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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "OmniLight" inherits= "Light" category= "Core" version= "3.1" >
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<brief_description >
OmniDirectional Light, such as a light bulb or a candle.
</brief_description>
<description >
An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
</description>
<tutorials >
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<link > http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html</link>
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</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
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<member name= "omni_attenuation" type= "float" setter= "set_param" getter= "get_param" >
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</member>
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<member name= "omni_range" type= "float" setter= "set_param" getter= "get_param" >
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</member>
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<member name= "omni_shadow_detail" type= "int" setter= "set_shadow_detail" getter= "get_shadow_detail" enum= "OmniLight.ShadowDetail" >
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</member>
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<member name= "omni_shadow_mode" type= "int" setter= "set_shadow_mode" getter= "get_shadow_mode" enum= "OmniLight.ShadowMode" >
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</member>
</members>
<constants >
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<constant name= "SHADOW_DUAL_PARABOLOID" value= "0" enum= "ShadowMode" >
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</constant>
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<constant name= "SHADOW_CUBE" value= "1" enum= "ShadowMode" >
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</constant>
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<constant name= "SHADOW_DETAIL_VERTICAL" value= "0" enum= "ShadowDetail" >
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</constant>
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<constant name= "SHADOW_DETAIL_HORIZONTAL" value= "1" enum= "ShadowDetail" >
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</constant>
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</constants>
</class>