265 lines
8.2 KiB
C++
265 lines
8.2 KiB
C++
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/*
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* KdTree3d.cc
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* RVO2-3D Library
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*
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* SPDX-FileCopyrightText: 2008 University of North Carolina at Chapel Hill
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* https://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Please send all bug reports to <geom@cs.unc.edu>.
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*
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* The authors may be contacted via:
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*
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* Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
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* Dept. of Computer Science
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* 201 S. Columbia St.
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* Frederick P. Brooks, Jr. Computer Science Bldg.
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* Chapel Hill, N.C. 27599-3175
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* United States of America
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*
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* <https://gamma.cs.unc.edu/RVO2/>
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*/
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#include "KdTree3d.h"
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#include <algorithm>
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#include <utility>
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#include "Agent3d.h"
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#include "RVOSimulator3d.h"
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#include "Vector3.h"
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namespace RVO3D {
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namespace {
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/**
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* @brief The maximum size of a k-D leaf node.
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*/
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const std::size_t RVO3D_MAX_LEAF_SIZE = 10U;
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} /* namespace */
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/**
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* @brief Defines an agent k-D tree node.
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*/
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class KdTree3D::AgentTreeNode {
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public:
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/**
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* @brief Constructs an agent k-D tree node.
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*/
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AgentTreeNode();
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/**
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* @brief The beginning node number.
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*/
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std::size_t begin;
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/**
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* @brief The ending node number.
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*/
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std::size_t end;
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/**
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* @brief The left node number.
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*/
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std::size_t left;
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/**
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* @brief The right node number.
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*/
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std::size_t right;
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/**
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* @brief The maximum coordinates.
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*/
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Vector3 maxCoord;
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/**
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* @brief The minimum coordinates.
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*/
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Vector3 minCoord;
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};
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KdTree3D::AgentTreeNode::AgentTreeNode()
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: begin(0U), end(0U), left(0U), right(0U) {}
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KdTree3D::KdTree3D(RVOSimulator3D *sim) : sim_(sim) {}
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KdTree3D::~KdTree3D() {}
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void KdTree3D::buildAgentTree(std::vector<Agent3D *> agents) {
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agents_.swap(agents_);
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if (!agents_.empty()) {
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agentTree_.resize(2U * agents_.size() - 1U);
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buildAgentTreeRecursive(0U, agents_.size(), 0U);
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}
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}
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void KdTree3D::buildAgentTreeRecursive(std::size_t begin, std::size_t end,
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std::size_t node) {
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agentTree_[node].begin = begin;
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agentTree_[node].end = end;
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agentTree_[node].minCoord = agents_[begin]->position_;
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agentTree_[node].maxCoord = agents_[begin]->position_;
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for (std::size_t i = begin + 1U; i < end; ++i) {
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agentTree_[node].maxCoord[0] =
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std::max(agentTree_[node].maxCoord[0], agents_[i]->position_.x());
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agentTree_[node].minCoord[0] =
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std::min(agentTree_[node].minCoord[0], agents_[i]->position_.x());
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agentTree_[node].maxCoord[1] =
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std::max(agentTree_[node].maxCoord[1], agents_[i]->position_.y());
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agentTree_[node].minCoord[1] =
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std::min(agentTree_[node].minCoord[1], agents_[i]->position_.y());
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agentTree_[node].maxCoord[2] =
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std::max(agentTree_[node].maxCoord[2], agents_[i]->position_.z());
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agentTree_[node].minCoord[2] =
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std::min(agentTree_[node].minCoord[2], agents_[i]->position_.z());
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}
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if (end - begin > RVO3D_MAX_LEAF_SIZE) {
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/* No leaf node. */
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std::size_t coord = 0U;
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if (agentTree_[node].maxCoord[0] - agentTree_[node].minCoord[0] >
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agentTree_[node].maxCoord[1] - agentTree_[node].minCoord[1] &&
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agentTree_[node].maxCoord[0] - agentTree_[node].minCoord[0] >
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agentTree_[node].maxCoord[2] - agentTree_[node].minCoord[2]) {
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coord = 0U;
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} else if (agentTree_[node].maxCoord[1] - agentTree_[node].minCoord[1] >
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agentTree_[node].maxCoord[2] - agentTree_[node].minCoord[2]) {
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coord = 1U;
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} else {
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coord = 2U;
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}
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const float splitValue = 0.5F * (agentTree_[node].maxCoord[coord] +
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agentTree_[node].minCoord[coord]);
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std::size_t left = begin;
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std::size_t right = end;
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while (left < right) {
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while (left < right && agents_[left]->position_[coord] < splitValue) {
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++left;
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}
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while (right > left &&
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agents_[right - 1U]->position_[coord] >= splitValue) {
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--right;
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}
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if (left < right) {
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std::swap(agents_[left], agents_[right - 1U]);
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++left;
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--right;
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}
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}
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std::size_t leftSize = left - begin;
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if (leftSize == 0U) {
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++leftSize;
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++left;
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}
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agentTree_[node].left = node + 1U;
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agentTree_[node].right = node + 2U * leftSize;
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buildAgentTreeRecursive(begin, left, agentTree_[node].left);
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buildAgentTreeRecursive(left, end, agentTree_[node].right);
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}
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}
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void KdTree3D::computeAgentNeighbors(Agent3D *agent, float rangeSq) const {
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queryAgentTreeRecursive(agent, rangeSq, 0U);
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}
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void KdTree3D::queryAgentTreeRecursive(Agent3D *agent, float &rangeSq,
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std::size_t node) const {
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if (agentTree_[node].end - agentTree_[node].begin <= RVO3D_MAX_LEAF_SIZE) {
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for (std::size_t i = agentTree_[node].begin; i < agentTree_[node].end;
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++i) {
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agent->insertAgentNeighbor(agents_[i], rangeSq);
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}
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} else {
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const float distSqLeftMinX =
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std::max(0.0F, agentTree_[agentTree_[node].left].minCoord[0] -
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agent->position_.x());
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const float distSqLeftMaxX =
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std::max(0.0F, agent->position_.x() -
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agentTree_[agentTree_[node].left].maxCoord[0]);
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const float distSqLeftMinY =
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std::max(0.0F, agentTree_[agentTree_[node].left].minCoord[1] -
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agent->position_.y());
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const float distSqLeftMaxY =
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std::max(0.0F, agent->position_.y() -
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agentTree_[agentTree_[node].left].maxCoord[1]);
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const float distSqLeftMinZ =
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std::max(0.0F, agentTree_[agentTree_[node].left].minCoord[2] -
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agent->position_.z());
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const float distSqLeftMaxZ =
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std::max(0.0F, agent->position_.z() -
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agentTree_[agentTree_[node].left].maxCoord[2]);
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const float distSqLeft =
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distSqLeftMinX * distSqLeftMinX + distSqLeftMaxX * distSqLeftMaxX +
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distSqLeftMinY * distSqLeftMinY + distSqLeftMaxY * distSqLeftMaxY +
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distSqLeftMinZ * distSqLeftMinZ + distSqLeftMaxZ * distSqLeftMaxZ;
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const float distSqRightMinX =
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std::max(0.0F, agentTree_[agentTree_[node].right].minCoord[0] -
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agent->position_.x());
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const float distSqRightMaxX =
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std::max(0.0F, agent->position_.x() -
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agentTree_[agentTree_[node].right].maxCoord[0]);
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const float distSqRightMinY =
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std::max(0.0F, agentTree_[agentTree_[node].right].minCoord[1] -
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agent->position_.y());
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const float distSqRightMaxY =
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std::max(0.0F, agent->position_.y() -
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agentTree_[agentTree_[node].right].maxCoord[1]);
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const float distSqRightMinZ =
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std::max(0.0F, agentTree_[agentTree_[node].right].minCoord[2] -
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agent->position_.z());
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const float distSqRightMaxZ =
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std::max(0.0F, agent->position_.z() -
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agentTree_[agentTree_[node].right].maxCoord[2]);
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const float distSqRight =
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distSqRightMinX * distSqRightMinX + distSqRightMaxX * distSqRightMaxX +
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distSqRightMinY * distSqRightMinY + distSqRightMaxY * distSqRightMaxY +
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distSqRightMinZ * distSqRightMinZ + distSqRightMaxZ * distSqRightMaxZ;
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if (distSqLeft < distSqRight) {
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if (distSqLeft < rangeSq) {
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queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].left);
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if (distSqRight < rangeSq) {
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queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right);
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}
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}
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} else {
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if (distSqRight < rangeSq) {
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queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right);
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if (distSqLeft < rangeSq) {
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queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].left);
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}
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}
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}
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}
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}
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} /* namespace RVO3D */
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