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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "SeparationRayShape3D" inherits= "Shape3D" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A 3D ray shape used for physics collision that tries to separate itself from any collider.
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</brief_description>
<description >
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A 3D ray shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. When a [SeparationRayShape3D] collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a [SeparationRayShape3D] next to a character can allow it to instantly move up when touching stairs.
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</description>
<tutorials >
</tutorials>
<members >
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<member name= "length" type= "float" setter= "set_length" getter= "get_length" default= "1.0" >
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The ray's length.
</member>
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<member name= "slide_on_slope" type= "bool" setter= "set_slide_on_slope" getter= "get_slide_on_slope" default= "false" >
If [code]false[/code] (default), the shape always separates and returns a normal along its own direction.
If [code]true[/code], the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
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</member>
</members>
</class>