virtualx-engine/scene/3d/collision_shape_3d.h

73 lines
3 KiB
C++
Raw Normal View History

2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* collision_shape_3d.h */
2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
2014-02-10 02:10:30 +01:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
2014-02-10 02:10:30 +01:00
#ifndef COLLISION_SHAPE_H
#define COLLISION_SHAPE_H
#include "scene/3d/node_3d.h"
#include "scene/resources/shape_3d.h"
2021-08-13 01:05:59 +02:00
class CollisionObject3D;
class CollisionShape3D : public Node3D {
GDCLASS(CollisionShape3D, Node3D);
2014-02-10 02:10:30 +01:00
OBJ_CATEGORY("3D Physics Nodes");
Ref<Shape3D> shape;
uint32_t owner_id = 0;
CollisionObject3D *parent = nullptr;
2014-02-10 02:10:30 +01:00
void resource_changed(RES res);
bool disabled = false;
protected:
void _update_in_shape_owner(bool p_xform_only = false);
2014-02-10 02:10:30 +01:00
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void make_convex_from_siblings();
2014-02-10 02:10:30 +01:00
void set_shape(const Ref<Shape3D> &p_shape);
Ref<Shape3D> get_shape() const;
2014-02-10 02:10:30 +01:00
void set_disabled(bool p_disabled);
bool is_disabled() const;
2014-02-10 02:10:30 +01:00
TypedArray<String> get_configuration_warnings() const override;
CollisionShape3D();
~CollisionShape3D();
2014-02-10 02:10:30 +01:00
};
#endif // BODY_VOLUME_H