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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "BoneAttachment" inherits= "Spatial" category= "Core" version= "3.0-alpha" >
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<brief_description >
A node that will attach to a bone.
</brief_description>
<description >
This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "get_bone_name" qualifiers= "const" >
<return type= "String" >
</return>
<description >
Returns the name of the bone node attached to.
</description>
</method>
<method name= "set_bone_name" >
<return type= "void" >
</return>
<argument index= "0" name= "bone_name" type= "String" >
</argument>
<description >
Changes the name of the bone node
</description>
</method>
</methods>
<constants >
</constants>
</class>