328 lines
9.3 KiB
C++
328 lines
9.3 KiB
C++
|
/*************************************************************************/
|
||
|
/* gd_mono_assembly.cpp */
|
||
|
/*************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* https://godotengine.org */
|
||
|
/*************************************************************************/
|
||
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/*************************************************************************/
|
||
|
#include "gd_mono_assembly.h"
|
||
|
|
||
|
#include <mono/metadata/mono-debug.h>
|
||
|
#include <mono/metadata/tokentype.h>
|
||
|
|
||
|
#include "list.h"
|
||
|
#include "os/file_access.h"
|
||
|
#include "os/os.h"
|
||
|
|
||
|
#include "../godotsharp_dirs.h"
|
||
|
#include "gd_mono_class.h"
|
||
|
|
||
|
MonoAssembly *gdmono_load_assembly_from(const String &p_name, const String &p_path) {
|
||
|
|
||
|
MonoDomain *domain = mono_domain_get();
|
||
|
|
||
|
GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path));
|
||
|
Error err = assembly->load(domain);
|
||
|
ERR_FAIL_COND_V(err != OK, NULL);
|
||
|
|
||
|
GDMono::get_singleton()->add_assembly(mono_domain_get_id(domain), assembly);
|
||
|
|
||
|
return assembly->get_assembly();
|
||
|
}
|
||
|
|
||
|
MonoAssembly *gdmono_MonoAssemblyPreLoad(MonoAssemblyName *aname, char **assemblies_path, void *user_data) {
|
||
|
|
||
|
(void)user_data; // UNUSED
|
||
|
|
||
|
MonoAssembly *assembly_loaded = mono_assembly_loaded(aname);
|
||
|
if (assembly_loaded) // Already loaded
|
||
|
return assembly_loaded;
|
||
|
|
||
|
static Vector<String> search_dirs;
|
||
|
|
||
|
if (search_dirs.empty()) {
|
||
|
search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir());
|
||
|
search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
|
||
|
search_dirs.push_back(OS::get_singleton()->get_resource_dir());
|
||
|
search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir());
|
||
|
|
||
|
const char *rootdir = mono_assembly_getrootdir();
|
||
|
if (rootdir) {
|
||
|
search_dirs.push_back(String(rootdir).plus_file("mono").plus_file("4.5"));
|
||
|
}
|
||
|
|
||
|
while (assemblies_path) {
|
||
|
if (*assemblies_path)
|
||
|
search_dirs.push_back(*assemblies_path);
|
||
|
++assemblies_path;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
String name = mono_assembly_name_get_name(aname);
|
||
|
bool has_extension = name.ends_with(".dll") || name.ends_with(".exe");
|
||
|
|
||
|
String path;
|
||
|
|
||
|
for (int i = 0; i < search_dirs.size(); i++) {
|
||
|
const String &search_dir = search_dirs[i];
|
||
|
|
||
|
if (has_extension) {
|
||
|
path = search_dir.plus_file(name);
|
||
|
if (FileAccess::exists(path))
|
||
|
return gdmono_load_assembly_from(name.get_basename(), path);
|
||
|
} else {
|
||
|
path = search_dir.plus_file(name + ".dll");
|
||
|
if (FileAccess::exists(path))
|
||
|
return gdmono_load_assembly_from(name, path);
|
||
|
|
||
|
path = search_dir.plus_file(name + ".exe");
|
||
|
if (FileAccess::exists(path))
|
||
|
return gdmono_load_assembly_from(name, path);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void GDMonoAssembly::initialize() {
|
||
|
|
||
|
mono_install_assembly_preload_hook(&gdmono_MonoAssemblyPreLoad, NULL);
|
||
|
}
|
||
|
|
||
|
Error GDMonoAssembly::load(MonoDomain *p_domain) {
|
||
|
|
||
|
ERR_FAIL_COND_V(loaded, ERR_FILE_ALREADY_IN_USE);
|
||
|
|
||
|
uint64_t last_modified_time = FileAccess::get_modified_time(path);
|
||
|
|
||
|
Vector<uint8_t> data = FileAccess::get_file_as_array(path);
|
||
|
ERR_FAIL_COND_V(data.empty(), ERR_FILE_CANT_READ);
|
||
|
|
||
|
String image_filename(path);
|
||
|
|
||
|
MonoImageOpenStatus status;
|
||
|
|
||
|
image = mono_image_open_from_data_with_name(
|
||
|
(char *)&data[0], data.size(),
|
||
|
true, &status, false,
|
||
|
image_filename.utf8().get_data());
|
||
|
|
||
|
ERR_FAIL_COND_V(status != MONO_IMAGE_OK || image == NULL, ERR_FILE_CANT_OPEN);
|
||
|
|
||
|
#ifdef DEBUG_ENABLED
|
||
|
String pdb_path(path + ".pdb");
|
||
|
|
||
|
if (!FileAccess::exists(pdb_path)) {
|
||
|
pdb_path = path.get_basename() + ".pdb"; // without .dll
|
||
|
|
||
|
if (!FileAccess::exists(pdb_path))
|
||
|
goto no_pdb;
|
||
|
}
|
||
|
|
||
|
pdb_data.clear();
|
||
|
pdb_data = FileAccess::get_file_as_array(pdb_path);
|
||
|
mono_debug_open_image_from_memory(image, &pdb_data[0], pdb_data.size());
|
||
|
|
||
|
no_pdb:
|
||
|
|
||
|
#endif
|
||
|
|
||
|
assembly = mono_assembly_load_from_full(image, image_filename.utf8().get_data(), &status, false);
|
||
|
|
||
|
ERR_FAIL_COND_V(status != MONO_IMAGE_OK || assembly == NULL, ERR_FILE_CANT_OPEN);
|
||
|
|
||
|
if (mono_image_get_entry_point(image)) {
|
||
|
// TODO should this be removed? do we want to call main? what other effects does this have?
|
||
|
mono_jit_exec(p_domain, assembly, 0, NULL);
|
||
|
}
|
||
|
|
||
|
loaded = true;
|
||
|
modified_time = last_modified_time;
|
||
|
|
||
|
return OK;
|
||
|
}
|
||
|
|
||
|
Error GDMonoAssembly::wrapper_for_image(MonoImage *p_image) {
|
||
|
|
||
|
ERR_FAIL_COND_V(loaded, ERR_FILE_ALREADY_IN_USE);
|
||
|
|
||
|
assembly = mono_image_get_assembly(p_image);
|
||
|
ERR_FAIL_NULL_V(assembly, FAILED);
|
||
|
|
||
|
image = p_image;
|
||
|
|
||
|
mono_image_addref(image);
|
||
|
|
||
|
loaded = true;
|
||
|
|
||
|
return OK;
|
||
|
}
|
||
|
|
||
|
void GDMonoAssembly::unload() {
|
||
|
|
||
|
ERR_FAIL_COND(!loaded);
|
||
|
|
||
|
#ifdef DEBUG_ENABLED
|
||
|
if (pdb_data.size()) {
|
||
|
mono_debug_close_image(image);
|
||
|
pdb_data.clear();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
for (Map<MonoClass *, GDMonoClass *>::Element *E = cached_raw.front(); E; E = E->next()) {
|
||
|
memdelete(E->value());
|
||
|
}
|
||
|
|
||
|
cached_classes.clear();
|
||
|
cached_raw.clear();
|
||
|
|
||
|
mono_image_close(image);
|
||
|
|
||
|
assembly = NULL;
|
||
|
image = NULL;
|
||
|
loaded = false;
|
||
|
}
|
||
|
|
||
|
GDMonoClass *GDMonoAssembly::get_class(const StringName &p_namespace, const StringName &p_name) {
|
||
|
|
||
|
ERR_FAIL_COND_V(!loaded, NULL);
|
||
|
|
||
|
ClassKey key(p_namespace, p_name);
|
||
|
|
||
|
GDMonoClass **match = cached_classes.getptr(key);
|
||
|
|
||
|
if (match)
|
||
|
return *match;
|
||
|
|
||
|
MonoClass *mono_class = mono_class_from_name(image, String(p_namespace).utf8(), String(p_name).utf8());
|
||
|
|
||
|
if (!mono_class)
|
||
|
return NULL;
|
||
|
|
||
|
GDMonoClass *wrapped_class = memnew(GDMonoClass(p_namespace, p_name, mono_class, this));
|
||
|
|
||
|
cached_classes[key] = wrapped_class;
|
||
|
cached_raw[mono_class] = wrapped_class;
|
||
|
|
||
|
return wrapped_class;
|
||
|
}
|
||
|
|
||
|
GDMonoClass *GDMonoAssembly::get_class(MonoClass *p_mono_class) {
|
||
|
|
||
|
ERR_FAIL_COND_V(!loaded, NULL);
|
||
|
|
||
|
Map<MonoClass *, GDMonoClass *>::Element *match = cached_raw.find(p_mono_class);
|
||
|
|
||
|
if (match)
|
||
|
return match->value();
|
||
|
|
||
|
StringName namespace_name = mono_class_get_namespace(p_mono_class);
|
||
|
StringName class_name = mono_class_get_name(p_mono_class);
|
||
|
|
||
|
GDMonoClass *wrapped_class = memnew(GDMonoClass(namespace_name, class_name, p_mono_class, this));
|
||
|
|
||
|
cached_classes[ClassKey(namespace_name, class_name)] = wrapped_class;
|
||
|
cached_raw[p_mono_class] = wrapped_class;
|
||
|
|
||
|
return wrapped_class;
|
||
|
}
|
||
|
|
||
|
GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class) {
|
||
|
|
||
|
GDMonoClass *match = NULL;
|
||
|
|
||
|
if (gdobject_class_cache_updated) {
|
||
|
Map<StringName, GDMonoClass *>::Element *result = gdobject_class_cache.find(p_class);
|
||
|
|
||
|
if (result)
|
||
|
match = result->get();
|
||
|
} else {
|
||
|
List<GDMonoClass *> nested_classes;
|
||
|
|
||
|
int rows = mono_image_get_table_rows(image, MONO_TABLE_TYPEDEF);
|
||
|
|
||
|
for (int i = 1; i < rows; i++) {
|
||
|
MonoClass *mono_class = mono_class_get(image, (i + 1) | MONO_TOKEN_TYPE_DEF);
|
||
|
|
||
|
if (!mono_class_is_assignable_from(CACHED_CLASS_RAW(GodotObject), mono_class))
|
||
|
continue;
|
||
|
|
||
|
GDMonoClass *current = get_class(mono_class);
|
||
|
|
||
|
if (!current)
|
||
|
continue;
|
||
|
|
||
|
nested_classes.push_back(current);
|
||
|
|
||
|
if (!match && current->get_name() == p_class)
|
||
|
match = current;
|
||
|
|
||
|
while (!nested_classes.empty()) {
|
||
|
GDMonoClass *current_nested = nested_classes.front()->get();
|
||
|
nested_classes.pop_back();
|
||
|
|
||
|
void *iter = NULL;
|
||
|
|
||
|
while (true) {
|
||
|
MonoClass *raw_nested = mono_class_get_nested_types(current_nested->get_raw(), &iter);
|
||
|
|
||
|
if (!raw_nested)
|
||
|
break;
|
||
|
|
||
|
GDMonoClass *nested_class = get_class(raw_nested);
|
||
|
|
||
|
if (nested_class) {
|
||
|
gdobject_class_cache.insert(nested_class->get_name(), nested_class);
|
||
|
nested_classes.push_back(nested_class);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gdobject_class_cache.insert(current->get_name(), current);
|
||
|
}
|
||
|
|
||
|
gdobject_class_cache_updated = true;
|
||
|
}
|
||
|
|
||
|
return match;
|
||
|
}
|
||
|
|
||
|
GDMonoAssembly::GDMonoAssembly(const String &p_name, const String &p_path) {
|
||
|
|
||
|
loaded = false;
|
||
|
gdobject_class_cache_updated = false;
|
||
|
name = p_name;
|
||
|
path = p_path;
|
||
|
modified_time = 0;
|
||
|
assembly = NULL;
|
||
|
image = NULL;
|
||
|
}
|
||
|
|
||
|
GDMonoAssembly::~GDMonoAssembly() {
|
||
|
|
||
|
if (loaded)
|
||
|
unload();
|
||
|
}
|