) ;
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}
}
}
debug_shapes_to_update . clear ( ) ;
}
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void CollisionObject3D : : _clear_debug_shapes ( ) {
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ERR_FAIL_NULL ( RenderingServer : : get_singleton ( ) ) ;
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for ( KeyValue < uint32_t , ShapeData > & E : shapes ) {
ShapeData & shapedata = E . value ;
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ShapeData : : ShapeBase * shape_bases = shapedata . shapes . ptrw ( ) ;
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for ( int i = 0 ; i < shapedata . shapes . size ( ) ; i + + ) {
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ShapeData : : ShapeBase & s = shape_bases [ i ] ;
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if ( s . debug_shape . is_valid ( ) ) {
RS : : get_singleton ( ) - > free ( s . debug_shape ) ;
s . debug_shape = RID ( ) ;
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if ( s . shape . is_valid ( ) ) {
s . shape - > disconnect_changed ( callable_mp ( this , & CollisionObject3D : : _update_shape_data ) ) ;
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}
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}
}
}
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debug_shapes_count = 0 ;
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}
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void CollisionObject3D : : _on_transform_changed ( ) {
if ( debug_shapes_count > 0 & & ! debug_shape_old_transform . is_equal_approx ( get_global_transform ( ) ) ) {
debug_shape_old_transform = get_global_transform ( ) ;
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for ( KeyValue < uint32_t , ShapeData > & E : shapes ) {
ShapeData & shapedata = E . value ;
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if ( shapedata . disabled ) {
continue ; // If disabled then there are no debug shapes to update.
}
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const ShapeData : : ShapeBase * shape_bases = shapedata . shapes . ptr ( ) ;
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for ( int i = 0 ; i < shapedata . shapes . size ( ) ; i + + ) {
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RS : : get_singleton ( ) - > instance_set_transform ( shape_bases [ i ] . debug_shape , debug_shape_old_transform * shapedata . xform ) ;
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}
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}
}
}
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void CollisionObject3D : : set_ray_pickable ( bool p_ray_pickable ) {
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ray_pickable = p_ray_pickable ;
_update_pickable ( ) ;
}
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bool CollisionObject3D : : is_ray_pickable ( ) const {
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return ray_pickable ;
}
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void CollisionObject3D : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " set_collision_layer " , " layer " ) , & CollisionObject3D : : set_collision_layer ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_layer " ) , & CollisionObject3D : : get_collision_layer ) ;
ClassDB : : bind_method ( D_METHOD ( " set_collision_mask " , " mask " ) , & CollisionObject3D : : set_collision_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_mask " ) , & CollisionObject3D : : get_collision_mask ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_collision_layer_value " , " layer_number " , " value " ) , & CollisionObject3D : : set_collision_layer_value ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_layer_value " , " layer_number " ) , & CollisionObject3D : : get_collision_layer_value ) ;
ClassDB : : bind_method ( D_METHOD ( " set_collision_mask_value " , " layer_number " , " value " ) , & CollisionObject3D : : set_collision_mask_value ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_mask_value " , " layer_number " ) , & CollisionObject3D : : get_collision_mask_value ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_collision_priority " , " priority " ) , & CollisionObject3D : : set_collision_priority ) ;
ClassDB : : bind_method ( D_METHOD ( " get_collision_priority " ) , & CollisionObject3D : : get_collision_priority ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_disable_mode " , " mode " ) , & CollisionObject3D : : set_disable_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " get_disable_mode " ) , & CollisionObject3D : : get_disable_mode ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_ray_pickable " , " ray_pickable " ) , & CollisionObject3D : : set_ray_pickable ) ;
ClassDB : : bind_method ( D_METHOD ( " is_ray_pickable " ) , & CollisionObject3D : : is_ray_pickable ) ;
ClassDB : : bind_method ( D_METHOD ( " set_capture_input_on_drag " , " enable " ) , & CollisionObject3D : : set_capture_input_on_drag ) ;
ClassDB : : bind_method ( D_METHOD ( " get_capture_input_on_drag " ) , & CollisionObject3D : : get_capture_input_on_drag ) ;
ClassDB : : bind_method ( D_METHOD ( " get_rid " ) , & CollisionObject3D : : get_rid ) ;
ClassDB : : bind_method ( D_METHOD ( " create_shape_owner " , " owner " ) , & CollisionObject3D : : create_shape_owner ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_shape_owner " , " owner_id " ) , & CollisionObject3D : : remove_shape_owner ) ;
ClassDB : : bind_method ( D_METHOD ( " get_shape_owners " ) , & CollisionObject3D : : _get_shape_owners ) ;
ClassDB : : bind_method ( D_METHOD ( " shape_owner_set_transform " , " owner_id " , " transform " ) , & CollisionObject3D : : shape_owner_set_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " shape_owner_get_transform " , " owner_id " ) , & CollisionObject3D : : shape_owner_get_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " shape_owner_get_owner " , " owner_id " ) , & CollisionObject3D : : shape_owner_get_owner ) ;
ClassDB : : bind_method ( D_METHOD ( " shape_owner_set_disabled " , " owner_id " , " disabled " ) , & CollisionObject3D : : shape_owner_set_disabled ) ;
ClassDB : : bind_method ( D_METHOD ( " is_shape_owner_disabled " , " owner_id " ) , & CollisionObject3D : : is_shape_owner_disabled ) ;
ClassDB : : bind_method ( D_METHOD ( " shape_owner_add_shape " , " owner_id " , " shape " ) , & CollisionObject3D : : shape_owner_add_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " shape_owner_get_shape_count " , " owner_id " ) , & CollisionObject3D : : shape_owner_get_shape_count ) ;
ClassDB : : bind_method ( D_METHOD ( " shape_owner_get_shape " , " owner_id " , " shape_id " ) , & CollisionObject3D : : shape_owner_get_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " shape_owner_get_shape_index " , " owner_id " , " shape_id " ) , & CollisionObject3D : : shape_owner_get_shape_index ) ;
ClassDB : : bind_method ( D_METHOD ( " shape_owner_remove_shape " , " owner_id " , " shape_id " ) , & CollisionObject3D : : shape_owner_remove_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " shape_owner_clear_shapes " , " owner_id " ) , & CollisionObject3D : : shape_owner_clear_shapes ) ;
ClassDB : : bind_method ( D_METHOD ( " shape_find_owner " , " shape_index " ) , & CollisionObject3D : : shape_find_owner ) ;
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GDVIRTUAL_BIND ( _input_event , " camera " , " event " , " position " , " normal " , " shape_idx " ) ;
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GDVIRTUAL_BIND ( _mouse_enter ) ;
GDVIRTUAL_BIND ( _mouse_exit ) ;
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ADD_SIGNAL ( MethodInfo ( " input_event " , PropertyInfo ( Variant : : OBJECT , " camera " , PROPERTY_HINT_RESOURCE_TYPE , " Node " ) , PropertyInfo ( Variant : : OBJECT , " event " , PROPERTY_HINT_RESOURCE_TYPE , " InputEvent " ) , PropertyInfo ( Variant : : VECTOR3 , " position " ) , PropertyInfo ( Variant : : VECTOR3 , " normal " ) , PropertyInfo ( Variant : : INT , " shape_idx " ) ) ) ;
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ADD_SIGNAL ( MethodInfo ( " mouse_entered " ) ) ;
ADD_SIGNAL ( MethodInfo ( " mouse_exited " ) ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " disable_mode " , PROPERTY_HINT_ENUM , " Remove,Make Static,Keep Active " ) , " set_disable_mode " , " get_disable_mode " ) ;
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ADD_GROUP ( " Collision " , " collision_ " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " collision_layer " , PROPERTY_HINT_LAYERS_3D_PHYSICS ) , " set_collision_layer " , " get_collision_layer " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " collision_mask " , PROPERTY_HINT_LAYERS_3D_PHYSICS ) , " set_collision_mask " , " get_collision_mask " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " collision_priority " ) , " set_collision_priority " , " get_collision_priority " ) ;
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ADD_GROUP ( " Input " , " input_ " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " input_ray_pickable " ) , " set_ray_pickable " , " is_ray_pickable " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " input_capture_on_drag " ) , " set_capture_input_on_drag " , " get_capture_input_on_drag " ) ;
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BIND_ENUM_CONSTANT ( DISABLE_MODE_REMOVE ) ;
BIND_ENUM_CONSTANT ( DISABLE_MODE_MAKE_STATIC ) ;
BIND_ENUM_CONSTANT ( DISABLE_MODE_KEEP_ACTIVE ) ;
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}
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uint32_t CollisionObject3D : : create_shape_owner ( Object * p_owner ) {
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ShapeData sd ;
uint32_t id ;
if ( shapes . size ( ) = = 0 ) {
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id = 0 ;
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} else {
id = shapes . back ( ) - > key ( ) + 1 ;
}
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sd . owner_id = p_owner ? p_owner - > get_instance_id ( ) : ObjectID ( ) ;
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shapes [ id ] = sd ;
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return id ;
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}
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void CollisionObject3D : : remove_shape_owner ( uint32_t owner ) {
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ERR_FAIL_COND ( ! shapes . has ( owner ) ) ;
shape_owner_clear_shapes ( owner ) ;
shapes . erase ( owner ) ;
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}
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void CollisionObject3D : : shape_owner_set_disabled ( uint32_t p_owner , bool p_disabled ) {
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ERR_FAIL_COND ( ! shapes . has ( p_owner ) ) ;
ShapeData & sd = shapes [ p_owner ] ;
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if ( sd . disabled = = p_disabled ) {
return ;
}
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sd . disabled = p_disabled ;
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for ( int i = 0 ; i < sd . shapes . size ( ) ; i + + ) {
if ( area ) {
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PhysicsServer3D : : get_singleton ( ) - > area_set_shape_disabled ( rid , sd . shapes [ i ] . index , p_disabled ) ;
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} else {
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PhysicsServer3D : : get_singleton ( ) - > body_set_shape_disabled ( rid , sd . shapes [ i ] . index , p_disabled ) ;
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}
}
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_update_shape_data ( p_owner ) ;
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}
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bool CollisionObject3D : : is_shape_owner_disabled ( uint32_t p_owner ) const {
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ERR_FAIL_COND_V ( ! shapes . has ( p_owner ) , false ) ;
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return shapes [ p_owner ] . disabled ;
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}
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void CollisionObject3D : : get_shape_owners ( List < uint32_t > * r_owners ) {
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for ( const KeyValue < uint32_t , ShapeData > & E : shapes ) {
r_owners - > push_back ( E . key ) ;
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}
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}
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PackedInt32Array CollisionObject3D : : _get_shape_owners ( ) {
PackedInt32Array ret ;
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for ( const KeyValue < uint32_t , ShapeData > & E : shapes ) {
ret . push_back ( E . key ) ;
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}
return ret ;
}
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void CollisionObject3D : : shape_owner_set_transform ( uint32_t p_owner , const Transform3D & p_transform ) {
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ERR_FAIL_COND ( ! shapes . has ( p_owner ) ) ;
ShapeData & sd = shapes [ p_owner ] ;
sd . xform = p_transform ;
for ( int i = 0 ; i < sd . shapes . size ( ) ; i + + ) {
if ( area ) {
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PhysicsServer3D : : get_singleton ( ) - > area_set_shape_transform ( rid , sd . shapes [ i ] . index , p_transform ) ;
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} else {
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PhysicsServer3D : : get_singleton ( ) - > body_set_shape_transform ( rid , sd . shapes [ i ] . index , p_transform ) ;
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}
}
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_update_shape_data ( p_owner ) ;
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}
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Transform3D CollisionObject3D : : shape_owner_get_transform ( uint32_t p_owner ) const {
ERR_FAIL_COND_V ( ! shapes . has ( p_owner ) , Transform3D ( ) ) ;
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return shapes [ p_owner ] . xform ;
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}
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Object * CollisionObject3D : : shape_owner_get_owner ( uint32_t p_owner ) const {
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ERR_FAIL_COND_V ( ! shapes . has ( p_owner ) , nullptr ) ;
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return ObjectDB : : get_instance ( shapes [ p_owner ] . owner_id ) ;
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}
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void CollisionObject3D : : shape_owner_add_shape ( uint32_t p_owner , const Ref < Shape3D > & p_shape ) {
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ERR_FAIL_COND ( ! shapes . has ( p_owner ) ) ;
ERR_FAIL_COND ( p_shape . is_null ( ) ) ;
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ShapeData & sd = shapes [ p_owner ] ;
ShapeData : : ShapeBase s ;
s . index = total_subshapes ;
s . shape = p_shape ;
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if ( area ) {
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PhysicsServer3D : : get_singleton ( ) - > area_add_shape ( rid , p_shape - > get_rid ( ) , sd . xform , sd . disabled ) ;
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} else {
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PhysicsServer3D : : get_singleton ( ) - > body_add_shape ( rid , p_shape - > get_rid ( ) , sd . xform , sd . disabled ) ;
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}
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sd . shapes . push_back ( s ) ;
total_subshapes + + ;
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_update_shape_data ( p_owner ) ;
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}
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int CollisionObject3D : : shape_owner_get_shape_count ( uint32_t p_owner ) const {
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ERR_FAIL_COND_V ( ! shapes . has ( p_owner ) , 0 ) ;
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return shapes [ p_owner ] . shapes . size ( ) ;
}
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Ref < Shape3D > CollisionObject3D : : shape_owner_get_shape ( uint32_t p_owner , int p_shape ) const {
ERR_FAIL_COND_V ( ! shapes . has ( p_owner ) , Ref < Shape3D > ( ) ) ;
ERR_FAIL_INDEX_V ( p_shape , shapes [ p_owner ] . shapes . size ( ) , Ref < Shape3D > ( ) ) ;
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return shapes [ p_owner ] . shapes [ p_shape ] . shape ;
}
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int CollisionObject3D : : shape_owner_get_shape_index ( uint32_t p_owner , int p_shape ) const {
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ERR_FAIL_COND_V ( ! shapes . has ( p_owner ) , - 1 ) ;
ERR_FAIL_INDEX_V ( p_shape , shapes [ p_owner ] . shapes . size ( ) , - 1 ) ;
return shapes [ p_owner ] . shapes [ p_shape ] . index ;
}
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void CollisionObject3D : : shape_owner_remove_shape ( uint32_t p_owner , int p_shape ) {
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ERR_FAIL_NULL ( RenderingServer : : get_singleton ( ) ) ;
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ERR_FAIL_COND ( ! shapes . has ( p_owner ) ) ;
ERR_FAIL_INDEX ( p_shape , shapes [ p_owner ] . shapes . size ( ) ) ;
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ShapeData : : ShapeBase & s = shapes [ p_owner ] . shapes . write [ p_shape ] ;
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int index_to_remove = s . index ;
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if ( area ) {
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PhysicsServer3D : : get_singleton ( ) - > area_remove_shape ( rid , index_to_remove ) ;
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} else {
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PhysicsServer3D : : get_singleton ( ) - > body_remove_shape ( rid , index_to_remove ) ;
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}
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if ( s . debug_shape . is_valid ( ) ) {
RS : : get_singleton ( ) - > free ( s . debug_shape ) ;
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if ( s . shape . is_valid ( ) ) {
s . shape - > disconnect_changed ( callable_mp ( this , & CollisionObject3D : : _shape_changed ) ) ;
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}
- - debug_shapes_count ;
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}
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shapes [ p_owner ] . shapes . remove_at ( p_shape ) ;
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for ( KeyValue < uint32_t , ShapeData > & E : shapes ) {
for ( int i = 0 ; i < E . value . shapes . size ( ) ; i + + ) {
if ( E . value . shapes [ i ] . index > index_to_remove ) {
E . value . shapes . write [ i ] . index - = 1 ;
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}
}
}
total_subshapes - - ;
}
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void CollisionObject3D : : shape_owner_clear_shapes ( uint32_t p_owner ) {
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ERR_FAIL_COND ( ! shapes . has ( p_owner ) ) ;
while ( shape_owner_get_shape_count ( p_owner ) > 0 ) {
shape_owner_remove_shape ( p_owner , 0 ) ;
}
}
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uint32_t CollisionObject3D : : shape_find_owner ( int p_shape_index ) const {
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ERR_FAIL_INDEX_V ( p_shape_index , total_subshapes , UINT32_MAX ) ;
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for ( const KeyValue < uint32_t , ShapeData > & E : shapes ) {
for ( int i = 0 ; i < E . value . shapes . size ( ) ; i + + ) {
if ( E . value . shapes [ i ] . index = = p_shape_index ) {
return E . key ;
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}
}
}
//in theory it should be unreachable
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ERR_FAIL_V_MSG ( UINT32_MAX , " Can't find owner for shape index " + itos ( p_shape_index ) + " . " ) ;
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}
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CollisionObject3D : : CollisionObject3D ( RID p_rid , bool p_area ) {
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rid = p_rid ;
area = p_area ;
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set_notify_transform ( true ) ;
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if ( p_area ) {
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PhysicsServer3D : : get_singleton ( ) - > area_attach_object_instance_id ( rid , get_instance_id ( ) ) ;
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} else {
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PhysicsServer3D : : get_singleton ( ) - > body_attach_object_instance_id ( rid , get_instance_id ( ) ) ;
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PhysicsServer3D : : get_singleton ( ) - > body_set_mode ( rid , body_mode ) ;
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}
}
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void CollisionObject3D : : set_capture_input_on_drag ( bool p_capture ) {
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capture_input_on_drag = p_capture ;
}
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bool CollisionObject3D : : get_capture_input_on_drag ( ) const {
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return capture_input_on_drag ;
}
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PackedStringArray CollisionObject3D : : get_configuration_warnings ( ) const {
PackedStringArray warnings = Node : : get_configuration_warnings ( ) ;
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if ( shapes . is_empty ( ) ) {
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warnings . push_back ( RTR ( " This node has no shape, so it can't collide or interact with other objects. \n Consider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape. " ) ) ;
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}
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Vector3 scale = get_transform ( ) . get_basis ( ) . get_scale ( ) ;
if ( ! ( Math : : is_zero_approx ( scale . x - scale . y ) & & Math : : is_zero_approx ( scale . y - scale . z ) ) ) {
warnings . push_back ( RTR ( " With a non-uniform scale this node will probably not function as expected. \n Please make its scale uniform (i.e. the same on all axes), and change the size in children collision shapes instead. " ) ) ;
}
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return warnings ;
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}
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CollisionObject3D : : CollisionObject3D ( ) {
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set_notify_transform ( true ) ;
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//owner=
//set_transform_notify(true);
}
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CollisionObject3D : : ~ CollisionObject3D ( ) {
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ERR_FAIL_NULL ( PhysicsServer3D : : get_singleton ( ) ) ;
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PhysicsServer3D : : get_singleton ( ) - > free ( rid ) ;
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}