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/*************************************************************************/
/* cluster_builder_rd.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
2022-01-03 21:27:34 +01:00
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/*************************************************************************/
# include "cluster_builder_rd.h"
# include "servers/rendering/rendering_device.h"
# include "servers/rendering/rendering_server_globals.h"
ClusterBuilderSharedDataRD : : ClusterBuilderSharedDataRD ( ) {
RD : : VertexFormatID vertex_format ;
{
Vector < RD : : VertexAttribute > attributes ;
{
RD : : VertexAttribute va ;
va . format = RD : : DATA_FORMAT_R32G32B32_SFLOAT ;
va . stride = sizeof ( float ) * 3 ;
attributes . push_back ( va ) ;
}
vertex_format = RD : : get_singleton ( ) - > vertex_format_create ( attributes ) ;
}
{
Vector < String > versions ;
versions . push_back ( " " ) ;
cluster_render . cluster_render_shader . initialize ( versions ) ;
cluster_render . shader_version = cluster_render . cluster_render_shader . version_create ( ) ;
cluster_render . shader = cluster_render . cluster_render_shader . version_get_shader ( cluster_render . shader_version , 0 ) ;
cluster_render . shader_pipelines [ ClusterRender : : PIPELINE_NORMAL ] = RD : : get_singleton ( ) - > render_pipeline_create ( cluster_render . shader , RD : : get_singleton ( ) - > framebuffer_format_create_empty ( ) , vertex_format , RD : : RENDER_PRIMITIVE_TRIANGLES , RD : : PipelineRasterizationState ( ) , RD : : PipelineMultisampleState ( ) , RD : : PipelineDepthStencilState ( ) , RD : : PipelineColorBlendState ( ) , 0 ) ;
RD : : PipelineMultisampleState ms ;
ms . sample_count = RD : : TEXTURE_SAMPLES_4 ;
cluster_render . shader_pipelines [ ClusterRender : : PIPELINE_MSAA ] = RD : : get_singleton ( ) - > render_pipeline_create ( cluster_render . shader , RD : : get_singleton ( ) - > framebuffer_format_create_empty ( ) , vertex_format , RD : : RENDER_PRIMITIVE_TRIANGLES , RD : : PipelineRasterizationState ( ) , ms , RD : : PipelineDepthStencilState ( ) , RD : : PipelineColorBlendState ( ) , 0 ) ;
}
{
Vector < String > versions ;
versions . push_back ( " " ) ;
cluster_store . cluster_store_shader . initialize ( versions ) ;
cluster_store . shader_version = cluster_store . cluster_store_shader . version_create ( ) ;
cluster_store . shader = cluster_store . cluster_store_shader . version_get_shader ( cluster_store . shader_version , 0 ) ;
cluster_store . shader_pipeline = RD : : get_singleton ( ) - > compute_pipeline_create ( cluster_store . shader ) ;
}
{
Vector < String > versions ;
versions . push_back ( " " ) ;
cluster_debug . cluster_debug_shader . initialize ( versions ) ;
cluster_debug . shader_version = cluster_debug . cluster_debug_shader . version_create ( ) ;
cluster_debug . shader = cluster_debug . cluster_debug_shader . version_get_shader ( cluster_debug . shader_version , 0 ) ;
cluster_debug . shader_pipeline = RD : : get_singleton ( ) - > compute_pipeline_create ( cluster_debug . shader ) ;
}
{ // SPHERE
static const uint32_t icosphere_vertex_count = 42 ;
static const float icosphere_vertices [ icosphere_vertex_count * 3 ] = {
0 , 0 , - 1 , 0.7236073 , - 0.5257253 , - 0.4472195 , - 0.276388 , - 0.8506492 , - 0.4472199 , - 0.8944262 , 0 , - 0.4472156 , - 0.276388 , 0.8506492 , - 0.4472199 , 0.7236073 , 0.5257253 , - 0.4472195 , 0.276388 , - 0.8506492 , 0.4472199 , - 0.7236073 , - 0.5257253 , 0.4472195 , - 0.7236073 , 0.5257253 , 0.4472195 , 0.276388 , 0.8506492 , 0.4472199 , 0.8944262 , 0 , 0.4472156 , 0 , 0 , 1 , - 0.1624555 , - 0.4999952 , - 0.8506544 , 0.4253227 , - 0.3090114 , - 0.8506542 , 0.2628688 , - 0.8090116 , - 0.5257377 , 0.8506479 , 0 , - 0.5257359 , 0.4253227 , 0.3090114 , - 0.8506542 , - 0.5257298 , 0 , - 0.8506517 , - 0.6881894 , - 0.4999969 , - 0.5257362 , - 0.1624555 , 0.4999952 , - 0.8506544 , - 0.6881894 , 0.4999969 , - 0.5257362 , 0.2628688 , 0.8090116 , - 0.5257377 , 0.9510579 , - 0.3090126 , 0 , 0.9510579 , 0.3090126 , 0 , 0 , - 1 , 0 , 0.5877856 , - 0.8090167 , 0 , - 0.9510579 , - 0.3090126 , 0 , - 0.5877856 , - 0.8090167 , 0 , - 0.5877856 , 0.8090167 , 0 , - 0.9510579 , 0.3090126 , 0 , 0.5877856 , 0.8090167 , 0 , 0 , 1 , 0 , 0.6881894 , - 0.4999969 , 0.5257362 , - 0.2628688 , - 0.8090116 , 0.5257377 , - 0.8506479 , 0 , 0.5257359 , - 0.2628688 , 0.8090116 , 0.5257377 , 0.6881894 , 0.4999969 , 0.5257362 , 0.1624555 , - 0.4999952 , 0.8506544 , 0.5257298 , 0 , 0.8506517 , - 0.4253227 , - 0.3090114 , 0.8506542 , - 0.4253227 , 0.3090114 , 0.8506542 , 0.1624555 , 0.4999952 , 0.8506544
} ;
static const uint32_t icosphere_triangle_count = 80 ;
static const uint32_t icosphere_triangle_indices [ icosphere_triangle_count * 3 ] = {
0 , 13 , 12 , 1 , 13 , 15 , 0 , 12 , 17 , 0 , 17 , 19 , 0 , 19 , 16 , 1 , 15 , 22 , 2 , 14 , 24 , 3 , 18 , 26 , 4 , 20 , 28 , 5 , 21 , 30 , 1 , 22 , 25 , 2 , 24 , 27 , 3 , 26 , 29 , 4 , 28 , 31 , 5 , 30 , 23 , 6 , 32 , 37 , 7 , 33 , 39 , 8 , 34 , 40 , 9 , 35 , 41 , 10 , 36 , 38 , 38 , 41 , 11 , 38 , 36 , 41 , 36 , 9 , 41 , 41 , 40 , 11 , 41 , 35 , 40 , 35 , 8 , 40 , 40 , 39 , 11 , 40 , 34 , 39 , 34 , 7 , 39 , 39 , 37 , 11 , 39 , 33 , 37 , 33 , 6 , 37 , 37 , 38 , 11 , 37 , 32 , 38 , 32 , 10 , 38 , 23 , 36 , 10 , 23 , 30 , 36 , 30 , 9 , 36 , 31 , 35 , 9 , 31 , 28 , 35 , 28 , 8 , 35 , 29 , 34 , 8 , 29 , 26 , 34 , 26 , 7 , 34 , 27 , 33 , 7 , 27 , 24 , 33 , 24 , 6 , 33 , 25 , 32 , 6 , 25 , 22 , 32 , 22 , 10 , 32 , 30 , 31 , 9 , 30 , 21 , 31 , 21 , 4 , 31 , 28 , 29 , 8 , 28 , 20 , 29 , 20 , 3 , 29 , 26 , 27 , 7 , 26 , 18 , 27 , 18 , 2 , 27 , 24 , 25 , 6 , 24 , 14 , 25 , 14 , 1 , 25 , 22 , 23 , 10 , 22 , 15 , 23 , 15 , 5 , 23 , 16 , 21 , 5 , 16 , 19 , 21 , 19 , 4 , 21 , 19 , 20 , 4 , 19 , 17 , 20 , 17 , 3 , 20 , 17 , 18 , 3 , 17 , 12 , 18 , 12 , 2 , 18 , 15 , 16 , 5 , 15 , 13 , 16 , 13 , 0 , 16 , 12 , 14 , 2 , 12 , 13 , 14 , 13 , 1 , 14
} ;
Vector < uint8_t > vertex_data ;
vertex_data . resize ( sizeof ( float ) * icosphere_vertex_count * 3 ) ;
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memcpy ( vertex_data . ptrw ( ) , icosphere_vertices , vertex_data . size ( ) ) ;
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sphere_vertex_buffer = RD : : get_singleton ( ) - > vertex_buffer_create ( vertex_data . size ( ) , vertex_data ) ;
Vector < uint8_t > index_data ;
index_data . resize ( sizeof ( uint32_t ) * icosphere_triangle_count * 3 ) ;
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memcpy ( index_data . ptrw ( ) , icosphere_triangle_indices , index_data . size ( ) ) ;
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sphere_index_buffer = RD : : get_singleton ( ) - > index_buffer_create ( icosphere_triangle_count * 3 , RD : : INDEX_BUFFER_FORMAT_UINT32 , index_data ) ;
Vector < RID > buffers ;
buffers . push_back ( sphere_vertex_buffer ) ;
sphere_vertex_array = RD : : get_singleton ( ) - > vertex_array_create ( icosphere_vertex_count , vertex_format , buffers ) ;
sphere_index_array = RD : : get_singleton ( ) - > index_array_create ( sphere_index_buffer , 0 , icosphere_triangle_count * 3 ) ;
float min_d = 1e20 ;
for ( uint32_t i = 0 ; i < icosphere_triangle_count ; i + + ) {
Vector3 vertices [ 3 ] ;
for ( uint32_t j = 0 ; j < 3 ; j + + ) {
uint32_t index = icosphere_triangle_indices [ i * 3 + j ] ;
for ( uint32_t k = 0 ; k < 3 ; k + + ) {
vertices [ j ] [ k ] = icosphere_vertices [ index * 3 + k ] ;
}
}
Plane p ( vertices [ 0 ] , vertices [ 1 ] , vertices [ 2 ] ) ;
min_d = MIN ( Math : : abs ( p . d ) , min_d ) ;
}
sphere_overfit = 1.0 / min_d ;
}
{ // CONE
static const uint32_t cone_vertex_count = 99 ;
static const float cone_vertices [ cone_vertex_count * 3 ] = {
0 , 1 , - 1 , 0.1950903 , 0.9807853 , - 1 , 0.3826835 , 0.9238795 , - 1 , 0.5555703 , 0.8314696 , - 1 , 0.7071068 , 0.7071068 , - 1 , 0.8314697 , 0.5555702 , - 1 , 0.9238795 , 0.3826834 , - 1 , 0.9807853 , 0.1950903 , - 1 , 1 , 0 , - 1 , 0.9807853 , - 0.1950902 , - 1 , 0.9238796 , - 0.3826833 , - 1 , 0.8314697 , - 0.5555702 , - 1 , 0.7071068 , - 0.7071068 , - 1 , 0.5555702 , - 0.8314697 , - 1 , 0.3826833 , - 0.9238796 , - 1 , 0.1950901 , - 0.9807853 , - 1 , - 3.25841e-7 , - 1 , - 1 , - 0.1950907 , - 0.9807852 , - 1 , - 0.3826839 , - 0.9238793 , - 1 , - 0.5555707 , - 0.8314693 , - 1 , - 0.7071073 , - 0.7071063 , - 1 , - 0.83147 , - 0.5555697 , - 1 , - 0.9238799 , - 0.3826827 , - 1 , 0 , 0 , 0 , - 0.9807854 , - 0.1950894 , - 1 , - 1 , 9.65599e-7 , - 1 , - 0.9807851 , 0.1950913 , - 1 , - 0.9238791 , 0.3826845 , - 1 , - 0.8314689 , 0.5555713 , - 1 , - 0.7071059 , 0.7071077 , - 1 , - 0.5555691 , 0.8314704 , - 1 , - 0.3826821 , 0.9238801 , - 1 , - 0.1950888 , 0.9807856 , - 1
} ;
static const uint32_t cone_triangle_count = 62 ;
static const uint32_t cone_triangle_indices [ cone_triangle_count * 3 ] = {
0 , 23 , 1 , 1 , 23 , 2 , 2 , 23 , 3 , 3 , 23 , 4 , 4 , 23 , 5 , 5 , 23 , 6 , 6 , 23 , 7 , 7 , 23 , 8 , 8 , 23 , 9 , 9 , 23 , 10 , 10 , 23 , 11 , 11 , 23 , 12 , 12 , 23 , 13 , 13 , 23 , 14 , 14 , 23 , 15 , 15 , 23 , 16 , 16 , 23 , 17 , 17 , 23 , 18 , 18 , 23 , 19 , 19 , 23 , 20 , 20 , 23 , 21 , 21 , 23 , 22 , 22 , 23 , 24 , 24 , 23 , 25 , 25 , 23 , 26 , 26 , 23 , 27 , 27 , 23 , 28 , 28 , 23 , 29 , 29 , 23 , 30 , 30 , 23 , 31 , 31 , 23 , 32 , 32 , 23 , 0 , 7 , 15 , 24 , 32 , 0 , 1 , 1 , 2 , 3 , 3 , 4 , 5 , 5 , 6 , 3 , 6 , 7 , 3 , 7 , 8 , 9 , 9 , 10 , 7 , 10 , 11 , 7 , 11 , 12 , 15 , 12 , 13 , 15 , 13 , 14 , 15 , 15 , 16 , 17 , 17 , 18 , 19 , 19 , 20 , 24 , 20 , 21 , 24 , 21 , 22 , 24 , 24 , 25 , 26 , 26 , 27 , 28 , 28 , 29 , 30 , 30 , 31 , 32 , 32 , 1 , 3 , 15 , 17 , 24 , 17 , 19 , 24 , 24 , 26 , 32 , 26 , 28 , 32 , 28 , 30 , 32 , 32 , 3 , 7 , 7 , 11 , 15 , 32 , 7 , 24
} ;
Vector < uint8_t > vertex_data ;
vertex_data . resize ( sizeof ( float ) * cone_vertex_count * 3 ) ;
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memcpy ( vertex_data . ptrw ( ) , cone_vertices , vertex_data . size ( ) ) ;
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cone_vertex_buffer = RD : : get_singleton ( ) - > vertex_buffer_create ( vertex_data . size ( ) , vertex_data ) ;
Vector < uint8_t > index_data ;
index_data . resize ( sizeof ( uint32_t ) * cone_triangle_count * 3 ) ;
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memcpy ( index_data . ptrw ( ) , cone_triangle_indices , index_data . size ( ) ) ;
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cone_index_buffer = RD : : get_singleton ( ) - > index_buffer_create ( cone_triangle_count * 3 , RD : : INDEX_BUFFER_FORMAT_UINT32 , index_data ) ;
Vector < RID > buffers ;
buffers . push_back ( cone_vertex_buffer ) ;
cone_vertex_array = RD : : get_singleton ( ) - > vertex_array_create ( cone_vertex_count , vertex_format , buffers ) ;
cone_index_array = RD : : get_singleton ( ) - > index_array_create ( cone_index_buffer , 0 , cone_triangle_count * 3 ) ;
float min_d = 1e20 ;
for ( uint32_t i = 0 ; i < cone_triangle_count ; i + + ) {
Vector3 vertices [ 3 ] ;
int32_t zero_index = - 1 ;
for ( uint32_t j = 0 ; j < 3 ; j + + ) {
uint32_t index = cone_triangle_indices [ i * 3 + j ] ;
for ( uint32_t k = 0 ; k < 3 ; k + + ) {
vertices [ j ] [ k ] = cone_vertices [ index * 3 + k ] ;
}
if ( vertices [ j ] = = Vector3 ( ) ) {
zero_index = j ;
}
}
if ( zero_index ! = - 1 ) {
Vector3 a = vertices [ ( zero_index + 1 ) % 3 ] ;
Vector3 b = vertices [ ( zero_index + 2 ) % 3 ] ;
Vector3 c = a + Vector3 ( 0 , 0 , 1 ) ;
Plane p ( a , b , c ) ;
min_d = MIN ( Math : : abs ( p . d ) , min_d ) ;
}
}
cone_overfit = 1.0 / min_d ;
}
{ // BOX
static const uint32_t box_vertex_count = 8 ;
static const float box_vertices [ box_vertex_count * 3 ] = {
- 1 , - 1 , - 1 , - 1 , - 1 , 1 , - 1 , 1 , - 1 , - 1 , 1 , 1 , 1 , - 1 , - 1 , 1 , - 1 , 1 , 1 , 1 , - 1 , 1 , 1 , 1
} ;
static const uint32_t box_triangle_count = 12 ;
static const uint32_t box_triangle_indices [ box_triangle_count * 3 ] = {
1 , 2 , 0 , 3 , 6 , 2 , 7 , 4 , 6 , 5 , 0 , 4 , 6 , 0 , 2 , 3 , 5 , 7 , 1 , 3 , 2 , 3 , 7 , 6 , 7 , 5 , 4 , 5 , 1 , 0 , 6 , 4 , 0 , 3 , 1 , 5
} ;
Vector < uint8_t > vertex_data ;
vertex_data . resize ( sizeof ( float ) * box_vertex_count * 3 ) ;
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memcpy ( vertex_data . ptrw ( ) , box_vertices , vertex_data . size ( ) ) ;
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box_vertex_buffer = RD : : get_singleton ( ) - > vertex_buffer_create ( vertex_data . size ( ) , vertex_data ) ;
Vector < uint8_t > index_data ;
index_data . resize ( sizeof ( uint32_t ) * box_triangle_count * 3 ) ;
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memcpy ( index_data . ptrw ( ) , box_triangle_indices , index_data . size ( ) ) ;
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box_index_buffer = RD : : get_singleton ( ) - > index_buffer_create ( box_triangle_count * 3 , RD : : INDEX_BUFFER_FORMAT_UINT32 , index_data ) ;
Vector < RID > buffers ;
buffers . push_back ( box_vertex_buffer ) ;
box_vertex_array = RD : : get_singleton ( ) - > vertex_array_create ( box_vertex_count , vertex_format , buffers ) ;
box_index_array = RD : : get_singleton ( ) - > index_array_create ( box_index_buffer , 0 , box_triangle_count * 3 ) ;
}
}
ClusterBuilderSharedDataRD : : ~ ClusterBuilderSharedDataRD ( ) {
RD : : get_singleton ( ) - > free ( sphere_vertex_buffer ) ;
RD : : get_singleton ( ) - > free ( sphere_index_buffer ) ;
RD : : get_singleton ( ) - > free ( cone_vertex_buffer ) ;
RD : : get_singleton ( ) - > free ( cone_index_buffer ) ;
RD : : get_singleton ( ) - > free ( box_vertex_buffer ) ;
RD : : get_singleton ( ) - > free ( box_index_buffer ) ;
cluster_render . cluster_render_shader . version_free ( cluster_render . shader_version ) ;
cluster_store . cluster_store_shader . version_free ( cluster_store . shader_version ) ;
cluster_debug . cluster_debug_shader . version_free ( cluster_debug . shader_version ) ;
}
/////////////////////////////
void ClusterBuilderRD : : _clear ( ) {
if ( cluster_buffer . is_null ( ) ) {
return ; //nothing to clear
}
RD : : get_singleton ( ) - > free ( cluster_buffer ) ;
RD : : get_singleton ( ) - > free ( cluster_render_buffer ) ;
RD : : get_singleton ( ) - > free ( element_buffer ) ;
cluster_buffer = RID ( ) ;
cluster_render_buffer = RID ( ) ;
element_buffer = RID ( ) ;
memfree ( render_elements ) ;
render_elements = nullptr ;
render_element_max = 0 ;
render_element_count = 0 ;
RD : : get_singleton ( ) - > free ( framebuffer ) ;
framebuffer = RID ( ) ;
cluster_render_uniform_set = RID ( ) ;
cluster_store_uniform_set = RID ( ) ;
}
void ClusterBuilderRD : : setup ( Size2i p_screen_size , uint32_t p_max_elements , RID p_depth_buffer , RID p_depth_buffer_sampler , RID p_color_buffer ) {
ERR_FAIL_COND ( p_max_elements = = 0 ) ;
ERR_FAIL_COND ( p_screen_size . x < 1 ) ;
ERR_FAIL_COND ( p_screen_size . y < 1 ) ;
_clear ( ) ;
screen_size = p_screen_size ;
cluster_screen_size . width = ( p_screen_size . width - 1 ) / cluster_size + 1 ;
cluster_screen_size . height = ( p_screen_size . height - 1 ) / cluster_size + 1 ;
max_elements_by_type = p_max_elements ;
if ( max_elements_by_type % 32 ) { //need to be 32 aligned
max_elements_by_type + = 32 - ( max_elements_by_type % 32 ) ;
}
cluster_buffer_size = cluster_screen_size . x * cluster_screen_size . y * ( max_elements_by_type / 32 + 32 ) * ELEMENT_TYPE_MAX * 4 ;
render_element_max = max_elements_by_type * ELEMENT_TYPE_MAX ;
uint32_t element_tag_bits_size = render_element_max / 32 ;
uint32_t element_tag_depth_bits_size = render_element_max ;
cluster_render_buffer_size = cluster_screen_size . x * cluster_screen_size . y * ( element_tag_bits_size + element_tag_depth_bits_size ) * 4 ; // tag bits (element was used) and tag depth (depth range in which it was used)
cluster_render_buffer = RD : : get_singleton ( ) - > storage_buffer_create ( cluster_render_buffer_size ) ;
cluster_buffer = RD : : get_singleton ( ) - > storage_buffer_create ( cluster_buffer_size ) ;
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render_elements = static_cast < RenderElementData * > ( memalloc ( sizeof ( RenderElementData * ) * render_element_max ) ) ;
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render_element_count = 0 ;
element_buffer = RD : : get_singleton ( ) - > storage_buffer_create ( sizeof ( RenderElementData ) * render_element_max ) ;
uint32_t div_value = 1 < < divisor ;
if ( use_msaa ) {
framebuffer = RD : : get_singleton ( ) - > framebuffer_create_empty ( p_screen_size / div_value , RD : : TEXTURE_SAMPLES_4 ) ;
} else {
framebuffer = RD : : get_singleton ( ) - > framebuffer_create_empty ( p_screen_size / div_value ) ;
}
{
Vector < RD : : Uniform > uniforms ;
{
RD : : Uniform u ;
u . uniform_type = RD : : UNIFORM_TYPE_UNIFORM_BUFFER ;
u . binding = 1 ;
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u . append_id ( state_uniform ) ;
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uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . uniform_type = RD : : UNIFORM_TYPE_STORAGE_BUFFER ;
u . binding = 2 ;
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u . append_id ( element_buffer ) ;
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uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . uniform_type = RD : : UNIFORM_TYPE_STORAGE_BUFFER ;
u . binding = 3 ;
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u . append_id ( cluster_render_buffer ) ;
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uniforms . push_back ( u ) ;
}
cluster_render_uniform_set = RD : : get_singleton ( ) - > uniform_set_create ( uniforms , shared - > cluster_render . shader , 0 ) ;
}
{
Vector < RD : : Uniform > uniforms ;
{
RD : : Uniform u ;
u . uniform_type = RD : : UNIFORM_TYPE_STORAGE_BUFFER ;
u . binding = 1 ;
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u . append_id ( cluster_render_buffer ) ;
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uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . uniform_type = RD : : UNIFORM_TYPE_STORAGE_BUFFER ;
u . binding = 2 ;
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u . append_id ( cluster_buffer ) ;
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uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . uniform_type = RD : : UNIFORM_TYPE_STORAGE_BUFFER ;
u . binding = 3 ;
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u . append_id ( element_buffer ) ;
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uniforms . push_back ( u ) ;
}
cluster_store_uniform_set = RD : : get_singleton ( ) - > uniform_set_create ( uniforms , shared - > cluster_store . shader , 0 ) ;
}
if ( p_color_buffer . is_valid ( ) ) {
Vector < RD : : Uniform > uniforms ;
{
RD : : Uniform u ;
u . uniform_type = RD : : UNIFORM_TYPE_STORAGE_BUFFER ;
u . binding = 1 ;
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u . append_id ( cluster_buffer ) ;
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uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . uniform_type = RD : : UNIFORM_TYPE_IMAGE ;
u . binding = 2 ;
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u . append_id ( p_color_buffer ) ;
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uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . uniform_type = RD : : UNIFORM_TYPE_TEXTURE ;
u . binding = 3 ;
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u . append_id ( p_depth_buffer ) ;
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uniforms . push_back ( u ) ;
}
{
RD : : Uniform u ;
u . uniform_type = RD : : UNIFORM_TYPE_SAMPLER ;
u . binding = 4 ;
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u . append_id ( p_depth_buffer_sampler ) ;
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uniforms . push_back ( u ) ;
}
debug_uniform_set = RD : : get_singleton ( ) - > uniform_set_create ( uniforms , shared - > cluster_debug . shader , 0 ) ;
} else {
debug_uniform_set = RID ( ) ;
}
}
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void ClusterBuilderRD : : begin ( const Transform3D & p_view_transform , const CameraMatrix & p_cam_projection , bool p_flip_y ) {
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view_xform = p_view_transform . affine_inverse ( ) ;
projection = p_cam_projection ;
z_near = projection . get_z_near ( ) ;
z_far = projection . get_z_far ( ) ;
orthogonal = p_cam_projection . is_orthogonal ( ) ;
adjusted_projection = projection ;
if ( ! orthogonal ) {
adjusted_projection . adjust_perspective_znear ( 0.0001 ) ;
}
CameraMatrix correction ;
correction . set_depth_correction ( p_flip_y ) ;
projection = correction * projection ;
adjusted_projection = correction * adjusted_projection ;
//reset counts
render_element_count = 0 ;
for ( uint32_t i = 0 ; i < ELEMENT_TYPE_MAX ; i + + ) {
cluster_count_by_type [ i ] = 0 ;
}
}
void ClusterBuilderRD : : bake_cluster ( ) {
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RENDER_TIMESTAMP ( " > Bake 3D Cluster " ) ;
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RD : : get_singleton ( ) - > draw_command_begin_label ( " Bake Light Cluster " ) ;
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//clear cluster buffer
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RD : : get_singleton ( ) - > buffer_clear ( cluster_buffer , 0 , cluster_buffer_size , RD : : BARRIER_MASK_RASTER | RD : : BARRIER_MASK_COMPUTE ) ;
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if ( render_element_count > 0 ) {
//clear render buffer
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RD : : get_singleton ( ) - > buffer_clear ( cluster_render_buffer , 0 , cluster_render_buffer_size , RD : : BARRIER_MASK_RASTER ) ;
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{ //fill state uniform
StateUniform state ;
RendererStorageRD : : store_camera ( adjusted_projection , state . projection ) ;
state . inv_z_far = 1.0 / z_far ;
state . screen_to_clusters_shift = get_shift_from_power_of_2 ( cluster_size ) ;
state . screen_to_clusters_shift - = divisor ; //screen is smaller, shift one less
state . cluster_screen_width = cluster_screen_size . x ;
state . cluster_depth_offset = ( render_element_max / 32 ) ;
state . cluster_data_size = state . cluster_depth_offset + render_element_max ;
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RD : : get_singleton ( ) - > buffer_update ( state_uniform , 0 , sizeof ( StateUniform ) , & state , RD : : BARRIER_MASK_RASTER | RD : : BARRIER_MASK_COMPUTE ) ;
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}
//update instances
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RD : : get_singleton ( ) - > buffer_update ( element_buffer , 0 , sizeof ( RenderElementData ) * render_element_count , render_elements , RD : : BARRIER_MASK_RASTER | RD : : BARRIER_MASK_COMPUTE ) ;
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RENDER_TIMESTAMP ( " Render 3D Cluster Elements " ) ;
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//render elements
{
RD : : DrawListID draw_list = RD : : get_singleton ( ) - > draw_list_begin ( framebuffer , RD : : INITIAL_ACTION_DROP , RD : : FINAL_ACTION_DISCARD , RD : : INITIAL_ACTION_DROP , RD : : FINAL_ACTION_DISCARD ) ;
ClusterBuilderSharedDataRD : : ClusterRender : : PushConstant push_constant = { } ;
RD : : get_singleton ( ) - > draw_list_bind_render_pipeline ( draw_list , shared - > cluster_render . shader_pipelines [ use_msaa ? ClusterBuilderSharedDataRD : : ClusterRender : : PIPELINE_MSAA : ClusterBuilderSharedDataRD : : ClusterRender : : PIPELINE_NORMAL ] ) ;
RD : : get_singleton ( ) - > draw_list_bind_uniform_set ( draw_list , cluster_render_uniform_set , 0 ) ;
for ( uint32_t i = 0 ; i < render_element_count ; ) {
push_constant . base_index = i ;
switch ( render_elements [ i ] . type ) {
case ELEMENT_TYPE_OMNI_LIGHT : {
RD : : get_singleton ( ) - > draw_list_bind_vertex_array ( draw_list , shared - > sphere_vertex_array ) ;
RD : : get_singleton ( ) - > draw_list_bind_index_array ( draw_list , shared - > sphere_index_array ) ;
} break ;
case ELEMENT_TYPE_SPOT_LIGHT : {
RD : : get_singleton ( ) - > draw_list_bind_vertex_array ( draw_list , shared - > cone_vertex_array ) ;
RD : : get_singleton ( ) - > draw_list_bind_index_array ( draw_list , shared - > cone_index_array ) ;
} break ;
case ELEMENT_TYPE_DECAL :
case ELEMENT_TYPE_REFLECTION_PROBE : {
RD : : get_singleton ( ) - > draw_list_bind_vertex_array ( draw_list , shared - > box_vertex_array ) ;
RD : : get_singleton ( ) - > draw_list_bind_index_array ( draw_list , shared - > box_index_array ) ;
} break ;
}
RD : : get_singleton ( ) - > draw_list_set_push_constant ( draw_list , & push_constant , sizeof ( ClusterBuilderSharedDataRD : : ClusterRender : : PushConstant ) ) ;
uint32_t instances = 1 ;
RD : : get_singleton ( ) - > draw_list_draw ( draw_list , true , instances ) ;
i + = instances ;
}
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RD : : get_singleton ( ) - > draw_list_end ( RD : : BARRIER_MASK_COMPUTE ) ;
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}
//store elements
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RENDER_TIMESTAMP ( " Pack 3D Cluster Elements " ) ;
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{
RD : : ComputeListID compute_list = RD : : get_singleton ( ) - > compute_list_begin ( ) ;
RD : : get_singleton ( ) - > compute_list_bind_compute_pipeline ( compute_list , shared - > cluster_store . shader_pipeline ) ;
RD : : get_singleton ( ) - > compute_list_bind_uniform_set ( compute_list , cluster_store_uniform_set , 0 ) ;
ClusterBuilderSharedDataRD : : ClusterStore : : PushConstant push_constant ;
push_constant . cluster_render_data_size = render_element_max / 32 + render_element_max ;
push_constant . max_render_element_count_div_32 = render_element_max / 32 ;
push_constant . cluster_screen_size [ 0 ] = cluster_screen_size . x ;
push_constant . cluster_screen_size [ 1 ] = cluster_screen_size . y ;
push_constant . render_element_count_div_32 = render_element_count > 0 ? ( render_element_count - 1 ) / 32 + 1 : 0 ;
push_constant . max_cluster_element_count_div_32 = max_elements_by_type / 32 ;
push_constant . pad1 = 0 ;
push_constant . pad2 = 0 ;
RD : : get_singleton ( ) - > compute_list_set_push_constant ( compute_list , & push_constant , sizeof ( ClusterBuilderSharedDataRD : : ClusterStore : : PushConstant ) ) ;
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RD : : get_singleton ( ) - > compute_list_dispatch_threads ( compute_list , cluster_screen_size . x , cluster_screen_size . y , 1 ) ;
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RD : : get_singleton ( ) - > compute_list_end ( RD : : BARRIER_MASK_RASTER | RD : : BARRIER_MASK_COMPUTE ) ;
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}
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} else {
RD : : get_singleton ( ) - > barrier ( RD : : BARRIER_MASK_TRANSFER , RD : : BARRIER_MASK_RASTER | RD : : BARRIER_MASK_COMPUTE ) ;
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}
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RENDER_TIMESTAMP ( " < Bake 3D Cluster " ) ;
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RD : : get_singleton ( ) - > draw_command_end_label ( ) ;
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}
void ClusterBuilderRD : : debug ( ElementType p_element ) {
ERR_FAIL_COND ( debug_uniform_set . is_null ( ) ) ;
RD : : ComputeListID compute_list = RD : : get_singleton ( ) - > compute_list_begin ( ) ;
RD : : get_singleton ( ) - > compute_list_bind_compute_pipeline ( compute_list , shared - > cluster_debug . shader_pipeline ) ;
RD : : get_singleton ( ) - > compute_list_bind_uniform_set ( compute_list , debug_uniform_set , 0 ) ;
ClusterBuilderSharedDataRD : : ClusterDebug : : PushConstant push_constant ;
push_constant . screen_size [ 0 ] = screen_size . x ;
push_constant . screen_size [ 1 ] = screen_size . y ;
push_constant . cluster_screen_size [ 0 ] = cluster_screen_size . x ;
push_constant . cluster_screen_size [ 1 ] = cluster_screen_size . y ;
push_constant . cluster_shift = get_shift_from_power_of_2 ( cluster_size ) ;
push_constant . cluster_type = p_element ;
push_constant . orthogonal = orthogonal ;
push_constant . z_far = z_far ;
push_constant . z_near = z_near ;
push_constant . max_cluster_element_count_div_32 = max_elements_by_type / 32 ;
RD : : get_singleton ( ) - > compute_list_set_push_constant ( compute_list , & push_constant , sizeof ( ClusterBuilderSharedDataRD : : ClusterDebug : : PushConstant ) ) ;
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RD : : get_singleton ( ) - > compute_list_dispatch_threads ( compute_list , screen_size . x , screen_size . y , 1 ) ;
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RD : : get_singleton ( ) - > compute_list_end ( ) ;
}
RID ClusterBuilderRD : : get_cluster_buffer ( ) const {
return cluster_buffer ;
}
uint32_t ClusterBuilderRD : : get_cluster_size ( ) const {
return cluster_size ;
}
uint32_t ClusterBuilderRD : : get_max_cluster_elements ( ) const {
return max_elements_by_type ;
}
void ClusterBuilderRD : : set_shared ( ClusterBuilderSharedDataRD * p_shared ) {
shared = p_shared ;
}
ClusterBuilderRD : : ClusterBuilderRD ( ) {
state_uniform = RD : : get_singleton ( ) - > uniform_buffer_create ( sizeof ( StateUniform ) ) ;
}
ClusterBuilderRD : : ~ ClusterBuilderRD ( ) {
_clear ( ) ;
RD : : get_singleton ( ) - > free ( state_uniform ) ;
}