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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Transform" category= "Built-In Types" version= "3.0-stable" >
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<brief_description >
3D Transformation. 3x4 matrix.
</brief_description>
<description >
Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [Basis] "basis" and an [Vector3] "origin". It is similar to a 3x4 matrix.
</description>
<tutorials >
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http://docs.godotengine.org/en/3.0/learning/features/math/index.html
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</tutorials>
<demos >
</demos>
<methods >
<method name= "Transform" >
<return type= "Transform" >
</return>
<argument index= "0" name= "x_axis" type= "Vector3" >
</argument>
<argument index= "1" name= "y_axis" type= "Vector3" >
</argument>
<argument index= "2" name= "z_axis" type= "Vector3" >
</argument>
<argument index= "3" name= "origin" type= "Vector3" >
</argument>
<description >
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Constructs the Transform from four [Vector3]. Each axis corresponds to local basis vectors (some of which may be scaled).
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</description>
</method>
<method name= "Transform" >
<return type= "Transform" >
</return>
<argument index= "0" name= "basis" type= "Basis" >
</argument>
<argument index= "1" name= "origin" type= "Vector3" >
</argument>
<description >
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Constructs the Transform from a [Basis] and [Vector3].
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</description>
</method>
<method name= "Transform" >
<return type= "Transform" >
</return>
<argument index= "0" name= "from" type= "Transform2D" >
</argument>
<description >
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Constructs the Transform from a [Transform2D].
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</description>
</method>
<method name= "Transform" >
<return type= "Transform" >
</return>
<argument index= "0" name= "from" type= "Quat" >
</argument>
<description >
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Constructs the Transform from a [Quat]. The origin will be Vector3(0, 0, 0).
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</description>
</method>
<method name= "Transform" >
<return type= "Transform" >
</return>
<argument index= "0" name= "from" type= "Basis" >
</argument>
<description >
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Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0).
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</description>
</method>
<method name= "affine_inverse" >
<return type= "Transform" >
</return>
<description >
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Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
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</description>
</method>
<method name= "interpolate_with" >
<return type= "Transform" >
</return>
<argument index= "0" name= "transform" type= "Transform" >
</argument>
<argument index= "1" name= "weight" type= "float" >
</argument>
<description >
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Interpolates the transform to other Transform by weight amount (0-1).
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</description>
</method>
<method name= "inverse" >
<return type= "Transform" >
</return>
<description >
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
</description>
</method>
<method name= "looking_at" >
<return type= "Transform" >
</return>
<argument index= "0" name= "target" type= "Vector3" >
</argument>
<argument index= "1" name= "up" type= "Vector3" >
</argument>
<description >
Rotate the transform around the up vector to face the target.
</description>
</method>
<method name= "orthonormalized" >
<return type= "Transform" >
</return>
<description >
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Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
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</description>
</method>
<method name= "rotated" >
<return type= "Transform" >
</return>
<argument index= "0" name= "axis" type= "Vector3" >
</argument>
<argument index= "1" name= "phi" type= "float" >
</argument>
<description >
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Rotates the transform around given axis by phi. The axis must be a normalized vector.
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</description>
</method>
<method name= "scaled" >
<return type= "Transform" >
</return>
<argument index= "0" name= "scale" type= "Vector3" >
</argument>
<description >
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Scales the transform by the specified 3D scaling factors.
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</description>
</method>
<method name= "translated" >
<return type= "Transform" >
</return>
<argument index= "0" name= "ofs" type= "Vector3" >
</argument>
<description >
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Translates the transform by the specified offset.
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</description>
</method>
<method name= "xform" >
<return type= "var" >
</return>
<argument index= "0" name= "v" type= "var" >
</argument>
<description >
Transforms the given vector "v" by this transform.
</description>
</method>
<method name= "xform_inv" >
<return type= "var" >
</return>
<argument index= "0" name= "v" type= "var" >
</argument>
<description >
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Inverse-transforms the given vector "v" by this transform.
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</description>
</method>
</methods>
<members >
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<member name= "basis" type= "Basis" setter= "" getter= "" >
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The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
</member>
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<member name= "origin" type= "Vector3" setter= "" getter= "" >
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The translation offset of the transform.
</member>
</members>
<constants >
</constants>
</class>