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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "CollisionShape3D" inherits= "Node3D" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A node that provides a [Shape3D] to a [CollisionObject3D] parent.
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</brief_description>
<description >
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A node that provides a [Shape3D] to a [CollisionObject3D] parent and allows to edit it. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object.
[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its [member shape] resource instead.
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</description>
<tutorials >
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<link title= "Physics introduction" > $DOCS_URL/tutorials/physics/physics_introduction.html</link>
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<link title= "3D Kinematic Character Demo" > https://godotengine.org/asset-library/asset/126</link>
<link title= "3D Platformer Demo" > https://godotengine.org/asset-library/asset/125</link>
<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
<methods >
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<method name= "make_convex_from_siblings" >
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<return type= "void" />
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<description >
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Sets the collision shape's shape to the addition of all its convexed [MeshInstance3D] siblings geometry.
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</description>
</method>
<method name= "resource_changed" >
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<return type= "void" />
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<param index= "0" name= "resource" type= "Resource" />
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<description >
If this method exists within a script it will be called whenever the shape resource has been modified.
</description>
</method>
</methods>
<members >
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<member name= "disabled" type= "bool" setter= "set_disabled" getter= "is_disabled" default= "false" >
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A disabled collision shape has no effect in the world.
</member>
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<member name= "shape" type= "Shape3D" setter= "set_shape" getter= "get_shape" >
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The actual shape owned by this collision shape.
</member>
</members>
</class>