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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GLTFTexture" inherits= "Resource" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
</brief_description>
<description >
</description>
<tutorials >
</tutorials>
<members >
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<member name= "sampler" type= "int" setter= "set_sampler" getter= "get_sampler" default= "-1" >
ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
</member>
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<member name= "src_image" type= "int" setter= "set_src_image" getter= "get_src_image" default= "0" >
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</member>
</members>
</class>