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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "Spatial" inherits= "Node" category= "Core" version= "3.0.alpha.custom_build" >
<brief_description >
Most basic 3D game object, parent of all 3D related nodes.
</brief_description>
<description >
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Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Spatial. Use Spatial as a parent node to move, scale, rotate and show/hide children in a 3D project.
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</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "get_gizmo" qualifiers= "const" >
<return type= "SpatialGizmo" >
</return>
<description >
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Returns the SpatialGizmo for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor.
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</description>
</method>
<method name= "get_global_transform" qualifiers= "const" >
<return type= "Transform" >
</return>
<description >
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Returns the global transform, relative to worldspace.
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</description>
</method>
<method name= "get_parent_spatial" qualifiers= "const" >
<return type= "Spatial" >
</return>
<description >
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Returns the parent [code]Spatial[/code], or an empty [Object] if no parent exists or parent is not of type [code]Spatial[/code].
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</description>
</method>
<method name= "get_rotation" qualifiers= "const" >
<return type= "Vector3" >
</return>
<description >
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Returns the rotation (in radians).
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</description>
</method>
<method name= "get_rotation_deg" qualifiers= "const" >
<return type= "Vector3" >
</return>
<description >
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Returns the rotation (in degrees).
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</description>
</method>
<method name= "get_scale" qualifiers= "const" >
<return type= "Vector3" >
</return>
<description >
</description>
</method>
<method name= "get_transform" qualifiers= "const" >
<return type= "Transform" >
</return>
<description >
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Returns the local transform, relative to the bone parent.
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</description>
</method>
<method name= "get_translation" qualifiers= "const" >
<return type= "Vector3" >
</return>
<description >
</description>
</method>
<method name= "get_world" qualifiers= "const" >
<return type= "World" >
</return>
<description >
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Returns the current [World] resource this Spatial node is registered to.
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</description>
</method>
<method name= "global_rotate" >
<return type= "void" >
</return>
<argument index= "0" name= "normal" type= "Vector3" >
</argument>
<argument index= "1" name= "radians" type= "float" >
</argument>
<description >
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Rotates the current node along normal [Vector3] by angle in radians in Global space.
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</description>
</method>
<method name= "global_translate" >
<return type= "void" >
</return>
<argument index= "0" name= "offset" type= "Vector3" >
</argument>
<description >
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Moves the node by [Vector3] offset in Global space.
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</description>
</method>
<method name= "hide" >
<return type= "void" >
</return>
<description >
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Disables rendering of this node. Change Spatial Visible property to false.
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</description>
</method>
<method name= "is_local_transform_notification_enabled" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns whether node notifies about its local transformation changes. Spatial will not propagate this by default.
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</description>
</method>
<method name= "is_set_as_toplevel" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations.
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</description>
</method>
<method name= "is_transform_notification_enabled" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns whether the node notifies about its global and local transformation changes. Spatial will not propagate this by default.
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</description>
</method>
<method name= "is_visible" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns whether the node is set to be visible.
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</description>
</method>
<method name= "is_visible_in_tree" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns whether the node is visible, taking into consideration that its parents visibility.
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</description>
</method>
<method name= "look_at" >
<return type= "void" >
</return>
<argument index= "0" name= "target" type= "Vector3" >
</argument>
<argument index= "1" name= "up" type= "Vector3" >
</argument>
<description >
Rotates itself to point into direction of target position. Operations take place in global space.
</description>
</method>
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<method name= "look_at_from_position" >
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<return type= "void" >
</return>
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<argument index= "0" name= "position" type= "Vector3" >
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</argument>
<argument index= "1" name= "target" type= "Vector3" >
</argument>
<argument index= "2" name= "up" type= "Vector3" >
</argument>
<description >
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Moves the node to specified position and then rotates itself to point into direction of target position. Operations take place in global space.
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</description>
</method>
<method name= "orthonormalize" >
<return type= "void" >
</return>
<description >
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Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation. Performs orthonormalization on this node [Transform3D].
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</description>
</method>
<method name= "rotate" >
<return type= "void" >
</return>
<argument index= "0" name= "normal" type= "Vector3" >
</argument>
<argument index= "1" name= "radians" type= "float" >
</argument>
<description >
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Rotates the node in local space on given normal [Vector3] by angle in radians.
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</description>
</method>
<method name= "rotate_x" >
<return type= "void" >
</return>
<argument index= "0" name= "radians" type= "float" >
</argument>
<description >
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Rotates the node in local space on X axis by angle in radians.
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</description>
</method>
<method name= "rotate_y" >
<return type= "void" >
</return>
<argument index= "0" name= "radians" type= "float" >
</argument>
<description >
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Rotates the node in local space on Y axis by angle in radians.
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</description>
</method>
<method name= "rotate_z" >
<return type= "void" >
</return>
<argument index= "0" name= "radians" type= "float" >
</argument>
<description >
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Rotates the node in local space on Z axis by angle in radians.
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</description>
</method>
<method name= "set_as_toplevel" >
<return type= "void" >
</return>
<argument index= "0" name= "enable" type= "bool" >
</argument>
<description >
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Makes the node ignore its parents transformations. Node transformations are only in global space.
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</description>
</method>
<method name= "set_gizmo" >
<return type= "void" >
</return>
<argument index= "0" name= "gizmo" type= "SpatialGizmo" >
</argument>
<description >
Set [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor.
</description>
</method>
<method name= "set_global_transform" >
<return type= "void" >
</return>
<argument index= "0" name= "global" type= "Transform" >
</argument>
<description >
Set the transform globally, relative to world space.
</description>
</method>
<method name= "set_identity" >
<return type= "void" >
</return>
<description >
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Reset all transformations for this node. Set its [Transform3D] to identity matrix.
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</description>
</method>
<method name= "set_ignore_transform_notification" >
<return type= "void" >
</return>
<argument index= "0" name= "enabled" type= "bool" >
</argument>
<description >
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Set whether the node ignores notification that its transformation (global or local) changed.
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</description>
</method>
<method name= "set_notify_local_transform" >
<return type= "void" >
</return>
<argument index= "0" name= "enable" type= "bool" >
</argument>
<description >
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Set whether the node notifies about its local transformation changes. Spatial will not propagate this by default.
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</description>
</method>
<method name= "set_notify_transform" >
<return type= "void" >
</return>
<argument index= "0" name= "enable" type= "bool" >
</argument>
<description >
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Set whether the node notifies about its global and local transformation changes. Spatial will not propagate this by default.
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</description>
</method>
<method name= "set_rotation" >
<return type= "void" >
</return>
<argument index= "0" name= "rotation_rad" type= "Vector3" >
</argument>
<description >
Set the rotation (in radians).
</description>
</method>
<method name= "set_rotation_deg" >
<return type= "void" >
</return>
<argument index= "0" name= "rotation_deg" type= "Vector3" >
</argument>
<description >
Set the rotation (in degrees).
</description>
</method>
<method name= "set_scale" >
<return type= "void" >
</return>
<argument index= "0" name= "scale" type= "Vector3" >
</argument>
<description >
Set the scale.
</description>
</method>
<method name= "set_transform" >
<return type= "void" >
</return>
<argument index= "0" name= "local" type= "Transform" >
</argument>
<description >
Set the transform locally, relative to the parent spatial node.
</description>
</method>
<method name= "set_translation" >
<return type= "void" >
</return>
<argument index= "0" name= "translation" type= "Vector3" >
</argument>
<description >
</description>
</method>
<method name= "set_visible" >
<return type= "void" >
</return>
<argument index= "0" name= "visible" type= "bool" >
</argument>
<description >
</description>
</method>
<method name= "show" >
<return type= "void" >
</return>
<description >
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Enables rendering of this node. Change Spatial Visible property to "True".
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</description>
</method>
<method name= "to_global" qualifiers= "const" >
<return type= "Vector3" >
</return>
<argument index= "0" name= "local_point" type= "Vector3" >
</argument>
<description >
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Transforms [Vector3] "local_point" from this node's local space to world space.
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</description>
</method>
<method name= "to_local" qualifiers= "const" >
<return type= "Vector3" >
</return>
<argument index= "0" name= "global_point" type= "Vector3" >
</argument>
<description >
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Transforms [Vector3] "global_point" from world space to this node's local space.
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</description>
</method>
<method name= "translate" >
<return type= "void" >
</return>
<argument index= "0" name= "offset" type= "Vector3" >
</argument>
<description >
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Changes the node's position by given offset [Vector3].
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</description>
</method>
<method name= "update_gizmo" >
<return type= "void" >
</return>
<description >
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Updates the [SpatialGizmo] of this node.
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</description>
</method>
</methods>
<members >
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<member name= "global_transform" type= "Transform" setter= "set_global_transform" getter= "get_global_transform" >
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World space (global) [Transform] of this node.
</member>
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<member name= "rotation" type= "Vector3" setter= "set_rotation" getter= "get_rotation" >
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Local euler rotation in radians of this node.
</member>
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<member name= "rotation_deg" type= "Vector3" setter= "set_rotation_deg" getter= "get_rotation_deg" >
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Local euler rotation in degrees of this node.
</member>
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<member name= "scale" type= "Vector3" setter= "set_scale" getter= "get_scale" >
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Local scale of this node.
</member>
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<member name= "transform" type= "Transform" setter= "set_transform" getter= "get_transform" >
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Local space [Transform] of this node.
</member>
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<member name= "translation" type= "Vector3" setter= "set_translation" getter= "get_translation" >
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Local translation of this node.
</member>
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<member name= "visible" type= "bool" setter= "set_visible" getter= "is_visible" >
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Visibility of this node. Toggles if this node is rendered.
</member>
</members>
<signals >
<signal name= "visibility_changed" >
<description >
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Emitted when node visibility changes.
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</description>
</signal>
</signals>
<constants >
<constant name= "NOTIFICATION_TRANSFORM_CHANGED" value= "29" enum= "" >
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Spatial nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.
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In order for NOTIFICATION_TRANSFORM_CHANGED to work user first needs to ask for it, with set_notify_transform(true).
</constant>
<constant name= "NOTIFICATION_ENTER_WORLD" value= "41" enum= "" >
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Spatial nodes receives this notification when they are registered to new [World] resource.
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</constant>
<constant name= "NOTIFICATION_EXIT_WORLD" value= "42" enum= "" >
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Spatial nodes receives this notification when they are unregistered from current [World] resource.
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</constant>
<constant name= "NOTIFICATION_VISIBILITY_CHANGED" value= "43" enum= "" >
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Spatial nodes receives this notification when their visibility changes.
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</constant>
</constants>
</class>