2018-10-29 20:36:31 +01:00
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#ifndef EDITOR_FOLDING_H
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#define EDITOR_FOLDING_H
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#include "scene/main/node.h"
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class EditorFolding {
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PoolVector<String> _get_unfolds(const Object *p_object);
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void _set_unfolds(Object *p_object, const PoolVector<String> &p_unfolds);
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void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Set<RES> &resources);
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2018-11-25 14:46:26 +01:00
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void _do_object_unfolds(Object *p_object, Set<RES> &resources);
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void _do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources);
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2018-10-29 20:36:31 +01:00
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public:
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void save_resource_folding(const RES &p_resource, const String &p_path);
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void load_resource_folding(RES p_resource, const String &p_path);
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void save_scene_folding(const Node *p_scene, const String &p_path);
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void load_scene_folding(Node *p_scene, const String &p_path);
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2018-11-25 14:46:26 +01:00
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void unfold_scene(Node *p_scene);
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2018-10-29 21:38:51 +01:00
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bool has_folding_data(const String &p_path);
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2018-10-29 20:36:31 +01:00
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EditorFolding();
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};
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#endif // EDITOR_FOLDING_H
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