virtualx-engine/platform/macos/godot_status_item.mm

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/**************************************************************************/
/* godot_status_item.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "godot_status_item.h"
#include "display_server_macos.h"
@implementation GodotStatusItemDelegate
- (id)init {
self = [super init];
return self;
}
- (IBAction)click:(id)sender {
NSEvent *current_event = [NSApp currentEvent];
MouseButton index = MouseButton::LEFT;
if (current_event) {
if (current_event.type == NSEventTypeLeftMouseDown) {
index = MouseButton::LEFT;
} else if (current_event.type == NSEventTypeRightMouseDown) {
index = MouseButton::RIGHT;
} else if (current_event.type == NSEventTypeOtherMouseDown) {
if ((int)[current_event buttonNumber] == 2) {
index = MouseButton::MIDDLE;
} else if ((int)[current_event buttonNumber] == 3) {
index = MouseButton::MB_XBUTTON1;
} else if ((int)[current_event buttonNumber] == 4) {
index = MouseButton::MB_XBUTTON2;
}
}
}
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds) {
return;
}
if (cb.is_valid()) {
Variant v_button = index;
Variant v_pos = ds->mouse_get_position();
const Variant *v_args[2] = { &v_button, &v_pos };
Variant ret;
Callable::CallError ce;
cb.callp((const Variant **)&v_args, 2, ret, ce);
if (ce.error != Callable::CallError::CALL_OK) {
ERR_PRINT(vformat("Failed to execute status indicator callback: %s.", Variant::get_callable_error_text(cb, v_args, 2, ce)));
}
}
}
- (void)setCallback:(const Callable &)callback {
cb = callback;
}
@end