101 lines
4 KiB
C++
101 lines
4 KiB
C++
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/**************************************************************************/
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/* parallax_2d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PARALLAX_2D_H
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#define PARALLAX_2D_H
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#include "scene/2d/node_2d.h"
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class Parallax2D : public Node2D {
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GDCLASS(Parallax2D, Node2D);
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static constexpr real_t DEFAULT_LIMIT = 10000000;
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String group_name;
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Size2 scroll_scale = Size2(1, 1);
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Point2 scroll_offset;
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Point2 screen_offset;
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Vector2 repeat_size;
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int repeat_times = 1;
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Point2 limit_begin = Point2(-DEFAULT_LIMIT, -DEFAULT_LIMIT);
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Point2 limit_end = Point2(DEFAULT_LIMIT, DEFAULT_LIMIT);
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Point2 autoscroll;
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bool follow_viewport = true;
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bool ignore_camera_scroll = false;
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void _update_process();
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void _update_repeat();
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void _update_scroll();
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protected:
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#ifdef TOOLS_ENABLED
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void _edit_set_position(const Point2 &p_position) override;
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#endif // TOOLS_ENABLED
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void _validate_property(PropertyInfo &p_property) const;
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void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset, const Point2 &p_adj_screen_offset);
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_scroll_scale(const Size2 &p_scale);
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Size2 get_scroll_scale() const;
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void set_repeat_size(const Size2 &p_repeat_size);
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Size2 get_repeat_size() const;
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void set_repeat_times(int p_repeat_times);
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int get_repeat_times() const;
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void set_autoscroll(const Point2 &p_autoscroll);
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Point2 get_autoscroll() const;
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void set_scroll_offset(const Point2 &p_offset);
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Point2 get_scroll_offset() const;
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void set_screen_offset(const Point2 &p_offset);
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Point2 get_screen_offset() const;
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void set_limit_begin(const Point2 &p_offset);
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Point2 get_limit_begin() const;
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void set_limit_end(const Point2 &p_offset);
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Point2 get_limit_end() const;
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void set_follow_viewport(bool p_follow);
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bool get_follow_viewport();
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void set_ignore_camera_scroll(bool p_ignore);
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bool is_ignore_camera_scroll();
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Parallax2D();
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};
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#endif // PARALLAX_2D_H
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