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/*************************************************************************/
/* thread.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# ifndef THREAD_H
# define THREAD_H
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# include "core/typedefs.h"
# include "core/ustring.h"
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typedef void ( * ThreadCreateCallback ) ( void * p_userdata ) ;
class Thread {
public :
enum Priority {
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PRIORITY_LOW ,
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PRIORITY_NORMAL ,
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PRIORITY_HIGH
} ;
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struct Settings {
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Priority priority ;
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Settings ( ) { priority = PRIORITY_NORMAL ; }
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} ;
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typedef uint64_t ID ;
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protected :
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static Thread * ( * create_func ) ( ThreadCreateCallback p_callback , void * , const Settings & ) ;
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static ID ( * get_thread_id_func ) ( ) ;
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static void ( * wait_to_finish_func ) ( Thread * ) ;
static Error ( * set_name_func ) ( const String & ) ;
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friend class Main ;
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static ID _main_thread_id ;
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Thread ( ) ;
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public :
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virtual ID get_id ( ) const = 0 ;
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static Error set_name ( const String & p_name ) ;
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_FORCE_INLINE_ static ID get_main_id ( ) { return _main_thread_id ; } ///< get the ID of the main thread
static ID get_caller_id ( ) ; ///< get the ID of the caller function ID
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static void wait_to_finish ( Thread * p_thread ) ; ///< waits until thread is finished, and deallocates it.
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static Thread * create ( ThreadCreateCallback p_callback , void * p_user , const Settings & p_settings = Settings ( ) ) ; ///< Static function to create a thread, will call p_callback
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virtual ~ Thread ( ) ;
} ;
# endif