virtualx-engine/editor/export/editor_export.cpp

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/**************************************************************************/
/* editor_export.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_export.h"
#include "core/config/project_settings.h"
#include "core/io/config_file.h"
EditorExport *EditorExport::singleton = nullptr;
void EditorExport::_save() {
Ref<ConfigFile> config;
Ref<ConfigFile> credentials;
config.instantiate();
credentials.instantiate();
for (int i = 0; i < export_presets.size(); i++) {
Ref<EditorExportPreset> preset = export_presets[i];
String section = "preset." + itos(i);
config->set_value(section, "name", preset->get_name());
config->set_value(section, "platform", preset->get_platform()->get_name());
config->set_value(section, "runnable", preset->is_runnable());
config->set_value(section, "dedicated_server", preset->is_dedicated_server());
config->set_value(section, "custom_features", preset->get_custom_features());
bool save_files = false;
switch (preset->get_export_filter()) {
case EditorExportPreset::EXPORT_ALL_RESOURCES: {
config->set_value(section, "export_filter", "all_resources");
} break;
case EditorExportPreset::EXPORT_SELECTED_SCENES: {
config->set_value(section, "export_filter", "scenes");
save_files = true;
} break;
case EditorExportPreset::EXPORT_SELECTED_RESOURCES: {
config->set_value(section, "export_filter", "resources");
save_files = true;
} break;
case EditorExportPreset::EXCLUDE_SELECTED_RESOURCES: {
config->set_value(section, "export_filter", "exclude");
save_files = true;
} break;
case EditorExportPreset::EXPORT_CUSTOMIZED: {
config->set_value(section, "export_filter", "customized");
config->set_value(section, "customized_files", preset->get_customized_files());
save_files = false;
};
}
if (save_files) {
Vector<String> export_files = preset->get_files_to_export();
config->set_value(section, "export_files", export_files);
}
config->set_value(section, "include_filter", preset->get_include_filter());
config->set_value(section, "exclude_filter", preset->get_exclude_filter());
config->set_value(section, "export_path", preset->get_export_path());
config->set_value(section, "encryption_include_filters", preset->get_enc_in_filter());
config->set_value(section, "encryption_exclude_filters", preset->get_enc_ex_filter());
config->set_value(section, "encrypt_pck", preset->get_enc_pck());
config->set_value(section, "encrypt_directory", preset->get_enc_directory());
credentials->set_value(section, "script_encryption_key", preset->get_script_encryption_key());
String option_section = "preset." + itos(i) + ".options";
for (const KeyValue<StringName, Variant> &E : preset->values) {
PropertyInfo *prop = preset->properties.getptr(E.key);
if (prop && prop->usage & PROPERTY_USAGE_SECRET) {
credentials->set_value(option_section, E.key, E.value);
} else {
config->set_value(option_section, E.key, E.value);
}
}
}
config->save("res://export_presets.cfg");
credentials->save("res://.godot/export_credentials.cfg");
}
void EditorExport::save_presets() {
if (block_save) {
return;
}
save_timer->start();
}
void EditorExport::_bind_methods() {
ADD_SIGNAL(MethodInfo("export_presets_updated"));
}
void EditorExport::add_export_platform(const Ref<EditorExportPlatform> &p_platform) {
export_platforms.push_back(p_platform);
should_update_presets = true;
}
int EditorExport::get_export_platform_count() {
return export_platforms.size();
}
Ref<EditorExportPlatform> EditorExport::get_export_platform(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, export_platforms.size(), Ref<EditorExportPlatform>());
return export_platforms[p_idx];
}
void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos) {
if (p_at_pos < 0) {
export_presets.push_back(p_preset);
} else {
export_presets.insert(p_at_pos, p_preset);
}
}
int EditorExport::get_export_preset_count() const {
return export_presets.size();
}
Ref<EditorExportPreset> EditorExport::get_export_preset(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, export_presets.size(), Ref<EditorExportPreset>());
return export_presets[p_idx];
}
void EditorExport::remove_export_preset(int p_idx) {
export_presets.remove_at(p_idx);
save_presets();
}
void EditorExport::add_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
if (!export_plugins.has(p_plugin)) {
export_plugins.push_back(p_plugin);
should_update_presets = true;
}
}
void EditorExport::remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
export_plugins.erase(p_plugin);
should_update_presets = true;
}
Vector<Ref<EditorExportPlugin>> EditorExport::get_export_plugins() {
return export_plugins;
}
void EditorExport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
load_config();
} break;
case NOTIFICATION_PROCESS: {
update_export_presets();
} break;
case NOTIFICATION_EXIT_TREE: {
for (int i = 0; i < export_platforms.size(); i++) {
export_platforms.write[i]->cleanup();
}
} break;
}
}
void EditorExport::load_config() {
Ref<ConfigFile> config;
config.instantiate();
Error err = config->load("res://export_presets.cfg");
if (err != OK) {
return;
}
Ref<ConfigFile> credentials;
credentials.instantiate();
err = credentials->load("res://.godot/export_credentials.cfg");
if (!(err == OK || err == ERR_FILE_NOT_FOUND)) {
return;
}
block_save = true;
int index = 0;
while (true) {
String section = "preset." + itos(index);
if (!config->has_section(section)) {
break;
}
String platform = config->get_value(section, "platform");
Ref<EditorExportPreset> preset;
for (int i = 0; i < export_platforms.size(); i++) {
if (export_platforms[i]->get_name() == platform) {
preset = export_platforms.write[i]->create_preset();
break;
}
}
if (!preset.is_valid()) {
index++;
ERR_CONTINUE(!preset.is_valid());
}
preset->set_name(config->get_value(section, "name"));
preset->set_runnable(config->get_value(section, "runnable"));
preset->set_dedicated_server(config->get_value(section, "dedicated_server", false));
if (config->has_section_key(section, "custom_features")) {
preset->set_custom_features(config->get_value(section, "custom_features"));
}
String export_filter = config->get_value(section, "export_filter");
bool get_files = false;
if (export_filter == "all_resources") {
preset->set_export_filter(EditorExportPreset::EXPORT_ALL_RESOURCES);
} else if (export_filter == "scenes") {
preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_SCENES);
get_files = true;
} else if (export_filter == "resources") {
preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_RESOURCES);
get_files = true;
} else if (export_filter == "exclude") {
preset->set_export_filter(EditorExportPreset::EXCLUDE_SELECTED_RESOURCES);
get_files = true;
} else if (export_filter == "customized") {
preset->set_export_filter(EditorExportPreset::EXPORT_CUSTOMIZED);
preset->set_customized_files(config->get_value(section, "customized_files", Dictionary()));
get_files = false;
}
if (get_files) {
Vector<String> files = config->get_value(section, "export_files");
for (int i = 0; i < files.size(); i++) {
if (!FileAccess::exists(files[i])) {
preset->remove_export_file(files[i]);
} else {
preset->add_export_file(files[i]);
}
}
}
preset->set_include_filter(config->get_value(section, "include_filter"));
preset->set_exclude_filter(config->get_value(section, "exclude_filter"));
preset->set_export_path(config->get_value(section, "export_path", ""));
if (config->has_section_key(section, "encrypt_pck")) {
preset->set_enc_pck(config->get_value(section, "encrypt_pck"));
}
if (config->has_section_key(section, "encrypt_directory")) {
preset->set_enc_directory(config->get_value(section, "encrypt_directory"));
}
if (config->has_section_key(section, "encryption_include_filters")) {
preset->set_enc_in_filter(config->get_value(section, "encryption_include_filters"));
}
if (config->has_section_key(section, "encryption_exclude_filters")) {
preset->set_enc_ex_filter(config->get_value(section, "encryption_exclude_filters"));
}
if (credentials->has_section_key(section, "script_encryption_key")) {
preset->set_script_encryption_key(credentials->get_value(section, "script_encryption_key"));
}
String option_section = "preset." + itos(index) + ".options";
List<String> options;
config->get_section_keys(option_section, &options);
for (const String &E : options) {
Variant value = config->get_value(option_section, E);
preset->set(E, value);
}
if (credentials->has_section(option_section)) {
options.clear();
credentials->get_section_keys(option_section, &options);
for (const String &E : options) {
// Drop values for secret properties that no longer exist, or during the next save they would end up in the regular config file.
if (preset->get_properties().has(E)) {
Variant value = credentials->get_value(option_section, E);
preset->set(E, value);
}
}
}
add_export_preset(preset);
index++;
}
block_save = false;
}
void EditorExport::update_export_presets() {
HashMap<StringName, List<EditorExportPlatform::ExportOption>> platform_options;
for (int i = 0; i < export_platforms.size(); i++) {
Ref<EditorExportPlatform> platform = export_platforms[i];
bool should_update = should_update_presets;
should_update |= platform->should_update_export_options();
for (int j = 0; j < export_plugins.size(); j++) {
should_update |= export_plugins.write[j]->_should_update_export_options(platform);
}
if (should_update) {
List<EditorExportPlatform::ExportOption> options;
platform->get_export_options(&options);
for (int j = 0; j < export_plugins.size(); j++) {
export_plugins[j]->_get_export_options(platform, &options);
}
platform_options[platform->get_name()] = options;
}
}
should_update_presets = false;
bool export_presets_updated = false;
for (int i = 0; i < export_presets.size(); i++) {
Ref<EditorExportPreset> preset = export_presets[i];
if (platform_options.has(preset->get_platform()->get_name())) {
export_presets_updated = true;
List<EditorExportPlatform::ExportOption> options = platform_options[preset->get_platform()->get_name()];
// Clear the preset properties prior to reloading, keep the values to preserve options from plugins that may be currently disabled.
preset->properties.clear();
preset->update_visibility.clear();
for (const EditorExportPlatform::ExportOption &E : options) {
StringName option_name = E.option.name;
preset->properties[option_name] = E.option;
if (!preset->has(option_name)) {
preset->values[option_name] = E.default_value;
}
preset->update_visibility[option_name] = E.update_visibility;
}
}
}
if (export_presets_updated) {
emit_signal(_export_presets_updated);
}
}
bool EditorExport::poll_export_platforms() {
bool changed = false;
for (int i = 0; i < export_platforms.size(); i++) {
if (export_platforms.write[i]->poll_export()) {
changed = true;
}
}
return changed;
}
EditorExport::EditorExport() {
save_timer = memnew(Timer);
add_child(save_timer);
save_timer->set_wait_time(0.8);
save_timer->set_one_shot(true);
save_timer->connect("timeout", callable_mp(this, &EditorExport::_save));
_export_presets_updated = "export_presets_updated";
singleton = this;
set_process(true);
}
EditorExport::~EditorExport() {
}