2014-02-10 02:10:30 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* resource_preloader.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 14:16:55 +02:00
|
|
|
/* https://godotengine.org */
|
2014-02-10 02:10:30 +01:00
|
|
|
/*************************************************************************/
|
2017-01-01 22:01:57 +01:00
|
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
2017-04-08 00:11:42 +02:00
|
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
2014-02-10 02:10:30 +01:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
#ifndef RESOURCE_PRELOADER_H
|
|
|
|
#define RESOURCE_PRELOADER_H
|
|
|
|
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
|
|
|
|
class ResourcePreloader : public Node {
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
GDCLASS(ResourcePreloader, Node);
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
Map<StringName, RES> resources;
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void _set_resources(const Array &p_data);
|
2014-02-10 02:10:30 +01:00
|
|
|
Array _get_resources() const;
|
2017-01-07 22:25:37 +01:00
|
|
|
PoolVector<String> _get_resource_list() const;
|
2014-02-10 02:10:30 +01:00
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
2017-03-05 16:44:50 +01:00
|
|
|
void add_resource(const StringName &p_name, const RES &p_resource);
|
|
|
|
void remove_resource(const StringName &p_name);
|
|
|
|
void rename_resource(const StringName &p_from_name, const StringName &p_to_name);
|
|
|
|
bool has_resource(const StringName &p_name) const;
|
|
|
|
RES get_resource(const StringName &p_name) const;
|
2014-02-10 02:10:30 +01:00
|
|
|
|
|
|
|
void get_resource_list(List<StringName> *p_list);
|
|
|
|
|
|
|
|
ResourcePreloader();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // RESOURCE_PRELOADER_H
|