virtualx-engine/drivers/png/SCsub

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Import('env')
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Import('env_drivers')
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# Thirdparty source files
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if (env["libpng"] == "builtin"):
thirdparty_dir = "#thirdparty/libpng/"
thirdparty_sources = [
thirdparty_dir + "png.c",
thirdparty_dir + "pngerror.c",
thirdparty_dir + "pngget.c",
thirdparty_dir + "pngmem.c",
thirdparty_dir + "pngpread.c",
thirdparty_dir + "pngread.c",
thirdparty_dir + "pngrio.c",
thirdparty_dir + "pngrtran.c",
thirdparty_dir + "pngrutil.c",
thirdparty_dir + "pngset.c",
thirdparty_dir + "pngtrans.c",
thirdparty_dir + "pngwio.c",
thirdparty_dir + "pngwrite.c",
thirdparty_dir + "pngwtran.c",
thirdparty_dir + "pngwutil.c",
]
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# Currently .ASM filter_neon.S does not compile on NT.
import os
if ("neon_enabled" in env and env["neon_enabled"]) and os.name!="nt":
env_drivers.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"])
env_neon = env_drivers.Clone();
if "S_compiler" in env:
env_neon['CC'] = env['S_compiler']
#env_neon.Append(CPPFLAGS=["-DPNG_ARM_NEON"])
thirdparty_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c"))
thirdparty_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
else:
env_drivers.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=0"])
#env_drivers.add_source_files(env.drivers_sources, thirdparty_sources)
env.drivers_sources += thirdparty_sources # Concatenation necessary for neon objects it seems?
env_drivers.Append(CPPPATH = [thirdparty_dir])
# Godot's own source files
env_drivers.add_source_files(env.drivers_sources, "*.cpp")
Export('env_drivers')
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Export('env')