2018-11-10 03:44:58 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* rich_text_effect.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#ifndef RICH_TEXT_EFFECT_H
|
|
|
|
#define RICH_TEXT_EFFECT_H
|
|
|
|
|
|
|
|
#include "core/resource.h"
|
|
|
|
|
|
|
|
class RichTextEffect : public Resource {
|
|
|
|
GDCLASS(RichTextEffect, Resource);
|
|
|
|
OBJ_SAVE_TYPE(RichTextEffect);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
Variant get_bbcode() const;
|
|
|
|
bool _process_effect_impl(Ref<class CharFXTransform> p_cfx);
|
|
|
|
|
|
|
|
RichTextEffect();
|
|
|
|
};
|
|
|
|
|
|
|
|
class CharFXTransform : public Reference {
|
|
|
|
GDCLASS(CharFXTransform, Reference);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
uint64_t relative_index;
|
|
|
|
uint64_t absolute_index;
|
|
|
|
bool visibility;
|
|
|
|
Point2 offset;
|
|
|
|
Color color;
|
|
|
|
CharType character;
|
|
|
|
float elapsed_time;
|
|
|
|
Dictionary environment;
|
|
|
|
|
|
|
|
CharFXTransform();
|
2019-09-25 22:05:42 +02:00
|
|
|
~CharFXTransform();
|
|
|
|
|
2018-11-10 03:44:58 +01:00
|
|
|
uint64_t get_relative_index() { return relative_index; }
|
|
|
|
void set_relative_index(uint64_t p_index) { relative_index = p_index; }
|
|
|
|
uint64_t get_absolute_index() { return absolute_index; }
|
|
|
|
void set_absolute_index(uint64_t p_index) { absolute_index = p_index; }
|
|
|
|
float get_elapsed_time() { return elapsed_time; }
|
|
|
|
void set_elapsed_time(float p_elapsed_time) { elapsed_time = p_elapsed_time; }
|
|
|
|
bool is_visible() { return visibility; }
|
|
|
|
void set_visibility(bool p_vis) { visibility = p_vis; }
|
|
|
|
Point2 get_offset() { return offset; }
|
|
|
|
void set_offset(Point2 p_offset) { offset = p_offset; }
|
|
|
|
Color get_color() { return color; }
|
|
|
|
void set_color(Color p_color) { color = p_color; }
|
|
|
|
int get_character() { return (int)character; }
|
|
|
|
void set_character(int p_char) { character = (CharType)p_char; }
|
|
|
|
Dictionary get_environment() { return environment; }
|
|
|
|
void set_environment(Dictionary p_environment) { environment = p_environment; }
|
|
|
|
|
|
|
|
Variant get_value_or(String p_key, Variant p_default_value);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // RICH_TEXT_EFFECT_H
|