2020-12-21 16:39:32 +01:00
|
|
|
/**************************************************************************/
|
|
|
|
/* gltf_mesh.cpp */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
|
|
|
|
|
|
|
#include "gltf_mesh.h"
|
2021-12-14 06:34:18 +01:00
|
|
|
|
2021-09-21 03:24:31 +02:00
|
|
|
#include "scene/resources/importer_mesh.h"
|
2020-12-21 16:39:32 +01:00
|
|
|
|
|
|
|
void GLTFMesh::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("get_mesh"), &GLTFMesh::get_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &GLTFMesh::set_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_blend_weights"), &GLTFMesh::get_blend_weights);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_blend_weights", "blend_weights"), &GLTFMesh::set_blend_weights);
|
2021-11-02 01:31:59 +01:00
|
|
|
ClassDB::bind_method(D_METHOD("get_instance_materials"), &GLTFMesh::get_instance_materials);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_instance_materials", "instance_materials"), &GLTFMesh::set_instance_materials);
|
2020-12-21 16:39:32 +01:00
|
|
|
|
2020-12-23 11:11:13 +01:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh"), "set_mesh", "get_mesh");
|
2020-12-21 16:39:32 +01:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "blend_weights"), "set_blend_weights", "get_blend_weights"); // Vector<float>
|
2021-11-02 01:31:59 +01:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "instance_materials"), "set_instance_materials", "get_instance_materials");
|
2020-12-21 16:39:32 +01:00
|
|
|
}
|
|
|
|
|
2021-09-21 03:24:31 +02:00
|
|
|
Ref<ImporterMesh> GLTFMesh::get_mesh() {
|
2020-12-21 16:39:32 +01:00
|
|
|
return mesh;
|
|
|
|
}
|
|
|
|
|
2021-09-21 03:24:31 +02:00
|
|
|
void GLTFMesh::set_mesh(Ref<ImporterMesh> p_mesh) {
|
2020-12-21 16:39:32 +01:00
|
|
|
mesh = p_mesh;
|
|
|
|
}
|
|
|
|
|
2022-08-31 19:24:04 +02:00
|
|
|
TypedArray<Material> GLTFMesh::get_instance_materials() {
|
2021-11-02 01:31:59 +01:00
|
|
|
return instance_materials;
|
|
|
|
}
|
|
|
|
|
2022-08-31 19:24:04 +02:00
|
|
|
void GLTFMesh::set_instance_materials(TypedArray<Material> p_instance_materials) {
|
2021-11-02 01:31:59 +01:00
|
|
|
instance_materials = p_instance_materials;
|
|
|
|
}
|
|
|
|
|
2020-12-21 16:39:32 +01:00
|
|
|
Vector<float> GLTFMesh::get_blend_weights() {
|
|
|
|
return blend_weights;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLTFMesh::set_blend_weights(Vector<float> p_blend_weights) {
|
|
|
|
blend_weights = p_blend_weights;
|
|
|
|
}
|