virtualx-engine/modules/fbx/fbx_parser/FBXTokenizer.h

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/*************************************************************************/
/* FBXTokenizer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file FBXTokenizer.h
* @brief FBX lexer
*/
#ifndef FBX_TOKENIZER_H
#define FBX_TOKENIZER_H
#include "FBXParseTools.h"
#include "core/string/ustring.h"
#include <iostream>
#include <memory>
#include <string>
#include <vector>
namespace FBXDocParser {
/** Rough classification for text FBX tokens used for constructing the
* basic scope hierarchy. */
enum TokenType {
// {
TokenType_OPEN_BRACKET = 0,
// }
TokenType_CLOSE_BRACKET,
// '"blablubb"', '2', '*14' - very general token class,
// further processing happens at a later stage.
TokenType_DATA,
//
TokenType_BINARY_DATA,
// ,
TokenType_COMMA,
// blubb:
TokenType_KEY
};
/** Represents a single token in a FBX file. Tokens are
* classified by the #TokenType enumerated types.
*
* Offers iterator protocol. Tokens are immutable. */
class Token {
private:
static const unsigned int BINARY_MARKER = static_cast<unsigned int>(-1);
public:
/** construct a textual token */
Token(const char *p_sbegin, const char *p_send, TokenType p_type, unsigned int p_line, unsigned int p_column);
/** construct a binary token */
Token(const char *p_sbegin, const char *p_send, TokenType p_type, size_t p_offset);
~Token();
public:
std::string StringContents() const {
return std::string(begin(), end());
}
bool IsBinary() const {
return column == BINARY_MARKER;
}
const char *begin() const {
return sbegin;
}
const char *end() const {
return send;
}
TokenType Type() const {
return type;
}
size_t Offset() const {
return offset;
}
unsigned int Line() const {
return static_cast<unsigned int>(line);
}
unsigned int Column() const {
return column;
}
private:
#ifdef DEBUG_ENABLED
// full string copy for the sole purpose that it nicely appears
// in msvc's debugger window.
std::string contents;
#endif
const char *sbegin = nullptr;
const char *send = nullptr;
const TokenType type;
union {
size_t line;
size_t offset;
};
const unsigned int column = 0;
};
// Fixed leak by using shared_ptr for tokens
typedef Token *TokenPtr;
typedef std::vector<TokenPtr> TokenList;
#define new_Token new Token
/** Main FBX tokenizer function. Transform input buffer into a list of preprocessed tokens.
*
* Skips over comments and generates line and column numbers.
*
* @param output_tokens Receives a list of all tokens in the input data.
* @param input_buffer Textual input buffer to be processed, 0-terminated.
* @print_error if something goes wrong */
void Tokenize(TokenList &output_tokens, const char *input, size_t length, bool &corrupt);
/** Tokenizer function for binary FBX files.
*
* Emits a token list suitable for direct parsing.
*
* @param output_tokens Receives a list of all tokens in the input data.
* @param input_buffer Binary input buffer to be processed.
* @param length Length of input buffer, in bytes. There is no 0-terminal.
* @print_error if something goes wrong */
void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, bool &corrupt);
} // namespace FBXDocParser
#endif // FBX_TOKENIZER_H