2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2021-04-26 13:14:51 +02:00
<class name= "CollisionShape2D" inherits= "Node2D" version= "3.4" >
2017-09-12 22:42:36 +02:00
<brief_description >
Node that represents collision shape data in 2D space.
</brief_description>
<description >
2018-10-05 22:20:16 +02:00
Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape.
2017-09-12 22:42:36 +02:00
</description>
<tutorials >
2021-03-26 10:43:43 +01:00
<link title= "Physics introduction" > https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html</link>
2020-10-01 10:34:47 +02:00
<link title= "2D Dodge The Creeps Demo" > https://godotengine.org/asset-library/asset/515</link>
<link title= "2D Pong Demo" > https://godotengine.org/asset-library/asset/121</link>
<link title= "2D Kinematic Character Demo" > https://godotengine.org/asset-library/asset/113</link>
2017-09-12 22:42:36 +02:00
</tutorials>
<methods >
</methods>
<members >
2019-06-29 12:38:01 +02:00
<member name= "disabled" type= "bool" setter= "set_disabled" getter= "is_disabled" default= "false" >
2020-08-20 04:16:58 +02:00
A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred].
2017-09-12 22:42:36 +02:00
</member>
2019-06-29 12:38:01 +02:00
<member name= "one_way_collision" type= "bool" setter= "set_one_way_collision" getter= "is_one_way_collision_enabled" default= "false" >
2017-09-12 22:42:36 +02:00
Sets whether this collision shape should only detect collision on one side (top or bottom).
</member>
2019-06-29 12:38:01 +02:00
<member name= "one_way_collision_margin" type= "float" setter= "set_one_way_collision_margin" getter= "get_one_way_collision_margin" default= "1.0" >
2020-03-03 19:21:21 +01:00
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
2019-01-26 22:21:53 +01:00
</member>
2019-07-15 20:42:47 +02:00
<member name= "shape" type= "Shape2D" setter= "set_shape" getter= "get_shape" >
2017-09-12 22:42:36 +02:00
The actual shape owned by this collision shape.
</member>
</members>
<constants >
</constants>
</class>