158 lines
6.8 KiB
C
158 lines
6.8 KiB
C
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/*************************************************************************/
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/* multi_script.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MULTI_SCRIPT_H
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#define MULTI_SCRIPT_H
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#include "script_language.h"
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#include "os/thread_safe.h"
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class MultiScript;
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class MultiScriptInstance : public ScriptInstance {
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friend class MultiScript;
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mutable Vector<ScriptInstance*> instances;
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Object *object;
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mutable MultiScript *owner;
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public:
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virtual bool set(const StringName& p_name, const Variant& p_value);
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virtual bool get(const StringName& p_name, Variant &r_ret) const;
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virtual void get_property_list(List<PropertyInfo> *p_properties) const;
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virtual void get_method_list(List<MethodInfo> *p_list) const;
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virtual bool has_method(const StringName& p_method) const;
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virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
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virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
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virtual void notification(int p_notification);
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virtual Ref<Script> get_script() const;
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virtual ScriptLanguage *get_language();
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virtual ~MultiScriptInstance();
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};
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class MultiScript : public Script {
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_THREAD_SAFE_CLASS_
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friend class MultiScriptInstance;
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OBJ_TYPE( MultiScript,Script);
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Vector<Ref<Script> > scripts;
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Map<Object*,MultiScriptInstance*> instances;
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protected:
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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void remove_instance(Object *p_object);
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virtual bool can_instance() const;
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virtual StringName get_instance_base_type() const;
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virtual ScriptInstance* instance_create(Object *p_this);
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virtual bool instance_has(const Object *p_this) const;
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virtual bool has_source_code() const;
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virtual String get_source_code() const;
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virtual void set_source_code(const String& p_code);
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virtual Error reload();
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virtual bool is_tool() const;
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virtual String get_node_type() const;
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void set_script(int p_idx,const Ref<Script>& p_script );
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Ref<Script> get_script(int p_idx) const;
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void remove_script(int p_idx);
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void add_script(const Ref<Script>& p_script);
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virtual ScriptLanguage *get_language() const;
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MultiScript();
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};
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class MultiScriptLanguage : public ScriptLanguage {
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static MultiScriptLanguage *singleton;
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public:
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static _FORCE_INLINE_ MultiScriptLanguage *get_singleton() { return singleton; }
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virtual String get_name() const { return "MultiScript"; }
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/* LANGUAGE FUNCTIONS */
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virtual void init() {}
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virtual String get_type() const { return "MultiScript"; }
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virtual String get_extension() const { return ""; }
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virtual Error execute_file(const String& p_path) { return OK; }
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virtual void finish() {}
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/* EDITOR FUNCTIONS */
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virtual void get_reserved_words(List<String> *p_words) const {}
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virtual void get_comment_delimiters(List<String> *p_delimiters) const {}
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virtual void get_string_delimiters(List<String> *p_delimiters) const {}
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virtual String get_template(const String& p_class_name, const String& p_base_class_name) const { return ""; }
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virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error,const String& p_path="",List<String>* r_fn=NULL) const { return true; }
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virtual Script *create_script() const { return memnew( MultiScript ); }
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virtual bool has_named_classes() const { return false; }
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virtual int find_function(const String& p_function,const String& p_code) const { return -1; }
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virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const { return ""; }
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/* DEBUGGER FUNCTIONS */
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virtual String debug_get_error() const { return ""; }
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virtual int debug_get_stack_level_count() const { return 0; }
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virtual int debug_get_stack_level_line(int p_level) const { return 0; }
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virtual String debug_get_stack_level_function(int p_level) const { return ""; }
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virtual String debug_get_stack_level_source(int p_level) const { return ""; }
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virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1) {}
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virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1) {}
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virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1) {}
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virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1) { return ""; }
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/* LOADER FUNCTIONS */
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virtual void get_recognized_extensions(List<String> *p_extensions) const {}
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virtual void get_public_functions(List<MethodInfo> *p_functions) const {}
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MultiScriptLanguage() { singleton=this; }
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virtual ~MultiScriptLanguage() {};
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};
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#endif // MULTI_SCRIPT_H
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