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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "EditorScenePostImport" inherits= "RefCounted" version= "4.0" >
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<brief_description >
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Post-processes scenes after import.
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</brief_description>
<description >
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Imported scenes can be automatically modified right after import by setting their [b]Custom Script[/b] Import property to a [code]tool[/code] script that inherits from this class.
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The [method _post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
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[codeblocks]
[gdscript]
tool # Needed so it runs in editor.
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extends EditorScenePostImport
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# This sample changes all node names.
# Called right after the scene is imported and gets the root node.
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func _post_import(scene):
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# Change all node names to "modified_[oldnodename]"
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iterate(scene)
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return scene # Remember to return the imported scene
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func iterate(node):
if node != null:
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node.name = "modified_" + node.name
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for child in node.get_children():
iterate(child)
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[/gdscript]
[csharp]
using Godot;
// This sample changes all node names.
// Called right after the scene is imported and gets the root node.
[Tool]
public class NodeRenamer : EditorScenePostImport
{
public override Object PostImport(Object scene)
{
// Change all node names to "modified_[oldnodename]"
Iterate(scene as Node);
return scene; // Remember to return the imported scene
}
public void Iterate(Node node)
{
if (node != null)
{
node.Name = "modified_" + node.Name;
foreach (Node child in node.GetChildren())
{
Iterate(child);
}
}
}
}
[/csharp]
[/codeblocks]
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</description>
<tutorials >
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<link title= "Importing 3D scenes: Custom script" > https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_scenes.html#custom-script</link>
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</tutorials>
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<methods >
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<method name= "_post_import" qualifiers= "virtual" >
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<return type= "Object" />
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<argument index= "0" name= "scene" type= "Node" />
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<description >
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Called after the scene was imported. This method must return the modified version of the scene.
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</description>
</method>
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<method name= "get_source_file" qualifiers= "const" >
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<return type= "String" />
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<description >
Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
</description>
</method>
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</methods>
</class>