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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "MenuButton" inherits= "Button" version= "3.4" >
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<brief_description >
Special button that brings up a [PopupMenu] when clicked.
</brief_description>
<description >
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Special button that brings up a [PopupMenu] when clicked.
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New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each item new properties.
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See also [BaseButton] which contains common properties and methods associated with this node.
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "get_popup" qualifiers= "const" >
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<return type= "PopupMenu" />
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<description >
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Returns the [PopupMenu] contained in this button.
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</description>
</method>
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<method name= "set_disable_shortcuts" >
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<return type= "void" />
<argument index= "0" name= "disabled" type= "bool" />
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<description >
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If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button.
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</description>
</method>
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</methods>
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<members >
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<member name= "action_mode" type= "int" setter= "set_action_mode" getter= "get_action_mode" override= "true" enum= "BaseButton.ActionMode" default= "0" />
<member name= "flat" type= "bool" setter= "set_flat" getter= "is_flat" override= "true" default= "true" />
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<member name= "focus_mode" type= "int" setter= "set_focus_mode" getter= "get_focus_mode" override= "true" enum= "Control.FocusMode" default= "0" />
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<member name= "switch_on_hover" type= "bool" setter= "set_switch_on_hover" getter= "is_switch_on_hover" default= "false" >
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If [code]true[/code], when the cursor hovers above another [MenuButton] within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current [MenuButton] and open the other one.
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</member>
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<member name= "toggle_mode" type= "bool" setter= "set_toggle_mode" getter= "is_toggle_mode" override= "true" default= "true" />
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</members>
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<signals >
<signal name= "about_to_show" >
<description >
Emitted when [PopupMenu] of this MenuButton is about to show.
</description>
</signal>
</signals>
<constants >
</constants>
<theme_items >
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<theme_item name= "disabled" data_type= "style" type= "StyleBox" >
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[StyleBox] used when the [MenuButton] is disabled.
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</theme_item>
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<theme_item name= "focus" data_type= "style" type= "StyleBox" >
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[StyleBox] used when the [MenuButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
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</theme_item>
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<theme_item name= "font" data_type= "font" type= "Font" >
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[Font] of the [MenuButton]'s text.
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</theme_item>
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<theme_item name= "font_color" data_type= "color" type= "Color" default= "Color( 0.88, 0.88, 0.88, 1 )" >
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Default text [Color] of the [MenuButton].
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</theme_item>
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<theme_item name= "font_color_disabled" data_type= "color" type= "Color" default= "Color( 1, 1, 1, 0.3 )" >
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Text [Color] used when the [MenuButton] is disabled.
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</theme_item>
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<theme_item name= "font_color_hover" data_type= "color" type= "Color" default= "Color( 0.94, 0.94, 0.94, 1 )" >
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Text [Color] used when the [MenuButton] is being hovered.
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</theme_item>
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<theme_item name= "font_color_pressed" data_type= "color" type= "Color" default= "Color( 1, 1, 1, 1 )" >
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Text [Color] used when the [MenuButton] is being pressed.
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</theme_item>
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<theme_item name= "hover" data_type= "style" type= "StyleBox" >
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[StyleBox] used when the [MenuButton] is being hovered.
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</theme_item>
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<theme_item name= "hseparation" data_type= "constant" type= "int" default= "3" >
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The horizontal space between [MenuButton]'s icon and text.
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</theme_item>
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<theme_item name= "normal" data_type= "style" type= "StyleBox" >
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Default [StyleBox] for the [MenuButton].
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</theme_item>
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<theme_item name= "pressed" data_type= "style" type= "StyleBox" >
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[StyleBox] used when the [MenuButton] is being pressed.
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</theme_item>
</theme_items>
</class>