2021-05-20 12:49:33 +02:00
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// Copyright 2009-2021 Intel Corporation
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2021-04-20 18:38:09 +02:00
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "../common/default.h"
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#include "bezier_curve.h"
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namespace embree
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{
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template<typename Vertex>
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struct HermiteCurveT : BezierCurveT<Vertex>
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{
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__forceinline HermiteCurveT() {}
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__forceinline HermiteCurveT(const BezierCurveT<Vertex>& curve)
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: BezierCurveT<Vertex>(curve) {}
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__forceinline HermiteCurveT(const Vertex& v0, const Vertex& t0, const Vertex& v1, const Vertex& t1)
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: BezierCurveT<Vertex>(v0,madd(1.0f/3.0f,t0,v0),nmadd(1.0f/3.0f,t1,v1),v1) {}
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__forceinline HermiteCurveT<Vec3ff> xfm_pr(const LinearSpace3fa& space, const Vec3fa& p) const
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{
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const Vec3ff q0(xfmVector(space,this->v0-p), this->v0.w);
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const Vec3ff q1(xfmVector(space,this->v1-p), this->v1.w);
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const Vec3ff q2(xfmVector(space,this->v2-p), this->v2.w);
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const Vec3ff q3(xfmVector(space,this->v3-p), this->v3.w);
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return BezierCurveT<Vec3ff>(q0,q1,q2,q3);
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}
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};
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2024-02-24 12:40:55 +01:00
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template<typename Vertex>
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__forceinline void convert(const HermiteCurveT<Vertex>& icurve, BezierCurveT<Vertex>& ocurve)
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{
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ocurve = BezierCurveT<Vertex>(icurve.v0,icurve.v1,icurve.v2,icurve.v3);
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}
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2021-05-20 12:49:33 +02:00
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template<typename CurveGeometry>
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2024-02-24 12:40:55 +01:00
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__forceinline HermiteCurveT<Vec3ff> enlargeRadiusToMinWidth(const RayQueryContext* context, const CurveGeometry* geom, const Vec3fa& ray_org, const HermiteCurveT<Vec3ff>& curve) {
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2021-04-20 18:38:09 +02:00
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return HermiteCurveT<Vec3ff>(enlargeRadiusToMinWidth(context,geom,ray_org,BezierCurveT<Vec3ff>(curve)));
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}
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typedef HermiteCurveT<Vec3fa> HermiteCurve3fa;
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}
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