virtualx-engine/modules/mono/doc_classes/GodotSharp.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GodotSharp" inherits="Object" version="4.0">
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<brief_description>
Bridge between Godot and the Mono runtime (Mono-enabled builds only).
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</brief_description>
<description>
This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
See also [CSharpScript].
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</description>
<tutorials>
</tutorials>
<methods>
<method name="attach_thread">
<return type="void">
</return>
<description>
Attaches the current thread to the Mono runtime.
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</description>
</method>
<method name="detach_thread">
<return type="void">
</return>
<description>
Detaches the current thread from the Mono runtime.
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</description>
</method>
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<method name="get_domain_id">
<return type="int">
</return>
<description>
Returns the current MonoDomain ID.
[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
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</description>
</method>
<method name="get_scripts_domain_id">
<return type="int">
</return>
<description>
Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as [method get_domain_id], unless the scripts domain isn't loaded.
[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
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</description>
</method>
<method name="is_domain_finalizing_for_unload">
<return type="bool">
</return>
<argument index="0" name="domain_id" type="int">
</argument>
<description>
Returns [code]true[/code] if the domain is being finalized, [code]false[/code] otherwise.
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</description>
</method>
<method name="is_runtime_initialized">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/code] otherwise.
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</description>
</method>
<method name="is_runtime_shutting_down">
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<return type="bool">
</return>
<description>
Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/code] otherwise.
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</description>
</method>
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<method name="is_scripts_domain_loaded">
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<return type="bool">
</return>
<description>
Returns [code]true[/code] if the scripts domain is loaded, [code]false[/code] otherwise.
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</description>
</method>
</methods>
<constants>
</constants>
</class>