2017-09-12 22:42:36 +02:00
|
|
|
<?xml version="1.0" encoding="UTF-8" ?>
|
2019-04-01 12:33:56 +02:00
|
|
|
<class name="ViewportTexture" inherits="Texture" category="Core" version="3.2">
|
2017-09-12 22:42:36 +02:00
|
|
|
<brief_description>
|
2018-06-17 20:31:17 +02:00
|
|
|
Texture which displays the content of a [Viewport].
|
2017-09-12 22:42:36 +02:00
|
|
|
</brief_description>
|
|
|
|
<description>
|
2018-06-18 16:33:22 +02:00
|
|
|
Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene.
|
|
|
|
To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
|
2017-09-12 22:42:36 +02:00
|
|
|
</description>
|
|
|
|
<tutorials>
|
|
|
|
</tutorials>
|
|
|
|
<methods>
|
|
|
|
</methods>
|
|
|
|
<members>
|
2017-09-13 08:49:40 +02:00
|
|
|
<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene">
|
2018-06-17 20:31:17 +02:00
|
|
|
The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
|
2017-09-12 22:42:36 +02:00
|
|
|
</member>
|
|
|
|
</members>
|
|
|
|
<constants>
|
|
|
|
</constants>
|
|
|
|
</class>
|