2023-01-05 13:25:55 +01:00
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/**************************************************************************/
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/* material_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2018-01-05 00:50:27 +01:00
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2016-05-23 22:10:26 +02:00
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#ifndef MATERIAL_EDITOR_PLUGIN_H
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#define MATERIAL_EDITOR_PLUGIN_H
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2022-11-11 20:12:48 +01:00
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#include "editor/editor_inspector.h"
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2024-04-21 10:11:35 +02:00
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#include "editor/plugins/editor_plugin.h"
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2022-07-31 20:14:15 +02:00
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#include "editor/plugins/editor_resource_conversion_plugin.h"
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2021-08-13 18:42:45 +02:00
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#include "scene/resources/3d/primitive_meshes.h"
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2019-03-04 19:52:39 +01:00
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#include "scene/resources/material.h"
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2023-04-07 18:59:49 +02:00
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class Camera3D;
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class ColorRect;
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class DirectionalLight3D;
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class HBoxContainer;
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class MeshInstance3D;
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2022-11-19 12:45:49 +01:00
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class SubViewport;
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2020-04-01 20:28:09 +02:00
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class SubViewportContainer;
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class Button;
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class Label;
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2019-12-24 08:17:23 +01:00
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2019-03-04 19:52:39 +01:00
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class MaterialEditor : public Control {
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GDCLASS(MaterialEditor, Control);
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2022-11-14 18:21:06 +01:00
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Vector2 rot;
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2022-09-07 07:17:57 +02:00
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2023-04-28 20:10:04 +02:00
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SubViewportContainer *vc_2d = nullptr;
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SubViewport *viewport_2d = nullptr;
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2021-12-07 15:16:41 +01:00
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HBoxContainer *layout_2d = nullptr;
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ColorRect *rect_instance = nullptr;
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SubViewportContainer *vc = nullptr;
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SubViewport *viewport = nullptr;
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2022-09-07 07:17:57 +02:00
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Node3D *rotation = nullptr;
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2021-12-07 15:16:41 +01:00
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MeshInstance3D *sphere_instance = nullptr;
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MeshInstance3D *box_instance = nullptr;
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DirectionalLight3D *light1 = nullptr;
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DirectionalLight3D *light2 = nullptr;
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Camera3D *camera = nullptr;
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2022-08-01 01:20:24 +02:00
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Ref<CameraAttributesPractical> camera_attributes;
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Ref<SphereMesh> sphere_mesh;
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Ref<BoxMesh> box_mesh;
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2024-07-11 15:20:25 +02:00
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VBoxContainer *layout_error = nullptr;
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Label *error_label = nullptr;
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bool is_unsupported_shader_mode = false;
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2021-12-07 15:16:41 +01:00
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HBoxContainer *layout_3d = nullptr;
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2019-03-04 19:52:39 +01:00
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Ref<Material> material;
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2023-06-29 13:48:53 +02:00
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Button *sphere_switch = nullptr;
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Button *box_switch = nullptr;
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Button *light_1_switch = nullptr;
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Button *light_2_switch = nullptr;
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2022-09-01 17:52:49 +02:00
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struct ThemeCache {
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Ref<Texture2D> light_1_icon;
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Ref<Texture2D> light_2_icon;
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Ref<Texture2D> sphere_icon;
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Ref<Texture2D> box_icon;
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2022-09-01 17:52:49 +02:00
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Ref<Texture2D> checkerboard;
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} theme_cache;
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2023-06-29 13:48:53 +02:00
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void _on_light_1_switch_pressed();
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void _on_light_2_switch_pressed();
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void _on_sphere_switch_pressed();
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void _on_box_switch_pressed();
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2019-03-04 19:52:39 +01:00
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protected:
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virtual void _update_theme_item_cache() override;
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void _notification(int p_what);
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2022-09-07 07:17:57 +02:00
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void gui_input(const Ref<InputEvent> &p_event) override;
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void _update_rotation();
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2019-03-04 19:52:39 +01:00
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public:
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void edit(Ref<Material> p_material, const Ref<Environment> &p_env);
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MaterialEditor();
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};
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class EditorInspectorPluginMaterial : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorPluginMaterial, EditorInspectorPlugin);
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2019-03-04 19:52:39 +01:00
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Ref<Environment> env;
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public:
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2020-07-10 12:34:39 +02:00
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_begin(Object *p_object) override;
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2019-03-04 19:52:39 +01:00
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2024-02-15 17:25:58 +01:00
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void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, const String &p_property, const Variant &p_new_value);
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2021-12-21 23:19:00 +01:00
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2019-03-04 19:52:39 +01:00
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EditorInspectorPluginMaterial();
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};
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class MaterialEditorPlugin : public EditorPlugin {
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GDCLASS(MaterialEditorPlugin, EditorPlugin);
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public:
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virtual String get_name() const override { return "Material"; }
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2022-01-27 10:36:51 +01:00
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MaterialEditorPlugin();
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2019-03-04 19:52:39 +01:00
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};
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2017-09-22 14:20:28 +02:00
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2019-09-15 06:01:52 +02:00
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class StandardMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
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GDCLASS(StandardMaterial3DConversionPlugin, EditorResourceConversionPlugin);
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2019-03-19 19:35:57 +01:00
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2017-09-22 14:20:28 +02:00
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public:
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virtual String converts_to() const override;
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virtual bool handles(const Ref<Resource> &p_resource) const override;
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
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2017-09-22 14:20:28 +02:00
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};
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2021-10-29 16:49:12 +02:00
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class ORMMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
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GDCLASS(ORMMaterial3DConversionPlugin, EditorResourceConversionPlugin);
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public:
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virtual String converts_to() const override;
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virtual bool handles(const Ref<Resource> &p_resource) const override;
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
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};
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2022-08-18 11:09:22 +02:00
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class ParticleProcessMaterialConversionPlugin : public EditorResourceConversionPlugin {
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GDCLASS(ParticleProcessMaterialConversionPlugin, EditorResourceConversionPlugin);
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2019-03-19 19:35:57 +01:00
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2017-10-12 13:12:50 +02:00
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public:
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2020-07-10 12:34:39 +02:00
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virtual String converts_to() const override;
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virtual bool handles(const Ref<Resource> &p_resource) const override;
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
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};
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2017-11-14 19:44:51 +01:00
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class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin {
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2019-03-19 19:35:57 +01:00
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GDCLASS(CanvasItemMaterialConversionPlugin, EditorResourceConversionPlugin);
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2017-11-14 19:44:51 +01:00
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public:
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2020-07-10 12:34:39 +02:00
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virtual String converts_to() const override;
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virtual bool handles(const Ref<Resource> &p_resource) const override;
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
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2017-11-14 19:44:51 +01:00
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};
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2020-03-20 01:32:19 +01:00
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class ProceduralSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
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GDCLASS(ProceduralSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
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public:
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2020-07-10 12:34:39 +02:00
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virtual String converts_to() const override;
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virtual bool handles(const Ref<Resource> &p_resource) const override;
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
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2020-03-20 01:32:19 +01:00
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};
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class PanoramaSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
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GDCLASS(PanoramaSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
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public:
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2020-07-10 12:34:39 +02:00
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virtual String converts_to() const override;
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virtual bool handles(const Ref<Resource> &p_resource) const override;
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
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2020-03-20 01:32:19 +01:00
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};
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class PhysicalSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
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GDCLASS(PhysicalSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
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public:
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2020-07-10 12:34:39 +02:00
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virtual String converts_to() const override;
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virtual bool handles(const Ref<Resource> &p_resource) const override;
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
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2020-03-20 01:32:19 +01:00
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};
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2021-10-03 13:28:55 +02:00
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class FogMaterialConversionPlugin : public EditorResourceConversionPlugin {
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GDCLASS(FogMaterialConversionPlugin, EditorResourceConversionPlugin);
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public:
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virtual String converts_to() const override;
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virtual bool handles(const Ref<Resource> &p_resource) const override;
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
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};
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2017-08-26 17:46:49 +02:00
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#endif // MATERIAL_EDITOR_PLUGIN_H
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