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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "OccluderPolygon2D" inherits= "Resource" category= "Core" version= "3.2" >
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<brief_description >
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Defines a 2D polygon for LightOccluder2D.
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</brief_description>
<description >
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Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D].
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "closed" type= "bool" setter= "set_closed" getter= "is_closed" default= "true" >
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If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.
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</member>
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<member name= "cull_mode" type= "int" setter= "set_cull_mode" getter= "get_cull_mode" enum= "OccluderPolygon2D.CullMode" default= "0" >
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The culling mode to use.
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</member>
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<member name= "polygon" type= "PoolVector2Array" setter= "set_polygon" getter= "get_polygon" default= "PoolVector2Array( )" >
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A [Vector2] array with the index for polygon's vertices positions.
[b]Note:[/b] The returned value is a copy of the underlying array, rather than a reference.
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</member>
</members>
<constants >
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<constant name= "CULL_DISABLED" value= "0" enum= "CullMode" >
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Culling is disabled. See [member cull_mode].
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</constant>
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<constant name= "CULL_CLOCKWISE" value= "1" enum= "CullMode" >
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Culling is performed in the clockwise direction. See [member cull_mode].
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</constant>
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<constant name= "CULL_COUNTER_CLOCKWISE" value= "2" enum= "CullMode" >
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Culling is performed in the counterclockwise direction. See [member cull_mode].
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</constant>
</constants>
</class>