2017-09-12 22:42:36 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
2018-02-27 13:40:43 +01:00
<class name= "PhysicsDirectBodyState" inherits= "Object" category= "Core" version= "3.1" >
2017-09-12 22:42:36 +02:00
<brief_description >
</brief_description>
<description >
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
2018-02-25 07:19:42 +01:00
<method name= "add_central_force" >
<return type= "void" >
</return>
<argument index= "0" name= "force" type= "Vector3" >
</argument>
<description >
2018-08-30 00:44:24 +02:00
Adds a constant directional force without affecting rotation.
This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code].
2018-02-25 07:19:42 +01:00
</description>
</method>
2017-09-12 22:42:36 +02:00
<method name= "add_force" >
<return type= "void" >
</return>
<argument index= "0" name= "force" type= "Vector3" >
</argument>
2017-09-10 15:37:49 +02:00
<argument index= "1" name= "position" type= "Vector3" >
2017-09-12 22:42:36 +02:00
</argument>
<description >
2018-08-30 00:44:24 +02:00
Adds a constant force (i.e. acceleration).
2017-09-12 22:42:36 +02:00
</description>
</method>
2018-02-25 07:19:42 +01:00
<method name= "add_torque" >
<return type= "void" >
</return>
<argument index= "0" name= "torque" type= "Vector3" >
</argument>
<description >
2018-08-30 00:44:24 +02:00
Adds a constant rotational force (i.e. a motor) without affecting position.
2018-02-25 07:19:42 +01:00
</description>
</method>
2018-07-26 11:56:21 +02:00
<method name= "apply_central_impulse" >
<return type= "void" >
</return>
<argument index= "0" name= "j" type= "Vector3" >
</argument>
<description >
2018-08-30 00:44:24 +02:00
Applies a single directional impulse without affecting rotation.
2018-12-27 11:10:09 +01:00
This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code].
2018-07-26 11:56:21 +02:00
</description>
</method>
2017-09-12 22:42:36 +02:00
<method name= "apply_impulse" >
<return type= "void" >
</return>
2017-09-10 15:37:49 +02:00
<argument index= "0" name= "position" type= "Vector3" >
2017-09-12 22:42:36 +02:00
</argument>
<argument index= "1" name= "j" type= "Vector3" >
</argument>
<description >
2019-01-29 13:05:20 +01:00
Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin.
2017-09-12 22:42:36 +02:00
</description>
</method>
2018-02-27 13:41:27 +01:00
<method name= "apply_torque_impulse" >
2017-09-12 22:42:36 +02:00
<return type= "void" >
</return>
<argument index= "0" name= "j" type= "Vector3" >
</argument>
<description >
2018-08-30 00:44:24 +02:00
Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the passed in vector.
2017-09-12 22:42:36 +02:00
</description>
</method>
<method name= "get_contact_collider" qualifiers= "const" >
<return type= "RID" >
</return>
<argument index= "0" name= "contact_idx" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "get_contact_collider_id" qualifiers= "const" >
<return type= "int" >
</return>
<argument index= "0" name= "contact_idx" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "get_contact_collider_object" qualifiers= "const" >
<return type= "Object" >
</return>
<argument index= "0" name= "contact_idx" type= "int" >
</argument>
<description >
</description>
</method>
2017-09-10 15:37:49 +02:00
<method name= "get_contact_collider_position" qualifiers= "const" >
2017-09-12 22:42:36 +02:00
<return type= "Vector3" >
</return>
<argument index= "0" name= "contact_idx" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "get_contact_collider_shape" qualifiers= "const" >
<return type= "int" >
</return>
<argument index= "0" name= "contact_idx" type= "int" >
</argument>
<description >
</description>
</method>
2017-09-10 15:37:49 +02:00
<method name= "get_contact_collider_velocity_at_position" qualifiers= "const" >
2017-09-12 22:42:36 +02:00
<return type= "Vector3" >
</return>
<argument index= "0" name= "contact_idx" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "get_contact_count" qualifiers= "const" >
<return type= "int" >
</return>
<description >
</description>
</method>
2018-01-12 22:27:45 +01:00
<method name= "get_contact_impulse" qualifiers= "const" >
<return type= "float" >
</return>
<argument index= "0" name= "contact_idx" type= "int" >
</argument>
<description >
2018-08-21 00:35:30 +02:00
Impulse created by the contact. Only implemented for Bullet physics.
2018-01-12 22:27:45 +01:00
</description>
</method>
2017-09-12 22:42:36 +02:00
<method name= "get_contact_local_normal" qualifiers= "const" >
<return type= "Vector3" >
</return>
<argument index= "0" name= "contact_idx" type= "int" >
</argument>
<description >
</description>
</method>
2017-09-10 15:37:49 +02:00
<method name= "get_contact_local_position" qualifiers= "const" >
2017-09-12 22:42:36 +02:00
<return type= "Vector3" >
</return>
<argument index= "0" name= "contact_idx" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "get_contact_local_shape" qualifiers= "const" >
<return type= "int" >
</return>
<argument index= "0" name= "contact_idx" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "get_space_state" >
<return type= "PhysicsDirectSpaceState" >
</return>
<description >
</description>
</method>
<method name= "integrate_forces" >
<return type= "void" >
</return>
<description >
</description>
</method>
</methods>
2018-01-11 23:38:35 +01:00
<members >
<member name= "angular_velocity" type= "Vector3" setter= "set_angular_velocity" getter= "get_angular_velocity" >
The angular velocity of the body.
</member>
<member name= "center_of_mass" type= "Vector3" setter= "" getter= "get_center_of_mass" >
</member>
<member name= "inverse_inertia" type= "Vector3" setter= "" getter= "get_inverse_inertia" >
The inverse of the inertia of the body.
</member>
<member name= "inverse_mass" type= "float" setter= "" getter= "get_inverse_mass" >
The inverse of the mass of the body.
</member>
<member name= "linear_velocity" type= "Vector3" setter= "set_linear_velocity" getter= "get_linear_velocity" >
The linear velocity of the body.
</member>
<member name= "principal_inertia_axes" type= "Basis" setter= "" getter= "get_principal_inertia_axes" >
</member>
<member name= "sleeping" type= "bool" setter= "set_sleep_state" getter= "is_sleeping" >
[code]true[/code] if this body is currently sleeping (not active).
</member>
<member name= "step" type= "float" setter= "" getter= "get_step" >
The timestep (delta) used for the simulation.
</member>
<member name= "total_angular_damp" type= "float" setter= "" getter= "get_total_angular_damp" >
The rate at which the body stops rotating, if there are not any other forces moving it.
</member>
<member name= "total_gravity" type= "Vector3" setter= "" getter= "get_total_gravity" >
The total gravity vector being currently applied to this body.
</member>
<member name= "total_linear_damp" type= "float" setter= "" getter= "get_total_linear_damp" >
The rate at which the body stops moving, if there are not any other forces moving it.
</member>
<member name= "transform" type= "Transform" setter= "set_transform" getter= "get_transform" >
The transformation matrix of the body.
</member>
</members>
2017-09-12 22:42:36 +02:00
<constants >
</constants>
</class>