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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "MeshLibrary" inherits= "Resource" version= "3.2" >
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<brief_description >
Library of meshes.
</brief_description>
<description >
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A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
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</description>
<tutorials >
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<link title= "3D Kinematic Character Demo" > https://godotengine.org/asset-library/asset/126</link>
<link title= "3D Platformer Demo" > https://godotengine.org/asset-library/asset/125</link>
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</tutorials>
<methods >
<method name= "clear" >
<return type= "void" >
</return>
<description >
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Clears the library.
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</description>
</method>
<method name= "create_item" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
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Creates a new item in the library with the given ID.
You can get an unused ID from [method get_last_unused_item_id].
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</description>
</method>
<method name= "find_item_by_name" qualifiers= "const" >
<return type= "int" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
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Returns the first item with the given name.
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</description>
</method>
<method name= "get_item_list" qualifiers= "const" >
<return type= "PoolIntArray" >
</return>
<description >
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Returns the list of item IDs in use.
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</description>
</method>
<method name= "get_item_mesh" qualifiers= "const" >
<return type= "Mesh" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
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Returns the item's mesh.
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</description>
</method>
<method name= "get_item_name" qualifiers= "const" >
<return type= "String" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
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Returns the item's name.
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</description>
</method>
<method name= "get_item_navmesh" qualifiers= "const" >
<return type= "NavigationMesh" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
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Returns the item's navigation mesh.
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</description>
</method>
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<method name= "get_item_navmesh_transform" qualifiers= "const" >
<return type= "Transform" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
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Returns the transform applied to the item's navigation mesh.
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</description>
</method>
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<method name= "get_item_preview" qualifiers= "const" >
<return type= "Texture" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
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When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using [method set_item_preview]. Returns an empty [Texture] if no preview was manually set in a running project.
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</description>
</method>
<method name= "get_item_shapes" qualifiers= "const" >
<return type= "Array" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
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Returns an item's collision shapes.
The array consists of each [Shape] followed by its [Transform].
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</description>
</method>
<method name= "get_last_unused_item_id" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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Gets an unused ID for a new item.
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</description>
</method>
<method name= "remove_item" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
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Removes the item.
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</description>
</method>
<method name= "set_item_mesh" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<argument index= "1" name= "mesh" type= "Mesh" >
</argument>
<description >
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Sets the item's mesh.
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</description>
</method>
<method name= "set_item_name" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<argument index= "1" name= "name" type= "String" >
</argument>
<description >
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Sets the item's name.
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This name is shown in the editor. It can also be used to look up the item later using [method find_item_by_name].
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</description>
</method>
<method name= "set_item_navmesh" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<argument index= "1" name= "navmesh" type= "NavigationMesh" >
</argument>
<description >
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Sets the item's navigation mesh.
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</description>
</method>
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<method name= "set_item_navmesh_transform" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<argument index= "1" name= "navmesh" type= "Transform" >
</argument>
<description >
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Sets the transform to apply to the item's navigation mesh.
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</description>
</method>
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<method name= "set_item_preview" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<argument index= "1" name= "texture" type= "Texture" >
</argument>
<description >
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Sets a texture to use as the item's preview icon in the editor.
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</description>
</method>
<method name= "set_item_shapes" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<argument index= "1" name= "shapes" type= "Array" >
</argument>
<description >
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Sets an item's collision shapes.
The array should consist of [Shape] objects, each followed by a [Transform] that will be applied to it. For shapes that should not have a transform, use [constant Transform.IDENTITY].
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</description>
</method>
</methods>
<constants >
</constants>
</class>