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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "InputEventMouseButton" inherits= "InputEventMouse" category= "Core" version= "3.1" >
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<brief_description >
Input event type for mouse button events.
</brief_description>
<description >
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Contains mouse click information. See [method Node._input].
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</description>
<tutorials >
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<link > https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
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</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
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<member name= "button_index" type= "int" setter= "set_button_index" getter= "get_button_index" >
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Mouse button identifier, one of the [enum ButtonList] button or button wheel constants.
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</member>
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<member name= "doubleclick" type= "bool" setter= "set_doubleclick" getter= "is_doubleclick" >
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If [code]true[/code], the mouse button's state is a double-click.
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</member>
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<member name= "factor" type= "float" setter= "set_factor" getter= "get_factor" >
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Magnitude. Amount (or delta) of the event. Used for scroll events, indicates scroll amount (vertically or horizontally). Only supported on some platforms, sensitivity varies by platform. May be 0 if not supported.
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</member>
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<member name= "pressed" type= "bool" setter= "set_pressed" getter= "is_pressed" >
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If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released.
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</member>
</members>
<constants >
</constants>
</class>