33 lines
554 B
GDScript3
33 lines
554 B
GDScript3
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extends Node2D
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# member variables here, example:
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# var a=2
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# var b="textvar"
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var touching=0
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func _input(ev):
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if (ev.type==InputEvent.MOUSE_MOTION):
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get_node("player").set_pos(ev.pos-Vector2(0,16))
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func _on_player_body_enter_shape( body_id, body, body_shape, area_shape ):
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touching+=1
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if (touching==1):
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get_node("player/sprite").set_frame(1)
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func _on_player_body_exit_shape( body_id, body, body_shape, area_shape ):
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touching-=1
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if (touching==0):
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get_node("player/sprite").set_frame(0)
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func _ready():
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set_process_input(true)
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pass
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