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/*************************************************************************/
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/* main_timer_sync.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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# include "main_timer_sync.h"
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void MainFrameTime : : clamp_process_step ( double min_process_step , double max_process_step ) {
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if ( process_step < min_process_step ) {
process_step = min_process_step ;
} else if ( process_step > max_process_step ) {
process_step = max_process_step ;
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}
}
/////////////////////////////////
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// returns the fraction of p_physics_step required for the timer to overshoot
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// before advance_core considers changing the physics_steps return from
// the typical values as defined by typical_physics_steps
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double MainTimerSync : : get_physics_jitter_fix ( ) {
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return Engine : : get_singleton ( ) - > get_physics_jitter_fix ( ) ;
}
// gets our best bet for the average number of physics steps per render frame
// return value: number of frames back this data is consistent
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int MainTimerSync : : get_average_physics_steps ( double & p_min , double & p_max ) {
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p_min = typical_physics_steps [ 0 ] ;
p_max = p_min + 1 ;
for ( int i = 1 ; i < CONTROL_STEPS ; + + i ) {
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const double typical_lower = typical_physics_steps [ i ] ;
const double current_min = typical_lower / ( i + 1 ) ;
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if ( current_min > p_max ) {
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return i ; // bail out if further restrictions would void the interval
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} else if ( current_min > p_min ) {
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p_min = current_min ;
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}
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const double current_max = ( typical_lower + 1 ) / ( i + 1 ) ;
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if ( current_max < p_min ) {
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return i ;
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} else if ( current_max < p_max ) {
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p_max = current_max ;
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}
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}
return CONTROL_STEPS ;
}
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// advance physics clock by p_process_step, return appropriate number of steps to simulate
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MainFrameTime MainTimerSync : : advance_core ( double p_physics_step , int p_physics_ticks_per_second , double p_process_step ) {
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MainFrameTime ret ;
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ret . process_step = p_process_step ;
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// simple determination of number of physics iteration
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time_accum + = ret . process_step ;
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ret . physics_steps = floor ( time_accum * p_physics_ticks_per_second ) ;
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int min_typical_steps = typical_physics_steps [ 0 ] ;
int max_typical_steps = min_typical_steps + 1 ;
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// given the past recorded steps and typical steps to match, calculate bounds for this
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// step to be typical
bool update_typical = false ;
for ( int i = 0 ; i < CONTROL_STEPS - 1 ; + + i ) {
int steps_left_to_match_typical = typical_physics_steps [ i + 1 ] - accumulated_physics_steps [ i ] ;
if ( steps_left_to_match_typical > max_typical_steps | |
steps_left_to_match_typical + 1 < min_typical_steps ) {
update_typical = true ;
break ;
}
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if ( steps_left_to_match_typical > min_typical_steps ) {
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min_typical_steps = steps_left_to_match_typical ;
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}
if ( steps_left_to_match_typical + 1 < max_typical_steps ) {
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max_typical_steps = steps_left_to_match_typical + 1 ;
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}
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}
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# ifdef DEBUG_ENABLED
if ( max_typical_steps < 0 ) {
WARN_PRINT_ONCE ( " `max_typical_steps` is negative. This could hint at an engine bug or system timer misconfiguration. " ) ;
}
# endif
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// try to keep it consistent with previous iterations
if ( ret . physics_steps < min_typical_steps ) {
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const int max_possible_steps = floor ( ( time_accum ) * p_physics_ticks_per_second + get_physics_jitter_fix ( ) ) ;
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if ( max_possible_steps < min_typical_steps ) {
ret . physics_steps = max_possible_steps ;
update_typical = true ;
} else {
ret . physics_steps = min_typical_steps ;
}
} else if ( ret . physics_steps > max_typical_steps ) {
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const int min_possible_steps = floor ( ( time_accum ) * p_physics_ticks_per_second - get_physics_jitter_fix ( ) ) ;
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if ( min_possible_steps > max_typical_steps ) {
ret . physics_steps = min_possible_steps ;
update_typical = true ;
} else {
ret . physics_steps = max_typical_steps ;
}
}
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if ( ret . physics_steps < 0 ) {
ret . physics_steps = 0 ;
}
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time_accum - = ret . physics_steps * p_physics_step ;
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// keep track of accumulated step counts
for ( int i = CONTROL_STEPS - 2 ; i > = 0 ; - - i ) {
accumulated_physics_steps [ i + 1 ] = accumulated_physics_steps [ i ] + ret . physics_steps ;
}
accumulated_physics_steps [ 0 ] = ret . physics_steps ;
if ( update_typical ) {
for ( int i = CONTROL_STEPS - 1 ; i > = 0 ; - - i ) {
if ( typical_physics_steps [ i ] > accumulated_physics_steps [ i ] ) {
typical_physics_steps [ i ] = accumulated_physics_steps [ i ] ;
} else if ( typical_physics_steps [ i ] < accumulated_physics_steps [ i ] - 1 ) {
typical_physics_steps [ i ] = accumulated_physics_steps [ i ] - 1 ;
}
}
}
return ret ;
}
// calls advance_core, keeps track of deficit it adds to animaption_step, make sure the deficit sum stays close to zero
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MainFrameTime MainTimerSync : : advance_checked ( double p_physics_step , int p_physics_ticks_per_second , double p_process_step ) {
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if ( fixed_fps ! = - 1 ) {
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p_process_step = 1.0 / fixed_fps ;
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}
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float min_output_step = p_process_step / 8 ;
min_output_step = MAX ( min_output_step , 1E-6 ) ;
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// compensate for last deficit
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p_process_step + = time_deficit ;
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MainFrameTime ret = advance_core ( p_physics_step , p_physics_ticks_per_second , p_process_step ) ;
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// we will do some clamping on ret.process_step and need to sync those changes to time_accum,
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// that's easiest if we just remember their fixed difference now
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const double process_minus_accum = ret . process_step - time_accum ;
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// first, least important clamping: keep ret.process_step consistent with typical_physics_steps.
// this smoothes out the process steps and culls small but quick variations.
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{
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double min_average_physics_steps , max_average_physics_steps ;
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int consistent_steps = get_average_physics_steps ( min_average_physics_steps , max_average_physics_steps ) ;
if ( consistent_steps > 3 ) {
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ret . clamp_process_step ( min_average_physics_steps * p_physics_step , max_average_physics_steps * p_physics_step ) ;
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}
}
// second clamping: keep abs(time_deficit) < jitter_fix * frame_slise
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double max_clock_deviation = get_physics_jitter_fix ( ) * p_physics_step ;
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ret . clamp_process_step ( p_process_step - max_clock_deviation , p_process_step + max_clock_deviation ) ;
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// last clamping: make sure time_accum is between 0 and p_physics_step for consistency between physics and process
ret . clamp_process_step ( process_minus_accum , process_minus_accum + p_physics_step ) ;
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// all the operations above may have turned ret.p_process_step negative or zero, keep a minimal value
if ( ret . process_step < min_output_step ) {
ret . process_step = min_output_step ;
}
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// restore time_accum
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time_accum = ret . process_step - process_minus_accum ;
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// forcing ret.process_step to be positive may trigger a violation of the
// promise that time_accum is between 0 and p_physics_step
# ifdef DEBUG_ENABLED
if ( time_accum < - 1E-7 ) {
WARN_PRINT_ONCE ( " Intermediate value of `time_accum` is negative. This could hint at an engine bug or system timer misconfiguration. " ) ;
}
# endif
if ( time_accum > p_physics_step ) {
const int extra_physics_steps = floor ( time_accum * p_physics_ticks_per_second ) ;
time_accum - = extra_physics_steps * p_physics_step ;
ret . physics_steps + = extra_physics_steps ;
}
# ifdef DEBUG_ENABLED
if ( time_accum < - 1E-7 ) {
WARN_PRINT_ONCE ( " Final value of `time_accum` is negative. It should always be between 0 and `p_physics_step`. This hints at an engine bug. " ) ;
}
if ( time_accum > p_physics_step + 1E-7 ) {
WARN_PRINT_ONCE ( " Final value of `time_accum` is larger than `p_physics_step`. It should always be between 0 and `p_physics_step`. This hints at an engine bug. " ) ;
}
# endif
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// track deficit
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time_deficit = p_process_step - ret . process_step ;
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// p_physics_step is 1.0 / iterations_per_sec
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// i.e. the time in seconds taken by a physics tick
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ret . interpolation_fraction = time_accum / p_physics_step ;
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return ret ;
}
// determine wall clock step since last iteration
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double MainTimerSync : : get_cpu_process_step ( ) {
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uint64_t cpu_ticks_elapsed = current_cpu_ticks_usec - last_cpu_ticks_usec ;
last_cpu_ticks_usec = current_cpu_ticks_usec ;
return cpu_ticks_elapsed / 1000000.0 ;
}
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MainTimerSync : : MainTimerSync ( ) {
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for ( int i = CONTROL_STEPS - 1 ; i > = 0 ; - - i ) {
typical_physics_steps [ i ] = i ;
accumulated_physics_steps [ i ] = i ;
}
}
// start the clock
void MainTimerSync : : init ( uint64_t p_cpu_ticks_usec ) {
current_cpu_ticks_usec = last_cpu_ticks_usec = p_cpu_ticks_usec ;
}
// set measured wall clock time
void MainTimerSync : : set_cpu_ticks_usec ( uint64_t p_cpu_ticks_usec ) {
current_cpu_ticks_usec = p_cpu_ticks_usec ;
}
void MainTimerSync : : set_fixed_fps ( int p_fixed_fps ) {
fixed_fps = p_fixed_fps ;
}
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// advance one physics frame, return timesteps to take
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MainFrameTime MainTimerSync : : advance ( double p_physics_step , int p_physics_ticks_per_second ) {
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double cpu_process_step = get_cpu_process_step ( ) ;
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return advance_checked ( p_physics_step , p_physics_ticks_per_second , cpu_process_step ) ;
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}