virtualx-engine/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets

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<Project>
<!-- Generate C# file with the version of all the nupkgs bundled with Godot -->
<Target Name="SetPropertiesForGenerateGodotNupkgsVersions">
<PropertyGroup>
<GodotNETSdkPackageVersionFile>$(SolutionDir)..\Godot.NET.Sdk\Godot.NET.Sdk\Godot.NET.Sdk_PackageVersion.txt</GodotNETSdkPackageVersionFile>
<GeneratedGodotNupkgsVersionsFile>$(IntermediateOutputPath)GodotNupkgsVersions.g.cs</GeneratedGodotNupkgsVersionsFile>
</PropertyGroup>
</Target>
<Target Name="GenerateGodotNupkgsVersionsFile"
DependsOnTargets="PrepareForBuild;_GenerateGodotNupkgsVersionsFile"
BeforeTargets="BeforeCompile;CoreCompile">
<ItemGroup>
<Compile Include="$(GeneratedGodotNupkgsVersionsFile)" />
<FileWrites Include="$(GeneratedGodotNupkgsVersionsFile)" />
</ItemGroup>
</Target>
<Target Name="_GenerateGodotNupkgsVersionsFile"
DependsOnTargets="SetPropertiesForGenerateGodotNupkgsVersions"
Inputs="$(MSBuildProjectFile);@(GodotNETSdkPackageVersionFile)"
Outputs="$(GeneratedGodotNupkgsVersionsFile)">
<PropertyGroup>
<GenerateGodotNupkgsVersionsCode><![CDATA[
namespace $(RootNamespace) {
public class GeneratedGodotNupkgsVersions {
public const string GodotNETSdk = "$([System.IO.File]::ReadAllText('$(GodotNETSdkPackageVersionFile)').Trim())"%3b
}
}
]]></GenerateGodotNupkgsVersionsCode>
</PropertyGroup>
<WriteLinesToFile Lines="$(GenerateGodotNupkgsVersionsCode)"
File="$(GeneratedGodotNupkgsVersionsFile)"
Overwrite="True" WriteOnlyWhenDifferent="True" />
</Target>
</Project>