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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GDExtensionManager" inherits= "Object" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Provides access to GDExtension functionality.
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</brief_description>
<description >
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The GDExtensionManager loads, initializes, and keeps track of all available [GDExtension] libraries in the project.
[b]Note:[/b] Do not worry about GDExtension unless you know what you are doing.
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</description>
<tutorials >
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<link title= "GDExtension overview" > $DOCS_URL/tutorials/scripting/gdextension/what_is_gdextension.html</link>
<link title= "GDExtension example in C++" > $DOCS_URL/tutorials/scripting/gdextension/gdextension_cpp_example.html</link>
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</tutorials>
<methods >
<method name= "get_extension" >
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<return type= "GDExtension" />
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<param index= "0" name= "path" type= "String" />
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<description >
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Returns the [GDExtension] at the given file [param path], or [code]null[/code] if it has not been loaded or does not exist.
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</description>
</method>
<method name= "get_loaded_extensions" qualifiers= "const" >
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<return type= "PackedStringArray" />
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<description >
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Returns the file paths of all currently loaded extensions.
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</description>
</method>
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<method name= "is_extension_loaded" qualifiers= "const" >
<return type= "bool" />
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<param index= "0" name= "path" type= "String" />
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<description >
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Returns [code]true[/code] if the extension at the given file [param path] has already been loaded successfully. See also [method get_loaded_extensions].
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</description>
</method>
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<method name= "load_extension" >
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<return type= "int" enum= "GDExtensionManager.LoadStatus" />
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<param index= "0" name= "path" type= "String" />
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<description >
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Loads an extension by absolute file path. The [param path] needs to point to a valid [GDExtension]. Returns [constant LOAD_STATUS_OK] if successful.
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</description>
</method>
<method name= "reload_extension" >
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<return type= "int" enum= "GDExtensionManager.LoadStatus" />
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<param index= "0" name= "path" type= "String" />
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<description >
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Reloads the extension at the given file path. The [param path] needs to point to a valid [GDExtension], otherwise this method may return either [constant LOAD_STATUS_NOT_LOADED] or [constant LOAD_STATUS_FAILED].
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[b]Note:[/b] You can only reload extensions in the editor. In release builds, this method always fails and returns [constant LOAD_STATUS_FAILED].
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</description>
</method>
<method name= "unload_extension" >
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<return type= "int" enum= "GDExtensionManager.LoadStatus" />
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<param index= "0" name= "path" type= "String" />
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<description >
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Unloads an extension by file path. The [param path] needs to point to an already loaded [GDExtension], otherwise this method returns [constant LOAD_STATUS_NOT_LOADED].
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</description>
</method>
</methods>
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<signals >
<signal name= "extensions_reloaded" >
<description >
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Emitted after the editor has finished reloading one or more extensions.
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</description>
</signal>
</signals>
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<constants >
<constant name= "LOAD_STATUS_OK" value= "0" enum= "LoadStatus" >
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The extension has loaded successfully.
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</constant>
<constant name= "LOAD_STATUS_FAILED" value= "1" enum= "LoadStatus" >
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The extension has failed to load, possibly because it does not exist or has missing dependencies.
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</constant>
<constant name= "LOAD_STATUS_ALREADY_LOADED" value= "2" enum= "LoadStatus" >
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The extension has already been loaded.
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</constant>
<constant name= "LOAD_STATUS_NOT_LOADED" value= "3" enum= "LoadStatus" >
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The extension has not been loaded.
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</constant>
<constant name= "LOAD_STATUS_NEEDS_RESTART" value= "4" enum= "LoadStatus" >
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The extension requires the application to restart to fully load.
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</constant>
</constants>
</class>