virtualx-engine/scene/resources/font.h

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/*************************************************************************/
/* font.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FONT_H
#define FONT_H
#include "map.h"
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#include "resource.h"
#include "scene/resources/texture.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
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class Font : public Resource {
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GDCLASS(Font, Resource);
protected:
static void _bind_methods();
public:
virtual float get_height() const = 0;
virtual float get_ascent() const = 0;
virtual float get_descent() const = 0;
virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0;
Size2 get_string_size(const String &p_string) const;
virtual bool is_distance_field_hint() const = 0;
void draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1) const;
void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1)) const;
virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const = 0;
void update_changes();
Font();
};
class BitmapFont : public Font {
GDCLASS(BitmapFont, Font);
RES_BASE_EXTENSION("font");
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Vector<Ref<Texture> > textures;
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public:
struct Character {
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int texture_idx;
Rect2 rect;
float v_align;
float h_align;
float advance;
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Character() {
texture_idx = 0;
v_align = 0;
}
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};
struct KerningPairKey {
union {
struct {
uint32_t A, B;
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};
uint64_t pair;
};
_FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; }
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};
private:
HashMap<CharType, Character> char_map;
Map<KerningPairKey, int> kerning_map;
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float height;
float ascent;
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bool distance_field_hint;
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void _set_chars(const PoolVector<int> &p_chars);
PoolVector<int> _get_chars() const;
void _set_kernings(const PoolVector<int> &p_kernings);
PoolVector<int> _get_kernings() const;
void _set_textures(const Vector<Variant> &p_textures);
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Vector<Variant> _get_textures() const;
Ref<BitmapFont> fallback;
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protected:
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static void _bind_methods();
public:
Error create_from_fnt(const String &p_file);
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void set_height(float p_height);
float get_height() const;
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void set_ascent(float p_ascent);
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float get_ascent() const;
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float get_descent() const;
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void add_texture(const Ref<Texture> &p_texture);
void add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1);
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int get_character_count() const;
Vector<CharType> get_char_keys() const;
Character get_character(CharType p_char) const;
int get_texture_count() const;
Ref<Texture> get_texture(int p_idx) const;
void add_kerning_pair(CharType p_A, CharType p_B, int p_kerning);
int get_kerning_pair(CharType p_A, CharType p_B) const;
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Vector<KerningPairKey> get_kerning_pair_keys() const;
Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
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void set_fallback(const Ref<BitmapFont> &p_fallback);
Ref<BitmapFont> get_fallback() const;
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void clear();
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void set_distance_field_hint(bool p_distance_field);
bool is_distance_field_hint() const;
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float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const;
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BitmapFont();
~BitmapFont();
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};
#endif