virtualx-engine/demos/2d/space_shooter/game_state.gd

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379 B
GDScript3
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extends Node
# Member variables
var points = 0
var max_points = 0
func _ready():
var f = File.new()
# Load high score
if (f.open("user://highscore", File.READ) == OK):
max_points = f.get_var()
func game_over():
if (points > max_points):
max_points = points
# Save high score
var f = File.new()
f.open("user://highscore", File.WRITE)
f.store_var(max_points)